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<blockquote data-quote="Morgenstern" data-source="post: 3177721" data-attributes="member: 5485"><p>Here, try these on for size when looking at the last bits of the Pan-Asian COllective that need to be converted to 2.0~</p><p></p><p></p><p><strong>Crane Style</strong></p><p>You are skilled at avoiding harm by using your enemies as shields.</p><p><strong>Prerequisites:</strong> Spirit Basics, Submission Basics.</p><p><strong>Benefits:</strong> You do not become <em>vulnerable</em> as a result of grappling. Further, you gain the following stance.</p><p><em>Crane Stance (stance):</em> You receive 3/4 personal cover while grappling if you won the last opposed grapple check, but may not run while in this stance.</p><p></p><p><strong>Drunken Style</strong></p><p>The foe that underestimated you doesn’t last long.</p><p><strong>Prerequisites:</strong> Boxing Basics, Rolling Basics.</p><p><strong>Benefits:</strong> Your maximum vitality points are increased by one-half your ranks in Bluff (rounded down) and you gain the following stance.</p><p><em>Drunken Stance (stance):</em> While in this stance you gain the <em>drunken</em> condition and DR 2/- against melee and unarmed attacks, but you may not run or take more than one Standard move action per round.</p><p></p><p><strong>Eagle Style</strong></p><p>Your hands are like talons!</p><p><strong>Prerequisites:</strong> Spirit Basics, Vital Point Basics.</p><p><strong>Benefits:</strong> Your unarmed damage is not divided by 2 when determining the Damage Save DC of inanimate objects. Further you gain the following stance.</p><p><em>Eagle Stance (stance):</em> You are considered to be crouching while in this stance and your unarmed attacks gain the bleeding quality.</p><p></p><p><strong>Fluid Arts</strong></p><p>You are able to fight in a number of stances, moving from position to position with fluid grace.</p><p><strong>Prerequisites:</strong> 4 unarmed combat feats that provide stances.</p><p><strong>Benefit:</strong> Each time you succeed with an unarmed attack against an opponent, you may enter an unarmed combat stance as a free action. </p><p></p><p><strong>Mantis Style</strong></p><p>You’ve train to deliver, precise, nerve-tingling strikes even in close quarters.</p><p><strong>Prerequisites:</strong> Submission Basics, Wrestling Basics.</p><p><strong>Benefit:</strong> You gain a +2 bonus to all imitative rolls and the following stance.</p><p><em>Mantis Stance (stance):</em> While in this stance, you inflict an additional +1d6 subdual damage every time you inflict damage during a grapple and with every successful trip action.</p><p></p><p><strong>Master of Eight-Steps</strong></p><p>You’ve mastered a bewildering array of fighting stances, merging them into your own style.</p><p><strong>Prerequisites:</strong> Fluid Arts.</p><p><strong>Benefit:</strong> Choose any 4 stances provided by Unarmed Combat feats. You gain those stances. If you later gain the feat that provides a stance gained in this fashion, you may choose an additional stance provided by this feat.</p><p></p><p><strong>Monkey Style</strong></p><p>You are capable of outrageous acrobatics in combat.</p><p><strong>Prerequisites:</strong> Footwork Basics, Rolling Basics.</p><p><strong>Benefit:</strong> Your maximum vitality points are increased by one-half your ranks in Acrobatics (rounded down) and you gain the following stance.</p><p><em>Monkey Stance (stance):</em> While in this stance, you may end your movement in an opponent’s square. While you and your opponent remain in the same square, you are considered adjacent to each other. Further, while you remain in the same square as your opponent, you gain a +2 dodge bonus against the opponent’s attacks and a +2 bonus to your unarmed attack checks against the opponent. Finally, you and your opponent may not take bonus 5-ft. steps while sharing a square.</p><p></p><p><strong>Phoenix Style</strong></p><p>You’ve learned to slip up under your opponent’s guard.</p><p><strong>Prerequisites:</strong> Rolling Basics, Wrestling Basics.</p><p><strong>Benefit:</strong> You gain a +2 bonus on all tripping checks and gain the following stance.</p><p><em>Phoenix Stance (stance):</em> You are considered to be crouching while in this stance. Once per round, you may return to a normal stance from this stance to gain a +5 bonus to the damage you inflict with your next unarmed attack made this round.</p><p></p><p><strong>Snake Style</strong></p><p>Your hand-speed is so fast it’s unlikely that anyone but a master saw what just happened.</p><p><strong>Prerequisites:</strong> Boxing Basics, Vital Point Basics.</p><p><strong>Benefit:</strong> Your maximum vitality points are increased by one-half your ranks in Sleight of Hand (rounded down) and you gain the following stance.</p><p><em>Snake Stance (stance):</em> While in this stance the threat ranges of all your unarmed attacks are increased by 2, however the damage of your unarmed attacks that do not inflict a threat or critical hit is reduced to one-half normal (round up).</p><p></p><p><strong>Tiger Style</strong></p><p>You always fight from a position of strength, utterly crushing every enemy in your path.</p><p><strong>Prerequisites:</strong> Fist Basics, Kicking Basics.</p><p><strong>Benefit:</strong> Your threat ranges of all your unarmed attacks against standard characters are increased by 1 and you gain the following stance.</p><p><em>Tiger Stance (stance):</em> While in this stance, if one of your unarmed attacks renders an opponent unconscious or dead, you may immediately make 1 “cleave” unarmed attack against another opponent. You may gain this benefit any number of times per round.</p><p></p><p></p><p>Hope you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />!</p></blockquote><p></p>
[QUOTE="Morgenstern, post: 3177721, member: 5485"] Here, try these on for size when looking at the last bits of the Pan-Asian COllective that need to be converted to 2.0~ [B]Crane Style[/B] You are skilled at avoiding harm by using your enemies as shields. [B]Prerequisites:[/B] Spirit Basics, Submission Basics. [B]Benefits:[/B] You do not become [I]vulnerable[/I] as a result of grappling. Further, you gain the following stance. [I]Crane Stance (stance):[/I] You receive 3/4 personal cover while grappling if you won the last opposed grapple check, but may not run while in this stance. [B]Drunken Style[/B] The foe that underestimated you doesn’t last long. [B]Prerequisites:[/B] Boxing Basics, Rolling Basics. [B]Benefits:[/B] Your maximum vitality points are increased by one-half your ranks in Bluff (rounded down) and you gain the following stance. [I]Drunken Stance (stance):[/I] While in this stance you gain the [I]drunken[/I] condition and DR 2/- against melee and unarmed attacks, but you may not run or take more than one Standard move action per round. [B]Eagle Style[/B] Your hands are like talons! [B]Prerequisites:[/B] Spirit Basics, Vital Point Basics. [B]Benefits:[/B] Your unarmed damage is not divided by 2 when determining the Damage Save DC of inanimate objects. Further you gain the following stance. [I]Eagle Stance (stance):[/I] You are considered to be crouching while in this stance and your unarmed attacks gain the bleeding quality. [B]Fluid Arts[/B] You are able to fight in a number of stances, moving from position to position with fluid grace. [B]Prerequisites:[/B] 4 unarmed combat feats that provide stances. [B]Benefit:[/B] Each time you succeed with an unarmed attack against an opponent, you may enter an unarmed combat stance as a free action. [B]Mantis Style[/B] You’ve train to deliver, precise, nerve-tingling strikes even in close quarters. [B]Prerequisites:[/B] Submission Basics, Wrestling Basics. [B]Benefit:[/B] You gain a +2 bonus to all imitative rolls and the following stance. [I]Mantis Stance (stance):[/I] While in this stance, you inflict an additional +1d6 subdual damage every time you inflict damage during a grapple and with every successful trip action. [B]Master of Eight-Steps[/B] You’ve mastered a bewildering array of fighting stances, merging them into your own style. [B]Prerequisites:[/B] Fluid Arts. [B]Benefit:[/B] Choose any 4 stances provided by Unarmed Combat feats. You gain those stances. If you later gain the feat that provides a stance gained in this fashion, you may choose an additional stance provided by this feat. [B]Monkey Style[/B] You are capable of outrageous acrobatics in combat. [B]Prerequisites:[/B] Footwork Basics, Rolling Basics. [B]Benefit:[/B] Your maximum vitality points are increased by one-half your ranks in Acrobatics (rounded down) and you gain the following stance. [I]Monkey Stance (stance):[/I] While in this stance, you may end your movement in an opponent’s square. While you and your opponent remain in the same square, you are considered adjacent to each other. Further, while you remain in the same square as your opponent, you gain a +2 dodge bonus against the opponent’s attacks and a +2 bonus to your unarmed attack checks against the opponent. Finally, you and your opponent may not take bonus 5-ft. steps while sharing a square. [B]Phoenix Style[/B] You’ve learned to slip up under your opponent’s guard. [B]Prerequisites:[/B] Rolling Basics, Wrestling Basics. [B]Benefit:[/B] You gain a +2 bonus on all tripping checks and gain the following stance. [I]Phoenix Stance (stance):[/I] You are considered to be crouching while in this stance. Once per round, you may return to a normal stance from this stance to gain a +5 bonus to the damage you inflict with your next unarmed attack made this round. [B]Snake Style[/B] Your hand-speed is so fast it’s unlikely that anyone but a master saw what just happened. [B]Prerequisites:[/B] Boxing Basics, Vital Point Basics. [B]Benefit:[/B] Your maximum vitality points are increased by one-half your ranks in Sleight of Hand (rounded down) and you gain the following stance. [I]Snake Stance (stance):[/I] While in this stance the threat ranges of all your unarmed attacks are increased by 2, however the damage of your unarmed attacks that do not inflict a threat or critical hit is reduced to one-half normal (round up). [B]Tiger Style[/B] You always fight from a position of strength, utterly crushing every enemy in your path. [B]Prerequisites:[/B] Fist Basics, Kicking Basics. [B]Benefit:[/B] Your threat ranges of all your unarmed attacks against standard characters are increased by 1 and you gain the following stance. [I]Tiger Stance (stance):[/I] While in this stance, if one of your unarmed attacks renders an opponent unconscious or dead, you may immediately make 1 “cleave” unarmed attack against another opponent. You may gain this benefit any number of times per round. Hope you like :)! [/QUOTE]
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