Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Massive Skill List (With Descriptions and Art)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alzrius" data-source="post: 9640733" data-attributes="member: 8461"><p>If the full list of sources that you used were the 3.5 SRD (rather than the <em>Player's Handbook</em>, which technically has no Open Game Content) and the three titles you listed, i.e. <em>Experts v.3.5</em>, <em>101 Skill Uses</em>, and <em>The Ultimate Game Designer's Companion</em>, then your OGL listing should look like so (note that your book will still need to have declarations of what's Open Game Content and what's Product Identity):</p><p></p><p>[spoiler]</p><p>OPEN GAME LICENSE Version 1.0a</p><p>The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.</p><p>1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition,extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names,logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents,language, artwork, symbols, designs, depictions, likenesses, formats, poses,concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places,locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f)"Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or"Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your"means the licensee in terms of this agreement.</p><p>2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.</p><p>3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.</p><p>4. Grant and Consideration: In consideration for agreeing to use this License,the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.</p><p>5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.</p><p>6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title,the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.</p><p>7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another,independent Agreement with the owner of each element of that Product Identity.You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.</p><p>8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.</p><p>9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.</p><p>10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.</p><p>11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.</p><p>12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.</p><p>13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.</p><p>14. Reformation: If any provision of this License is held to be unenforceable,such provision shall be reformed only to the extent necessary to make it enforceable.</p><p>15. COPYRIGHT NOTICE</p><p>Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.</p><p>System Reference Document Copyright 2000-2005, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.</p><p>Gladiator – Sands of Death, Copyright 2001, Mongoose Publishing</p><p>Spycraft, Copyright 2002, Alderac Entertainment Group</p><p>Seas of Blood, Copyright 2001, Mongoose Publishing</p><p>Dragonstar: Starfarer's Handbook, Copyright 2001, Fantasy Flight, Inc</p><p>Babylon 5 Roleplaying Game, Copyright 2002, Warner Bros., Inc</p><p>Experts, Copyright 2002, Skirmisher Publishing</p><p>Heroes of High Favor – Dwarves, Copyright 2002, Bad Axe L.L.C.</p><p>The Judge Dredd Roleplaying Game, Copyright 2002, Rebellion A/S</p><p>T20 – The Traveller's Handbook, Copyright 2002, Quiklink Interactive Inc. Traveller is a trademark of Far Future Enterprises and is used under license.</p><p>Nyambe, Copyright 2002, Trident, Inc.</p><p>The Quintessential Witch, Copyright 2002, Mongoose Publishing</p><p>The Quintessential Dwarf copyright 2002, Mongoose Publishing; Author Sam Witt</p><p>The Quintessential Monk, Copyright 2002, Mongoose Publishing</p><p>The Quintessential Paladin, Copyright 2003, Mongoose Publishing</p><p>Villains, Copyright 2002, Bastion Press</p><p>Monster, Copyright 2002, Alderac Entertainment Group, Inc.</p><p>Dragons, Copyright 2001, Alderac Entertainment Group, Inc.</p><p>Tournaments, Fairs, & Taverns, Copyright 2002, Natural 20 Press</p><p>Beyond Monks, Copyright 2002, Chainmail Bikini Games, Ltd.</p><p>Swashbuckling Adventures, Copyright 2002, Alderac Entertainment Group.</p><p>The Quintessential Elf, Copyright 2002, Mongoose Publishing</p><p>The Quintessential Wizard, Copyright 2002, Mongoose Publishing</p><p>The Quintessential Fighter, Copyright 2002, Mongoose Publishing</p><p>The Grim-n-Gritty Hit Point and Combat System, Copyright Kenneth S. Hood 2001, All Rights Reserved</p><p>Black Flag – Piracy in the Caribbean, Copyright 2002, Avalanche Press Ltd.</p><p>The Rookie's Guide to Criminal Organisations, Copyright 2002, Rebellion A/S</p><p>The Quintessential Samurai, Copyright 2002, Mongoose Publishing</p><p>Slaine, Copyright 2002, Rebellion A/S</p><p>Path of the Sword, Copyright 2002, Fantasy Flight Publishing, Inc.</p><p>Wild Spellcraft, Copyright 2002, Natural 20 Press</p><p>Traps & Treachery, Copyright 2001, Fantasy Flight Publishing, Inc.</p><p>Deadlands d20, Copyright 2001, Fantasy Flight Publishing, Inc.</p><p>Open Game Content from <em>The Tide of Years</em>, Copyright 2001, Michelle A. Brown Nephew</p><p>Seafarer's Handbook, Copyright 2001, Fantasy Flight Publishing, Inc.</p><p>Ultimate Game Designer's Companion, Copyright 2003, Mongoose Publishing</p><p>Experts v.3.5 copyright 2007 by Skirmisher Publishing LLC.</p><p>Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.</p><p>The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved.</p><p>Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.</p><p>The Quintessential Aristocrat copyright 2004, Mongoose Publishing Ltd. Author Martin R. Thomas</p><p>The Quintessential Barbarian ©2003, Mongoose Publishing Author Robert J. Schwalb</p><p>The Quintessential Bard copyright 2003, Mongoose Publishing Ltd. Author Shannon Kalvar</p><p>The Quintessential Drow copyright 2003, Mongoose Publishing Ltd. Author Sam Witt</p><p>The Quintessential Halfling copyright 2003, Mongoose Publishing Ltd. Author Gareth Hanrahan</p><p>The Quintessential Human copyright 2003, Mongoose Publishing Ltd. Author Adrian Bott</p><p>The Quintessential Rogue Copyright 2002, Mongoose Publishing. Author Mike Mearls</p><p>Dynasties and Demagogues, Copyright 2003, Trident, Inc. d/b/a Atlas Games; Author Chris Aylott.</p><p>Occult Lore, Copyright 2002, Trident, Inc. d/b/a Atlas Games; Authors Keith Baker, Adam Bank, Chris Jones, Scott Reeves, and Elton Robb.</p><p>Crime and Punishment, Copyright 2003, Trident Inc. d/b/a Atlas Games; author Keith Baker.</p><p>The Grand OGL Wiki, [plain]http://grandwiki.wikidot.com[/plain] Copyright 2008-2011 Purple Duck Games; Authors: Mark Gedak, Alex Schroeder, Joel Arellano, George Fields, Yair Rezek, Mike Whalen, Shane O'Connor, Mike Rickard, John Whamond, Bill Browne, Eric Williamson, Slatz Grubnik, Charles R. Wenzler Jr, John Fraser, Jonathon Thompson, Thomas Boxall.</p><p>101 New Skill Uses Copyright 2011 Steven D. Russell; Author Steven D. Russell[/spoiler]</p><p></p><p>...and of course, you'll need to add one additional listing with the name, copyright year, and company name/author of your book.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9640733, member: 8461"] If the full list of sources that you used were the 3.5 SRD (rather than the [I]Player's Handbook[/I], which technically has no Open Game Content) and the three titles you listed, i.e. [I]Experts v.3.5[/I], [I]101 Skill Uses[/I], and [I]The Ultimate Game Designer's Companion[/I], then your OGL listing should look like so (note that your book will still need to have declarations of what's Open Game Content and what's Product Identity): [spoiler] OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition,extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names,logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents,language, artwork, symbols, designs, depictions, likenesses, formats, poses,concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places,locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f)"Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or"Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your"means the licensee in terms of this agreement. 2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License,the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title,the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another,independent Agreement with the owner of each element of that Product Identity.You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14. Reformation: If any provision of this License is held to be unenforceable,such provision shall be reformed only to the extent necessary to make it enforceable. 15. COPYRIGHT NOTICE Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. System Reference Document Copyright 2000-2005, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson. Gladiator – Sands of Death, Copyright 2001, Mongoose Publishing Spycraft, Copyright 2002, Alderac Entertainment Group Seas of Blood, Copyright 2001, Mongoose Publishing Dragonstar: Starfarer's Handbook, Copyright 2001, Fantasy Flight, Inc Babylon 5 Roleplaying Game, Copyright 2002, Warner Bros., Inc Experts, Copyright 2002, Skirmisher Publishing Heroes of High Favor – Dwarves, Copyright 2002, Bad Axe L.L.C. The Judge Dredd Roleplaying Game, Copyright 2002, Rebellion A/S T20 – The Traveller's Handbook, Copyright 2002, Quiklink Interactive Inc. Traveller is a trademark of Far Future Enterprises and is used under license. Nyambe, Copyright 2002, Trident, Inc. The Quintessential Witch, Copyright 2002, Mongoose Publishing The Quintessential Dwarf copyright 2002, Mongoose Publishing; Author Sam Witt The Quintessential Monk, Copyright 2002, Mongoose Publishing The Quintessential Paladin, Copyright 2003, Mongoose Publishing Villains, Copyright 2002, Bastion Press Monster, Copyright 2002, Alderac Entertainment Group, Inc. Dragons, Copyright 2001, Alderac Entertainment Group, Inc. Tournaments, Fairs, & Taverns, Copyright 2002, Natural 20 Press Beyond Monks, Copyright 2002, Chainmail Bikini Games, Ltd. Swashbuckling Adventures, Copyright 2002, Alderac Entertainment Group. The Quintessential Elf, Copyright 2002, Mongoose Publishing The Quintessential Wizard, Copyright 2002, Mongoose Publishing The Quintessential Fighter, Copyright 2002, Mongoose Publishing The Grim-n-Gritty Hit Point and Combat System, Copyright Kenneth S. Hood 2001, All Rights Reserved Black Flag – Piracy in the Caribbean, Copyright 2002, Avalanche Press Ltd. The Rookie's Guide to Criminal Organisations, Copyright 2002, Rebellion A/S The Quintessential Samurai, Copyright 2002, Mongoose Publishing Slaine, Copyright 2002, Rebellion A/S Path of the Sword, Copyright 2002, Fantasy Flight Publishing, Inc. Wild Spellcraft, Copyright 2002, Natural 20 Press Traps & Treachery, Copyright 2001, Fantasy Flight Publishing, Inc. Deadlands d20, Copyright 2001, Fantasy Flight Publishing, Inc. Open Game Content from [I]The Tide of Years[/I], Copyright 2001, Michelle A. Brown Nephew Seafarer's Handbook, Copyright 2001, Fantasy Flight Publishing, Inc. Ultimate Game Designer's Companion, Copyright 2003, Mongoose Publishing Experts v.3.5 copyright 2007 by Skirmisher Publishing LLC. Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. The Quintessential Aristocrat copyright 2004, Mongoose Publishing Ltd. Author Martin R. Thomas The Quintessential Barbarian ©2003, Mongoose Publishing Author Robert J. Schwalb The Quintessential Bard copyright 2003, Mongoose Publishing Ltd. Author Shannon Kalvar The Quintessential Drow copyright 2003, Mongoose Publishing Ltd. Author Sam Witt The Quintessential Halfling copyright 2003, Mongoose Publishing Ltd. Author Gareth Hanrahan The Quintessential Human copyright 2003, Mongoose Publishing Ltd. Author Adrian Bott The Quintessential Rogue Copyright 2002, Mongoose Publishing. Author Mike Mearls Dynasties and Demagogues, Copyright 2003, Trident, Inc. d/b/a Atlas Games; Author Chris Aylott. Occult Lore, Copyright 2002, Trident, Inc. d/b/a Atlas Games; Authors Keith Baker, Adam Bank, Chris Jones, Scott Reeves, and Elton Robb. Crime and Punishment, Copyright 2003, Trident Inc. d/b/a Atlas Games; author Keith Baker. The Grand OGL Wiki, [plain]http://grandwiki.wikidot.com[/plain] Copyright 2008-2011 Purple Duck Games; Authors: Mark Gedak, Alex Schroeder, Joel Arellano, George Fields, Yair Rezek, Mike Whalen, Shane O'Connor, Mike Rickard, John Whamond, Bill Browne, Eric Williamson, Slatz Grubnik, Charles R. Wenzler Jr, John Fraser, Jonathon Thompson, Thomas Boxall. 101 New Skill Uses Copyright 2011 Steven D. Russell; Author Steven D. Russell[/spoiler] ...and of course, you'll need to add one additional listing with the name, copyright year, and company name/author of your book. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Massive Skill List (With Descriptions and Art)
Top