Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Master crafter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rystil Arden" data-source="post: 3577644" data-attributes="member: 29014"><p>I was never really thrilled with the enhancement imbues in Eberron either. It is balanced somewhat by the Artificer's inability to get infusions over level 6, by the material component price of the Artificer weapon enhance infusions, and by the Artificer's lack of direct damage and total focus on buffs (about which the MC doesn't have to worry), but having the correct Bane weapon is like having a +4 equivalent gain (the +2 enhancement bonus and the 2d6 extra damage), and pulling out Ghost Touch when needed is quite useful too. Kharas, Velmont's level 2 Artificer in LEB, fought and defeated consecutively the following encounters due to always knowing which infusions he needed and getting Bane and Ghost Touch--2 CR 3 enemies at once, a different 2 CR 3 enemies at once, 1 CR 2 enemy, 1 big CR 3 bruiser.</p><p></p><p></p><p></p><p>I'm not calling for an extra lost level. I'm calling for moving the lost levels to 1 and 3 instead of 2 and 4. This prevents abuse.</p><p></p><p></p><p></p><p>That does make it not a total freebie. Of course, the Wiz5 does get that bonus feat, and Craft Wondrous Item and Craft Arms and Armour are both tempting feats that fulfill the prereq that the Wizard will never regret having. If you want to make the prereq something that the character will actually feel in the morning, consider Skill Focus (Craft [Any]).</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3577644, member: 29014"] I was never really thrilled with the enhancement imbues in Eberron either. It is balanced somewhat by the Artificer's inability to get infusions over level 6, by the material component price of the Artificer weapon enhance infusions, and by the Artificer's lack of direct damage and total focus on buffs (about which the MC doesn't have to worry), but having the correct Bane weapon is like having a +4 equivalent gain (the +2 enhancement bonus and the 2d6 extra damage), and pulling out Ghost Touch when needed is quite useful too. Kharas, Velmont's level 2 Artificer in LEB, fought and defeated consecutively the following encounters due to always knowing which infusions he needed and getting Bane and Ghost Touch--2 CR 3 enemies at once, a different 2 CR 3 enemies at once, 1 CR 2 enemy, 1 big CR 3 bruiser. I'm not calling for an extra lost level. I'm calling for moving the lost levels to 1 and 3 instead of 2 and 4. This prevents abuse. That does make it not a total freebie. Of course, the Wiz5 does get that bonus feat, and Craft Wondrous Item and Craft Arms and Armour are both tempting feats that fulfill the prereq that the Wizard will never regret having. If you want to make the prereq something that the character will actually feel in the morning, consider Skill Focus (Craft [Any]). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Master crafter
Top