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<blockquote data-quote="B4cchus" data-source="post: 3591583" data-attributes="member: 35026"><p>He's not sure about it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>I agree that the imbue item ability should be worked on.. i also agree that is comes with a lot of hassle, book keeping and balance issues as it stands right now.</p><p></p><p>On the other hand i DO feel that it gives the PrC a lot of flavor, where replacing it with one or two CL increases makes it more bland. I've been away for a few days since my last post so i need some more time to think it over.</p><p></p><p>Right now, I'm moving towards either writing special spells for the MC, or drastically reducing the options and calculations surrounding the ability (probably removing the imbue points completely).</p><p>This would be somethink like imbue item (maybe distinguishing weapons and armor) x/day with a enchantment (or specific ability) cap bound to the MC class level.</p><p>This reduces the flexibility (and thus in my eyes the possibility of abuse) but still gives the MC class a special power with added flavour to go.</p></blockquote><p></p>
[QUOTE="B4cchus, post: 3591583, member: 35026"] He's not sure about it :) I agree that the imbue item ability should be worked on.. i also agree that is comes with a lot of hassle, book keeping and balance issues as it stands right now. On the other hand i DO feel that it gives the PrC a lot of flavor, where replacing it with one or two CL increases makes it more bland. I've been away for a few days since my last post so i need some more time to think it over. Right now, I'm moving towards either writing special spells for the MC, or drastically reducing the options and calculations surrounding the ability (probably removing the imbue points completely). This would be somethink like imbue item (maybe distinguishing weapons and armor) x/day with a enchantment (or specific ability) cap bound to the MC class level. This reduces the flexibility (and thus in my eyes the possibility of abuse) but still gives the MC class a special power with added flavour to go. [/QUOTE]
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