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Massive Modern adventure....Twisted GM assistance requested!
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<blockquote data-quote="cdsaint" data-source="post: 1287394" data-attributes="member: 1617"><p>Hey Folks,</p><p> I'm currently running a D20 Modern Campaign, sort of a free - wheeling x files kind of monstrosity that began as a break from another (Scarred Lands) campaign. Of course the more I run it, the more involved I get, and the more involved I get, the more ideas I get. And then something happens (on these boards) to send me completely over the edge into insanity, and I try to tacke something that seems like a great idea, but it's just so d*** big I'm feeling overwhelmed.</p><p></p><p> <a href="http://www.serianni.com/wh0.htm" target="_blank">http://www.serianni.com/wh0.htm</a></p><p></p><p> That's the website someone on these boards posted (I can't find the post or I'd give the individual credit) that got me started. Whitemarsh Hall. 1916 to 1980. pictures of the inside and outside, from construction, through dilapidation and demolition. Even maps and floorplans! But how to use it? As a Museum? a grand ruin? It would be a waste to use it as a constuction site or a park that used to be the site of a mansion.</p><p></p><p> So after some weeks of thinking about it, It finally occurred to me that with a little judicious use of time travel, I could use it all. Have it all.....Mwa ha ha ha hack cough ack. (Sorry, got a little carried away) Since my campaign already has aliens, cults, and Mad scientists, time travel wouldn't be out of place.</p><p></p><p> Well, I'm going to go grab a smoke and eat something, when I come back I'll lay out the outline of what I have so far, and what I'm going for.</p><p></p><p>Chris</p></blockquote><p></p>
[QUOTE="cdsaint, post: 1287394, member: 1617"] Hey Folks, I'm currently running a D20 Modern Campaign, sort of a free - wheeling x files kind of monstrosity that began as a break from another (Scarred Lands) campaign. Of course the more I run it, the more involved I get, and the more involved I get, the more ideas I get. And then something happens (on these boards) to send me completely over the edge into insanity, and I try to tacke something that seems like a great idea, but it's just so d*** big I'm feeling overwhelmed. [url]http://www.serianni.com/wh0.htm[/url] That's the website someone on these boards posted (I can't find the post or I'd give the individual credit) that got me started. Whitemarsh Hall. 1916 to 1980. pictures of the inside and outside, from construction, through dilapidation and demolition. Even maps and floorplans! But how to use it? As a Museum? a grand ruin? It would be a waste to use it as a constuction site or a park that used to be the site of a mansion. So after some weeks of thinking about it, It finally occurred to me that with a little judicious use of time travel, I could use it all. Have it all.....Mwa ha ha ha hack cough ack. (Sorry, got a little carried away) Since my campaign already has aliens, cults, and Mad scientists, time travel wouldn't be out of place. Well, I'm going to go grab a smoke and eat something, when I come back I'll lay out the outline of what I have so far, and what I'm going for. Chris [/QUOTE]
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