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Massive Damage Varient
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<blockquote data-quote="drexes" data-source="post: 2920671" data-attributes="member: 24176"><p>I can honestly say, I see no problem with it, but alas I have seen I think only one MDC since 3.0 came out and none since 3.5...I think that's mainly due to our groups style of play though. It would make so when the levels are high enough that the damage won't kill you anyway the save may not be a fail only on a one thing...which is always good, but if it dramatically raised the death rate in a game I would be afraid my players would lynch me. I kill too many PC's as is, or so they say. I've been working on it...hehe...going to MDMA meetings (Mean Dungeon Masters Anonymous). So I once bull rushed a PC off a 300 foot cliff...the others learned a valuable lesson about gravity. </p><p></p><p>"It's not the fall that kills you; it's the sudden stop at the end."</p><p></p><p>Drexes</p></blockquote><p></p>
[QUOTE="drexes, post: 2920671, member: 24176"] I can honestly say, I see no problem with it, but alas I have seen I think only one MDC since 3.0 came out and none since 3.5...I think that's mainly due to our groups style of play though. It would make so when the levels are high enough that the damage won't kill you anyway the save may not be a fail only on a one thing...which is always good, but if it dramatically raised the death rate in a game I would be afraid my players would lynch me. I kill too many PC's as is, or so they say. I've been working on it...hehe...going to MDMA meetings (Mean Dungeon Masters Anonymous). So I once bull rushed a PC off a 300 foot cliff...the others learned a valuable lesson about gravity. "It's not the fall that kills you; it's the sudden stop at the end." Drexes [/QUOTE]
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