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Master of Faerries... The Ancient One.
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<blockquote data-quote="Garthanos" data-source="post: 5124772" data-attributes="member: 82504"><p>Felt like sharing a character design.</p><p></p><p>He is gruff... but tough he seems immortal ... and is really old.,, some say thousands of years old... but he cant really remember that well.... he is called anceint one by some but doesnt really remember his real name... the sprites call him Master in a language that only he seems to understand... but he will tell you he has had many life times and forgets more than he remembers. </p><p></p><p>Background: I gave him fugitive from a vengeful rival to represent when he went in to hiding because of an Ancient Purge where most of the wizards of his time went in to hiding. He sometimes thinks he is still in that era.(gives him a really paranoid air).</p><p></p><p>His powers are almost entirely flavored as faerrie spritelings... ..or feylings</p><p></p><p>He doesnt really use much stealth directly .... rather the spritelings distract</p><p>and bedazzle some times in very subtle ways... those he is employing stealth</p><p>against.</p><p></p><p>He can be built at any level.... with all the amnesia he has it hardly seems to matter.</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>The Ancient One, level 1</p><p>Human, Wizard</p><p>Build: Summoner Wizard</p><p>Arcane Implement Mastery: Tome of Binding</p><p>Background: Fugitive from a Vengeful Rival (Fugitive from a Vengeful Rival Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 8, Con 16, Dex 10, Int 18, Wis 13, Cha 11.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 16, Dex 10, Int 16, Wis 13, Cha 11.</p><p></p><p></p><p>AC: 14 Fort: 14 Reflex: 15 Will: 14</p><p>HP: 26 Surges: 9 Surge Value: 6</p><p></p><p>TRAINED SKILLS</p><p>History +9, Arcana +9, Stealth +6, Bluff +6, Nature +6</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics, Diplomacy +2, Dungeoneering +1, Endurance +3, Heal +1, Insight +1, Intimidate, Perception +1, Religion +4, Streetwise, Thievery, Athletics -1</p><p></p><p>FEATS</p><p>Wizard: Ritual Caster</p><p>Human: Arcane Reserves</p><p>Level 1: Arcane Familiar</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Cloud of Daggers</p><p>Wizard at-will 1:Magic Missile </p><p>Wizard at-will 1: Thunderwave (faerries screaming at the top of there peircing high voices and physically dragging or tipping larger enemies) </p><p>Wizard encounter 1: Astral Wasp (tis a faerrie not a bug).</p><p>Wizard daily 1: Arcane Whirlwind</p><p>Wizard daily 1 Spellbook: Summon Fire Warrior (An insanely enhanced sparkling sprite).</p><p></p><p>ITEMS</p><p>Spellbook</p><p>RITUALS</p><p>Create Campsite, Make Whole, Brew Potion</p><p>Aside from the Brew potions the rest are done by the sprites.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 5124772, member: 82504"] Felt like sharing a character design. He is gruff... but tough he seems immortal ... and is really old.,, some say thousands of years old... but he cant really remember that well.... he is called anceint one by some but doesnt really remember his real name... the sprites call him Master in a language that only he seems to understand... but he will tell you he has had many life times and forgets more than he remembers. Background: I gave him fugitive from a vengeful rival to represent when he went in to hiding because of an Ancient Purge where most of the wizards of his time went in to hiding. He sometimes thinks he is still in that era.(gives him a really paranoid air). His powers are almost entirely flavored as faerrie spritelings... ..or feylings He doesnt really use much stealth directly .... rather the spritelings distract and bedazzle some times in very subtle ways... those he is employing stealth against. He can be built at any level.... with all the amnesia he has it hardly seems to matter. ====== Created Using Wizards of the Coast D&D Character Builder ====== The Ancient One, level 1 Human, Wizard Build: Summoner Wizard Arcane Implement Mastery: Tome of Binding Background: Fugitive from a Vengeful Rival (Fugitive from a Vengeful Rival Benefit) FINAL ABILITY SCORES Str 8, Con 16, Dex 10, Int 18, Wis 13, Cha 11. STARTING ABILITY SCORES Str 8, Con 16, Dex 10, Int 16, Wis 13, Cha 11. AC: 14 Fort: 14 Reflex: 15 Will: 14 HP: 26 Surges: 9 Surge Value: 6 TRAINED SKILLS History +9, Arcana +9, Stealth +6, Bluff +6, Nature +6 UNTRAINED SKILLS Acrobatics, Diplomacy +2, Dungeoneering +1, Endurance +3, Heal +1, Insight +1, Intimidate, Perception +1, Religion +4, Streetwise, Thievery, Athletics -1 FEATS Wizard: Ritual Caster Human: Arcane Reserves Level 1: Arcane Familiar POWERS Bonus At-Will Power: Cloud of Daggers Wizard at-will 1:Magic Missile Wizard at-will 1: Thunderwave (faerries screaming at the top of there peircing high voices and physically dragging or tipping larger enemies) Wizard encounter 1: Astral Wasp (tis a faerrie not a bug). Wizard daily 1: Arcane Whirlwind Wizard daily 1 Spellbook: Summon Fire Warrior (An insanely enhanced sparkling sprite). ITEMS Spellbook RITUALS Create Campsite, Make Whole, Brew Potion Aside from the Brew potions the rest are done by the sprites. [/QUOTE]
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