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Master of Many Forms as a Ranger archetype
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5942690" data-attributes="member: 35909"><p>Thank you.</p><p></p><p>Druid does present the same "problem" at level 4, and others from level 1 can ruin such plans, too. Teleport Conjuror wizard has Su teleporting at level 1, for example. So, whatever. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Well, the wild shape rules I put together are a sort of mish-mash of 3E and PF's rules, although more heavily towards 3E. Whole point of this was to have a class that can actually turn into creatures, rather than just a "remarkable likeness" as with the polymorph spells.</p><p>And there will definitely be balance issues. Game designers exercise MUCH less care towards making sure monsters are balanced than they do for rules/abilities the players are expected to be using. All it takes is one extremely poorly thought out monster to cause havoc. That's why the DM exercising judgment is important. I like the shapechanging concept, I don't want to have to throw it away just because there's a few bad apples. The broken stuff, upon being looked over, should generally be pretty apparent.</p><p></p><p></p><p></p><p>A level 8 druid, just 4 levels after gaining the class feature, has 3 uses/day at 8 hours apiece and can thus be wildshaped all day, even while sleeping. So I didn't think the large amount of it for this class would be a problem.</p><p>The expectation is that the MoMF will be shifting forms to troubleshoot problems, gain a tactical advantage when needed such as flight, approach a wandering band of orcs as if one of their own, etc... I could cut the duration down, but I don't see why druid's should last longer. And the MoMF cannot be wildshaped 24/7 until level 5 (5/day for 5 hours each = 25 hours), a mere 3 levels sooner than the druid...who coincidentally obtains wildshape 3 levels after the MoMF.</p><p>I just don't think it's a problem. The MoMF wants to spend all day in the same form...druid can already do that. She wants to switch regularly to suit the situation? Duration won't matter then, anyway. </p><p></p><p></p><p></p><p>The prestige class granted that exact same class feature at level 1. You don't enter the PrC right away, granted, but you do so the very next level after gaining wild shape (so level 6, basically). Add to that the fact that speaking in wild shape IS a feat in PF that just requires having wild shape to obtain, and it seemed silly to hold it back. I could push it back a little if you prefer... Note it's more than just talking in wild shape, it's also to have the ability to communicate with others of the same kind. That's useful for the "social chameleon" role I intended to be part of this class's profile.</p><p></p><p></p><p></p><p>You never get spell-like abilities. Nor supernatural ones*. That is <strong>very important</strong> to keep in mind. You only get Ex attacks, and then at level 11 Ex qualities. Fey is actually, IMO, a pretty terrible form to take other than doing it just for the sake of looking like a Nymph. I included the form because the original prestige class gave it, and it's nature-y.</p><p></p><p>*Ok, at level 20, he can use breath weapon, that's about it.</p><p></p><p></p><p></p><p>Yeah, all in all, it's about as good a progression for size as the druid up until the mid-teens. And this is the shapeshifting focused class, so being about as good as the shapeshifter w/ 9th level spells is definitely not going to break anything.</p><p></p><p></p><p></p><p>Oh, it is. I welcome any constructive criticism and questions.</p><p></p><p></p><p></p><p>Side note: My current favorite idea for this class, as thought up by my friend: Turn into a mimic and then as a mimic turn into a sword. Have your friend wield you and use the adhesive to stick to the enemy you hit and lock him up in a grapple. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5942690, member: 35909"] Thank you. Druid does present the same "problem" at level 4, and others from level 1 can ruin such plans, too. Teleport Conjuror wizard has Su teleporting at level 1, for example. So, whatever. :) Well, the wild shape rules I put together are a sort of mish-mash of 3E and PF's rules, although more heavily towards 3E. Whole point of this was to have a class that can actually turn into creatures, rather than just a "remarkable likeness" as with the polymorph spells. And there will definitely be balance issues. Game designers exercise MUCH less care towards making sure monsters are balanced than they do for rules/abilities the players are expected to be using. All it takes is one extremely poorly thought out monster to cause havoc. That's why the DM exercising judgment is important. I like the shapechanging concept, I don't want to have to throw it away just because there's a few bad apples. The broken stuff, upon being looked over, should generally be pretty apparent. A level 8 druid, just 4 levels after gaining the class feature, has 3 uses/day at 8 hours apiece and can thus be wildshaped all day, even while sleeping. So I didn't think the large amount of it for this class would be a problem. The expectation is that the MoMF will be shifting forms to troubleshoot problems, gain a tactical advantage when needed such as flight, approach a wandering band of orcs as if one of their own, etc... I could cut the duration down, but I don't see why druid's should last longer. And the MoMF cannot be wildshaped 24/7 until level 5 (5/day for 5 hours each = 25 hours), a mere 3 levels sooner than the druid...who coincidentally obtains wildshape 3 levels after the MoMF. I just don't think it's a problem. The MoMF wants to spend all day in the same form...druid can already do that. She wants to switch regularly to suit the situation? Duration won't matter then, anyway. The prestige class granted that exact same class feature at level 1. You don't enter the PrC right away, granted, but you do so the very next level after gaining wild shape (so level 6, basically). Add to that the fact that speaking in wild shape IS a feat in PF that just requires having wild shape to obtain, and it seemed silly to hold it back. I could push it back a little if you prefer... Note it's more than just talking in wild shape, it's also to have the ability to communicate with others of the same kind. That's useful for the "social chameleon" role I intended to be part of this class's profile. You never get spell-like abilities. Nor supernatural ones*. That is [b]very important[/b] to keep in mind. You only get Ex attacks, and then at level 11 Ex qualities. Fey is actually, IMO, a pretty terrible form to take other than doing it just for the sake of looking like a Nymph. I included the form because the original prestige class gave it, and it's nature-y. *Ok, at level 20, he can use breath weapon, that's about it. Yeah, all in all, it's about as good a progression for size as the druid up until the mid-teens. And this is the shapeshifting focused class, so being about as good as the shapeshifter w/ 9th level spells is definitely not going to break anything. Oh, it is. I welcome any constructive criticism and questions. Side note: My current favorite idea for this class, as thought up by my friend: Turn into a mimic and then as a mimic turn into a sword. Have your friend wield you and use the adhesive to stick to the enemy you hit and lock him up in a grapple. :D [/QUOTE]
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Master of Many Forms as a Ranger archetype
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