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<blockquote data-quote="jaker2003" data-source="post: 2335980" data-attributes="member: 18667"><p><strong><H2 style="MARGIN: 0in 0in 0pt; TEXT-ALIGN: justify"><span style="font-size: 18px"><span style="font-family: 'Times New Roman'"><span style="color: red">Mechanic</span></span></span></strong></p><p></p><p><span style="font-family: 'Times New Roman'"><strong>Hit Die:</strong> d4</span></p><p></p><p> </p><p></p><p><strong><span style="color: red"><span style="font-family: 'Times New Roman'">Requirements</span></span></strong></p><p></p><p><span style="font-family: 'Times New Roman'"><strong>Skills:</strong> Knowledge (arcana) 8 ranks, Knowledge (architecture and engineering) 8 ranks, and Spellcraft 5 ranks.</span></p><p></p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: red">Feats:</span></strong><span style="color: red"> Craft Magic Arms and Armor, Craft Wondrous Items.</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: red">Spellcasting:</span></strong><span style="color: red"> Able to cast <em>False Life, Mage Hand, Mending, Prestidigitation, </em>and <em>Unseen Servant</em> as arcane spells.</span></span></p><p></p><p> </p><p></p><p><strong><span style="font-family: 'Times New Roman'"><span style="color: red">Class Skills</span></span></strong></p><p></p><p><span style="color: red"><span style="font-family: 'Times New Roman'">The Mechanic’s class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Knowledge (architecture and engineering), and Spellcraft (Int). See Chapter 4 of the <em>Player’s Handbook</em> for skill descriptions.</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: red">Skill Points at Each Level:</span></strong><span style="color: red"> 2 + Int modifier.</span></span></p><p></p><p> </p><p></p><p><strong><span style="font-family: 'Times New Roman'"><span style="color: red">Class Features</span></span></strong></p><p></p><p><span style="font-family: 'Times New Roman'"><strong>Weapon and Armor Proficiency:</strong> The Mechanic does not gain proficiency with weapons or armor.</span></p><p></p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: red">Craft Construct (Ex):</span></strong><span style="color: red"> The mechanic gains the Craft Construct feat. Furthermore, a mechanic may add his mechanic level to craft checks related to constructs.</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: red">Turn or Command (Su):</span></strong><span style="color: red"> Starting at second level, a mechanic can turn constructs as a good cleric turns undead, though the mechanic uses his arcane caster level instead of a cleric level for the turn check. If the mechanic’s arcane caster level is at least twice as much as the Hit Dice of a construct it is attempting to turn, the mechanic may instead command it as an evil cleric would.</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: red">Commandeer (Su):</span></strong><span style="color: red"> Starting at third level, a mechanic may attempt to commandeer a construct a number of times a day equal to the mechanic’s level in this prestige class. The attempt is a touch effect that requires the target construct to succeed on a Will save [DC 10 + Mechanic level + spellcasting ability modifier (Int or Cha)] or thereafter treat the mechanic as its only master. Commandeered constructs are not considered commanded.</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: red">Salvage (Su):</span></strong><span style="color: red"> A mechanic may disassemble a construct to salvage components and magical energy. The process requires one day for every Hit Die the construct has. If the process is interrupted, any magical energy is lost, though the mechanical parts may be scavenged at any time without penalty. If a non-functional (destroyed) construct is salvaged, 50% of the cost to create it can be scavenged.</span></span></p><p></p><p><span style="color: red"><span style="font-family: 'Times New Roman'"> A functioning (and cooperative) construct can be scrapped for 75% of the cost to create it and 50% of the experience used to power it. The experience points harvested from the process are usually stored in a gem worth at least as many gold pieces as experience points it contains. The gem is drained when the contained experience points are used for item creation (These experience points supplement the creator’s expenditure on a 1 to 1 basis, so each the gem and the creator pay half the experience point cost. If the gem has insufficient experience points, the creator must supply all the remaining cost.). A mechanic may own any number of these power gems and may split up the harvested magical energy among them as he wishes. A destroyed gem harmlessly explodes in a flash of light.</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: red">Enhance (Su):</span></strong><span style="color: red"> A mechanic may enhance a cooperative construct’s natural attack (usually a Slam attack) with any weapon special ability or its natural armor with any armor special ability that you meet the requirements to make. Enhancing the weapon or armor takes one day for each 1,000 gp in the market price [of the special ability] for its magical features, 1/25 the market cost [of the special ability] in XP, and uses raw materials costing one half the market cost [of the special ability]. This is treated as an item creation.</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: red">Upgrade (Su):</span></strong><span style="color: red"> A mechanic may improve an existing construct by increasing its Hit Dice, size, or ability scores. Increasing a construct’s Hit Dice costs 5,000 gp per HD. Increasing the construct’s size costs 50,000 gp. Increasing a construct’s ability score (one at a time) costs 2,000 gp per point. Granting a mindless construct Intelligence costs 10,000 gp and gives it an Intelligence score of 3d6. A mechanic must pay half these listed prices in materials and 1/25 the listed price in XP. This is treated as an item creation.</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: red">Empower (Su):</span></strong><span style="color: red"> </span></span></p><p></p><p><strong><span style="color: red"><span style="font-family: 'Times New Roman'">Level</span></span></strong></p><p></p><p style="text-align: center"><strong><span style="color: red"><span style="font-family: 'Times New Roman'">Base Attack Bonus</span></span></strong></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-family: 'Times New Roman'"><strong><span style="color: red">Fort</span></strong> <strong><span style="color: red">Save</span></strong></span></p> <p style="text-align: center"></p> <p style="text-align: center"><strong><span style="color: red"><span style="font-family: 'Times New Roman'">Ref Save</span></span></strong></p> <p style="text-align: center"></p> <p style="text-align: center"><strong><span style="color: red"><span style="font-family: 'Times New Roman'">Will Save</span></span></strong></p> <p style="text-align: center"></p><p><strong><span style="color: red"><span style="font-family: 'Times New Roman'">Special</span></span></strong></p><p></p><p><strong><span style="color: red"><span style="font-family: 'Times New Roman'">Spells per Day</span></span></strong></p><p></p><p style="text-align: center"><strong><span style="color: red"><span style="font-family: 'Times New Roman'">1</span></span></strong></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: red"><span style="font-family: 'Times New Roman'">+0</span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: red"><span style="font-family: 'Times New Roman'">+0</span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: red"><span style="font-family: 'Times New Roman'">+0</span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: red"><span style="font-family: 'Times New Roman'">+2</span></span></p> <p style="text-align: center"></p><p><span style="color: red"><span style="font-family: 'Times New Roman'">Craft Construct</span></span></p><p></p><p><span style="color: red"><span style="font-family: 'Times New Roman'">+1 level of existing arcane class</span></span></p><p></p><p style="text-align: center"><strong><span style="color: red"><span style="font-family: 'Times New Roman'">2</span></span></strong></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: red"><span style="font-family: 'Times New Roman'">+1</span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: red"><span style="font-family: 'Times New Roman'">+0</span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: red"><span style="font-family: 'Times New Roman'">+0</span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: red"><span style="font-family: 'Times New Roman'">+3</span></span></p> <p style="text-align: center"></p><p><span style="color: red"><span style="font-family: 'Times New Roman'">Turn or Command</span></span></p><p></p><p><span style="color: red"><span style="font-family: 'Times New Roman'">+1 level of existing arcane class</span></span></p><p></p><p style="text-align: center"><strong><span style="color: red"><span style="font-family: 'Times New Roman'">3</span></span></strong></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: red"><span style="font-family: 'Times New Roman'">+1</span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: red"><span style="font-family: 'Times New Roman'">+1</span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: red"><span style="font-family: 'Times New Roman'">+1</span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: red"><span style="font-family: 'Times New Roman'">+3</span></span></p> <p style="text-align: center"></p><p><span style="color: red"><span style="font-family: 'Times New Roman'">Commandeer, Salvage</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="color: red">+1 level of existing arcane class</span></span></p><p></p><p style="text-align: center"><strong><span style="color: red"><span style="font-family: 'Times New Roman'">4</span></span></strong></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: red"><span style="font-family: 'Times New Roman'">+2</span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: red"><span style="font-family: 'Times New Roman'">+1</span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: red"><span style="font-family: 'Times New Roman'">+1</span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: red"><span style="font-family: 'Times New Roman'">+4</span></span></p> <p style="text-align: center"></p><p><span style="color: red"><span style="font-family: 'Times New Roman'">Enhance, Upgrade</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="color: red">+1 level of existing arcane class</span></span></p><p></p><p style="text-align: center"><strong><span style="color: red"><span style="font-family: 'Times New Roman'">5</span></span></strong></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: red"><span style="font-family: 'Times New Roman'">+2</span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: red"><span style="font-family: 'Times New Roman'">+1</span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: red"><span style="font-family: 'Times New Roman'">+1</span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: red"><span style="font-family: 'Times New Roman'">+4</span></span></p> <p style="text-align: center"></p><p><span style="color: red"><span style="font-family: 'Times New Roman'">Empower</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="color: red">+1 level of existing arcane class</span></span></p><p></p><p> </p><p> </p><p> </p><p><span style="color: red"><span style="font-family: 'Times New Roman'">ok, I need a 5th level ability (namely, empower constructs with what?), flavor text, and help making sure this class is balanced and fun.</span></span></p><p></H2></p></blockquote><p></p>
[QUOTE="jaker2003, post: 2335980, member: 18667"] [b]<H2 style="MARGIN: 0in 0in 0pt; TEXT-ALIGN: justify">[size=5][font=Times New Roman][color=red]Mechanic[/color][color=red][/color][/font][/size][/b] [font=Times New Roman][b]Hit Die:[/b] d4[/font] [color=red][font=Times New Roman] [/font][/color] [b][color=red][font=Times New Roman]Requirements[/font][/color][/b] [font=Times New Roman][b]Skills:[/b] Knowledge (arcana) 8 ranks, Knowledge (architecture and engineering) 8 ranks, and Spellcraft 5 ranks.[/font] [font=Times New Roman][b][color=red]Feats:[/color][/b][color=red] Craft Magic Arms and Armor, Craft Wondrous Items.[/color][/font] [font=Times New Roman][b][color=red]Spellcasting:[/color][/b][color=red] Able to cast [i]False Life, Mage Hand, Mending, Prestidigitation, [/i]and [i]Unseen Servant[/i] as arcane spells.[/color][/font] [color=red][font=Times New Roman] [/font][/color] [b][font=Times New Roman][color=red]Class Skills[/color][color=red][/color][/font][/b] [color=red][font=Times New Roman]The Mechanic’s class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Knowledge (architecture and engineering), and Spellcraft (Int). See Chapter 4 of the [i]Player’s Handbook[/i] for skill descriptions.[/font][/color] [font=Times New Roman][b][color=red]Skill Points at Each Level:[/color][/b][color=red] 2 + Int modifier.[/color][/font] [color=red][font=Times New Roman] [/font][/color] [b][font=Times New Roman][color=red]Class Features[/color][color=red][/color][/font][/b] [font=Times New Roman][b]Weapon and Armor Proficiency:[/b] The Mechanic does not gain proficiency with weapons or armor.[/font] [font=Times New Roman][b][color=red]Craft Construct (Ex):[/color][/b][color=red] The mechanic gains the Craft Construct feat. Furthermore, a mechanic may add his mechanic level to craft checks related to constructs.[/color][/font] [font=Times New Roman][b][color=red]Turn or Command (Su):[/color][/b][color=red] Starting at second level, a mechanic can turn constructs as a good cleric turns undead, though the mechanic uses his arcane caster level instead of a cleric level for the turn check. If the mechanic’s arcane caster level is at least twice as much as the Hit Dice of a construct it is attempting to turn, the mechanic may instead command it as an evil cleric would.[/color][/font] [font=Times New Roman][b][color=red]Commandeer (Su):[/color][/b][color=red] Starting at third level, a mechanic may attempt to commandeer a construct a number of times a day equal to the mechanic’s level in this prestige class. The attempt is a touch effect that requires the target construct to succeed on a Will save [DC 10 + Mechanic level + spellcasting ability modifier (Int or Cha)] or thereafter treat the mechanic as its only master. Commandeered constructs are not considered commanded.[/color][/font] [font=Times New Roman][b][color=red]Salvage (Su):[/color][/b][color=red] A mechanic may disassemble a construct to salvage components and magical energy. The process requires one day for every Hit Die the construct has. If the process is interrupted, any magical energy is lost, though the mechanical parts may be scavenged at any time without penalty. If a non-functional (destroyed) construct is salvaged, 50% of the cost to create it can be scavenged.[/color][/font] [color=red][font=Times New Roman] A functioning (and cooperative) construct can be scrapped for 75% of the cost to create it and 50% of the experience used to power it. The experience points harvested from the process are usually stored in a gem worth at least as many gold pieces as experience points it contains. The gem is drained when the contained experience points are used for item creation (These experience points supplement the creator’s expenditure on a 1 to 1 basis, so each the gem and the creator pay half the experience point cost. If the gem has insufficient experience points, the creator must supply all the remaining cost.). A mechanic may own any number of these power gems and may split up the harvested magical energy among them as he wishes. A destroyed gem harmlessly explodes in a flash of light.[/font][/color] [font=Times New Roman][b][color=red]Enhance (Su):[/color][/b][color=red] A mechanic may enhance a cooperative construct’s natural attack (usually a Slam attack) with any weapon special ability or its natural armor with any armor special ability that you meet the requirements to make. Enhancing the weapon or armor takes one day for each 1,000 gp in the market price [of the special ability] for its magical features, 1/25 the market cost [of the special ability] in XP, and uses raw materials costing one half the market cost [of the special ability]. This is treated as an item creation.[/color][/font] [font=Times New Roman][b][color=red]Upgrade (Su):[/color][/b][color=red] A mechanic may improve an existing construct by increasing its Hit Dice, size, or ability scores. Increasing a construct’s Hit Dice costs 5,000 gp per HD. Increasing the construct’s size costs 50,000 gp. Increasing a construct’s ability score (one at a time) costs 2,000 gp per point. Granting a mindless construct Intelligence costs 10,000 gp and gives it an Intelligence score of 3d6. A mechanic must pay half these listed prices in materials and 1/25 the listed price in XP. This is treated as an item creation.[/color][/font] [font=Times New Roman][b][color=red]Empower (Su):[/color][/b][color=red] [/color][/font] [b][color=red][font=Times New Roman]Level[/font][/color][/b] [center][b][color=red][font=Times New Roman]Base Attack Bonus[/font][/color][/b] [font=Times New Roman][b][color=red]Fort[/color][/b][b][color=red] [/color][/b][b][color=red]Save[/color][/b][b][color=red][/color][/b][/font] [b][color=red][font=Times New Roman]Ref Save[/font][/color][/b] [b][color=red][font=Times New Roman]Will Save[/font][/color][/b] [/center] [b][color=red][font=Times New Roman]Special[/font][/color][/b] [b][color=red][font=Times New Roman]Spells per Day[/font][/color][/b] [center][b][color=red][font=Times New Roman]1[/font][/color][/b] [color=red][font=Times New Roman]+0[/font][/color] [color=red][font=Times New Roman]+0[/font][/color] [color=red][font=Times New Roman]+0[/font][/color] [color=red][font=Times New Roman]+2[/font][/color] [/center] [color=red][font=Times New Roman]Craft Construct[/font][/color] [color=red][font=Times New Roman]+1 level of existing arcane class[/font][/color] [center][b][color=red][font=Times New Roman]2[/font][/color][/b] [color=red][font=Times New Roman]+1[/font][/color] [color=red][font=Times New Roman]+0[/font][/color] [color=red][font=Times New Roman]+0[/font][/color] [color=red][font=Times New Roman]+3[/font][/color] [/center] [color=red][font=Times New Roman]Turn or Command[/font][/color] [color=red][font=Times New Roman]+1 level of existing arcane class[/font][/color] [center][b][color=red][font=Times New Roman]3[/font][/color][/b] [color=red][font=Times New Roman]+1[/font][/color] [color=red][font=Times New Roman]+1[/font][/color] [color=red][font=Times New Roman]+1[/font][/color] [color=red][font=Times New Roman]+3[/font][/color] [/center] [color=red][font=Times New Roman]Commandeer, Salvage[/font][/color] [font=Times New Roman][color=red]+1 level of existing arcane class[/color][color=red][/color][/font] [center][b][color=red][font=Times New Roman]4[/font][/color][/b] [color=red][font=Times New Roman]+2[/font][/color] [color=red][font=Times New Roman]+1[/font][/color] [color=red][font=Times New Roman]+1[/font][/color] [color=red][font=Times New Roman]+4[/font][/color] [/center] [color=red][font=Times New Roman]Enhance, Upgrade[/font][/color] [font=Times New Roman][color=red]+1 level of existing arcane class[/color][color=red][/color][/font] [center][b][color=red][font=Times New Roman]5[/font][/color][/b] [color=red][font=Times New Roman]+2[/font][/color] [color=red][font=Times New Roman]+1[/font][/color] [color=red][font=Times New Roman]+1[/font][/color] [color=red][font=Times New Roman]+4[/font][/color] [/center] [color=red][font=Times New Roman]Empower[/font][/color] [font=Times New Roman][color=red]+1 level of existing arcane class[/color][color=red][/color][/font] [color=red][font=Times New Roman] [/font][/color] [color=red][font=Times New Roman][/font][/color] [color=red][font=Times New Roman][/font][/color] [color=red][font=Times New Roman]ok, I need a 5th level ability (namely, empower constructs with what?), flavor text, and help making sure this class is balanced and fun.[/font][/color] </H2> [/QUOTE]
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