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Master of Kung Fu
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<blockquote data-quote="Pbartender" data-source="post: 3176509" data-attributes="member: 7533"><p>Any kung-fu rules that were worth anything are, for the most part, either already converted into the SC2 rulebook, or easily emulated by what's in there... So no rules conversion is really necessary.</p><p></p><p>As another plug for SC2, I recently ran a Star Wars game using the SC2 rules. My wife played a Force-sensitive Hacker/Snoop, who wanted some martial arts training on the side. She had the unarmed proficiency and focus, started with Kicking Moves for added oomph, and Mark of Strife(?) (which, amongst other things, effectively increases your BAB for purposes of determining pre-requisites for unarmed feats). Later, she picked up Spirit Moves and Martial Arts (Force) to represent her using her Force-sensitivity whenever she went kung-fu.</p><p></p><p>Even as a "second-string" combat character, she was kicking ass at first level and only got better.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 3176509, member: 7533"] Any kung-fu rules that were worth anything are, for the most part, either already converted into the SC2 rulebook, or easily emulated by what's in there... So no rules conversion is really necessary. As another plug for SC2, I recently ran a Star Wars game using the SC2 rules. My wife played a Force-sensitive Hacker/Snoop, who wanted some martial arts training on the side. She had the unarmed proficiency and focus, started with Kicking Moves for added oomph, and Mark of Strife(?) (which, amongst other things, effectively increases your BAB for purposes of determining pre-requisites for unarmed feats). Later, she picked up Spirit Moves and Martial Arts (Force) to represent her using her Force-sensitivity whenever she went kung-fu. Even as a "second-string" combat character, she was kicking ass at first level and only got better. [/QUOTE]
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