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<blockquote data-quote="Rae ArdGaoth" data-source="post: 3559664" data-attributes="member: 21064"><p>I'm liking this more and more. I think it has become a viable option for a PC. Upping the cost to Imbue weapons by one is an elegant solution, I like it. The Master Crafter guild is intriguing, though I have mixed feelings about it. On the one hand, I'm always in support of more flavor and historical background, especially when it ties in with already existing organizations. On the other hand, I feel like it's too limiting; independent crafters can't take levels in this class, so a more appropriate name might be Guild Crafter or something. Rilithorne, the Orussian mage crafter, is the only NPC I know who can make magic items in Orussus. He might take levels in this PrC, but if he's forced to be a guildmember... maybe not. I get the feeling that he's a pretty independent guy.</p><p></p><p>Regarding the Guild, it has been established that Orussus' economy is 20,000gp. It seems unlikely that any group of NPCs could muster up the finances to craft a 100,000gp item, except on special commission from a very wealthy individual (probably a PC). Maybe in the past, the Master Crafters could make such powerful items and even consider making artifacts, but today even semi-powerful magical items are probably out of their reach, and the potential for making artifacts is but a dream of the past. Basically what I'm saying is this: as is, the Guild is a tad too powerful. We're trying to keep the most powerful NPCs in Enworld around level 10. That puts the best crafters in the guild capable of crafting minor and medium wondrous items and maybe a few of the less powerful major wondrous items. I'm thinking the "high priced crafts" should be somewhere around 25,000gp, and they should be pretty rare.</p><p></p><p>Also, the organization of the guild is a little off. Are the council members elected or not, is the "election process" mostly a formality, and the members are basically already chosen? Because you say...</p><p></p><p>So is the guildmaster elected or appointed? He can't be both, unless the election, as I said, is just a formality. And the Chromatic Order rep. gets 5 votes, so he's half the council? I thought the CO's influence had decreased some?</p><p></p><p>As far as mechanics go, I'm pretty satisfied with them. The only combat ability they have is imbue item, which admittedly is pretty nice. But other than that, they get nothing for combat, so I think it's a fair trade off. The +1 Caster Level is a tad confusing; the table says Levels 1, 3, and 5, but the description implies every level. Also, the table implies that just the Caster Level improves, whereas the description says that spells per day and all that stuff improve.</p><p></p><p>Perhaps the first level should be attainable without the guild's approval, but the second level should require it. That way, a PC could pick it up in an adventure and then get accepted to the guild in his off-time. The guild benefits don't start until L2 anyway.</p><p></p><p>Aside from correcting a bunch of spelling/grammatical errors, I'm liking it. I'd like to see someone like Rystil comment on the mechanics and balance, though. And I'm not familiar with crafting at all, especially with our crazy Craft Points system, so somebody should check that stuff out.</p></blockquote><p></p>
[QUOTE="Rae ArdGaoth, post: 3559664, member: 21064"] I'm liking this more and more. I think it has become a viable option for a PC. Upping the cost to Imbue weapons by one is an elegant solution, I like it. The Master Crafter guild is intriguing, though I have mixed feelings about it. On the one hand, I'm always in support of more flavor and historical background, especially when it ties in with already existing organizations. On the other hand, I feel like it's too limiting; independent crafters can't take levels in this class, so a more appropriate name might be Guild Crafter or something. Rilithorne, the Orussian mage crafter, is the only NPC I know who can make magic items in Orussus. He might take levels in this PrC, but if he's forced to be a guildmember... maybe not. I get the feeling that he's a pretty independent guy. Regarding the Guild, it has been established that Orussus' economy is 20,000gp. It seems unlikely that any group of NPCs could muster up the finances to craft a 100,000gp item, except on special commission from a very wealthy individual (probably a PC). Maybe in the past, the Master Crafters could make such powerful items and even consider making artifacts, but today even semi-powerful magical items are probably out of their reach, and the potential for making artifacts is but a dream of the past. Basically what I'm saying is this: as is, the Guild is a tad too powerful. We're trying to keep the most powerful NPCs in Enworld around level 10. That puts the best crafters in the guild capable of crafting minor and medium wondrous items and maybe a few of the less powerful major wondrous items. I'm thinking the "high priced crafts" should be somewhere around 25,000gp, and they should be pretty rare. Also, the organization of the guild is a little off. Are the council members elected or not, is the "election process" mostly a formality, and the members are basically already chosen? Because you say... So is the guildmaster elected or appointed? He can't be both, unless the election, as I said, is just a formality. And the Chromatic Order rep. gets 5 votes, so he's half the council? I thought the CO's influence had decreased some? As far as mechanics go, I'm pretty satisfied with them. The only combat ability they have is imbue item, which admittedly is pretty nice. But other than that, they get nothing for combat, so I think it's a fair trade off. The +1 Caster Level is a tad confusing; the table says Levels 1, 3, and 5, but the description implies every level. Also, the table implies that just the Caster Level improves, whereas the description says that spells per day and all that stuff improve. Perhaps the first level should be attainable without the guild's approval, but the second level should require it. That way, a PC could pick it up in an adventure and then get accepted to the guild in his off-time. The guild benefits don't start until L2 anyway. Aside from correcting a bunch of spelling/grammatical errors, I'm liking it. I'd like to see someone like Rystil comment on the mechanics and balance, though. And I'm not familiar with crafting at all, especially with our crazy Craft Points system, so somebody should check that stuff out. [/QUOTE]
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