Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Master crafter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rae ArdGaoth" data-source="post: 3575885" data-attributes="member: 21064"><p>I like the 24 hours. I see Imbue Item as kind of a way for Master Crafters to always have a powerful magical item on them. And since they're Masters, their magical items are better than most; specifically, they're more versatile. But that doesn't mean they have a constantly morphing sword of Bane. It means at the beginning of the day, or before a big planned encounter, they can prepare themselves by Imbuing their armor or weapon, or perhaps imbuing an ally's. If we reduce the duration, I would say we should up the number of times per day it could be used, because this is the MC's only combat ability. Okay, that's not entirely true, he gets a few levels of spellcasting, too. But he also loses some spellcasting power (2 levels, to be exact) while taking this class.</p><p></p><p>I think it's balanced, though I haven't playtested it or anything.</p><p></p><p><strong>ON THE NEW PROPOSAL</strong></p><p></p><p>This is incorrect, because it's every ODD MC level, not EVERY level.</p><p></p><p></p><p>The bolded line doesn't specify the size of the competence bonus. We both know it's the MC level, but you need to word it properly.</p><p></p><p>ON IMBUE ITEM:</p><p>I think we decided that 14,000gp was too much. Drop it to 5,000gp?</p><p></p><p></p><p>This is unclear because what you refer to is actually the "magical enhancement bonus" not the enchantment bonus. Try this: </p><p></p><p>If an item already has a magical enhancement bonus, any enhancement bonus added by Imbue Item stacks, but only with the item's own magical enhancement bonus, not the enhancement bonuses from masterwork items or those granted by spells or abilities.</p><p></p><p>---------------</p><p></p><p>With all that fixed, I think I'll start the ball rolling and vote <strong><span style="color: lime">YES</span></strong> to this PrC. The things that might still need tweaking are the Imbue Item power limits: the gp limit, and the max-modifier limit. My vote will stand through all changes in the "nerf" direction, but I'll have to reconsider if the change is in the "more-powerful" direction. (I actually think 14,000gp is fine. It's not exponential like real character wealth is, but its simple.)</p></blockquote><p></p>
[QUOTE="Rae ArdGaoth, post: 3575885, member: 21064"] I like the 24 hours. I see Imbue Item as kind of a way for Master Crafters to always have a powerful magical item on them. And since they're Masters, their magical items are better than most; specifically, they're more versatile. But that doesn't mean they have a constantly morphing sword of Bane. It means at the beginning of the day, or before a big planned encounter, they can prepare themselves by Imbuing their armor or weapon, or perhaps imbuing an ally's. If we reduce the duration, I would say we should up the number of times per day it could be used, because this is the MC's only combat ability. Okay, that's not entirely true, he gets a few levels of spellcasting, too. But he also loses some spellcasting power (2 levels, to be exact) while taking this class. I think it's balanced, though I haven't playtested it or anything. [b]ON THE NEW PROPOSAL[/b] This is incorrect, because it's every ODD MC level, not EVERY level. The bolded line doesn't specify the size of the competence bonus. We both know it's the MC level, but you need to word it properly. ON IMBUE ITEM: I think we decided that 14,000gp was too much. Drop it to 5,000gp? This is unclear because what you refer to is actually the "magical enhancement bonus" not the enchantment bonus. Try this: If an item already has a magical enhancement bonus, any enhancement bonus added by Imbue Item stacks, but only with the item's own magical enhancement bonus, not the enhancement bonuses from masterwork items or those granted by spells or abilities. --------------- With all that fixed, I think I'll start the ball rolling and vote [b][color=lime]YES[/color][/b] to this PrC. The things that might still need tweaking are the Imbue Item power limits: the gp limit, and the max-modifier limit. My vote will stand through all changes in the "nerf" direction, but I'll have to reconsider if the change is in the "more-powerful" direction. (I actually think 14,000gp is fine. It's not exponential like real character wealth is, but its simple.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Master crafter
Top