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Massive overhaul, looking for some help and tips
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<blockquote data-quote="GCooper" data-source="post: 6989520" data-attributes="member: 6871733"><p>I found that 'most' superhero systems did this fairly well... buying superpowers for hero points or something. </p><p></p><p>I do this with my players when they generate them for the first time. I have a long list of advantages and disadvantages. They each have a point cost, and I allow them to buy and abilities/advantages in lieu of drawbacks. </p><p></p><p>One player was able to buy a +2 Battle Axe for free due to a curse which made him go blind if the axe was more than 10ft away from him. </p><p></p><p>Another player bought Lightening Relflexes (+2 initiative) for a Major Fear of Wolves. He then gave his character a big scar on his face (from a wolf) and tied it into his background. </p><p></p><p>Finally one player bought the devotion of a wealthy widow in Neverwinter (who has lots of resources) in lieu of a 'Guilt' drawback which meant that once he described his guilt episode to me, if a scene was similar to his guilt flashbacks, he become inconsolable and useless unless he pass a Charisma check. </p><p></p><p>Happy to share.. but the rule may be broken a bit....</p></blockquote><p></p>
[QUOTE="GCooper, post: 6989520, member: 6871733"] I found that 'most' superhero systems did this fairly well... buying superpowers for hero points or something. I do this with my players when they generate them for the first time. I have a long list of advantages and disadvantages. They each have a point cost, and I allow them to buy and abilities/advantages in lieu of drawbacks. One player was able to buy a +2 Battle Axe for free due to a curse which made him go blind if the axe was more than 10ft away from him. Another player bought Lightening Relflexes (+2 initiative) for a Major Fear of Wolves. He then gave his character a big scar on his face (from a wolf) and tied it into his background. Finally one player bought the devotion of a wealthy widow in Neverwinter (who has lots of resources) in lieu of a 'Guilt' drawback which meant that once he described his guilt episode to me, if a scene was similar to his guilt flashbacks, he become inconsolable and useless unless he pass a Charisma check. Happy to share.. but the rule may be broken a bit.... [/QUOTE]
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Massive overhaul, looking for some help and tips
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