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<blockquote data-quote="Tetsubo" data-source="post: 2687250" data-attributes="member: 1250"><p>I'm looking for opinions on this MoMF build. I'm also looking for suggestions for what the 15th and 18th level Feats should be. TIA.</p><p></p><p>Name: Dagan Drake</p><p></p><p>Race: Human Gender: Male Class: Ranger (UA Variant) Level: 1st Alignment: Neutral Good</p><p></p><p>Str: 10 (2 points) +0</p><p>Dex: 10 (2 points) +0</p><p>Con: 10 (2 points) +0</p><p>Int: 16 (10 points) +3</p><p>Wis: 14 (6 points) +2</p><p>Cha: 14 (6 points) +2</p><p>28 Point Buy</p><p></p><p>Base Speed: 40</p><p>Languages: Common, Elven, Gnome and Sylvan.</p><p></p><p>HP: 8</p><p>Initiative: +0</p><p>BAB: + 1</p><p>BAB Melee: +1</p><p>BAB Missile: +1</p><p>Saves: Fort +2, Ref +2 and Will +2 (+2 WS Bonus)</p><p>Armour Class: 15 (Studded Leather Armour + Heavy Wooden Shield)</p><p></p><p>Skills: 1st level points: (6 + 3 (+3 IN Bonus)) x 4 + 4 (Human Bonus) = 40</p><p> Each following Ranger level: (6 + 3 (+3 IN Bonus)) +1 (Human Bonus) = 10</p><p>Each level of MoMF: (4 +3 (+3 IN Bonus) +1 (Human Bonus) = 8 (goes to 9 at 8th level)</p><p>Each level of Nature’s Warrior: (2 + 5 (+5 IN Bonus) +1 (Human Bonus) = 7 (goes to 8 at 20th level)</p><p></p><p>Class Skills:</p><p> Climb (Str)</p><p>Concentration (Con)</p><p>Craft (bowmaking) (Int) +4 (1 Rank +3 IN Bonus)</p><p>Craft (leatherworking) (Int) +4 (1 Rank +3 IN Bonus)</p><p>Craft (trapmaking) (Int) +4 (1 Rank +3 IN Bonus)</p><p>Craft (woodcraft) (Int) +4 (1 Rank +3 IN Bonus)</p><p>Handle Animal (Cha) +3 (1 Rank +2 CH Bonus)</p><p>Heal (Wis) +6 (4 Rank +2 WS Bonus)</p><p>Hide (Dex)</p><p>Jump (Str)</p><p>Knowledge (dungeoneering) (Int) +4 (1 Rank +3 IN Bonus)</p><p>Knowledge (geography) (Int) +4 (1 Rank +3 IN Bonus)</p><p>Knowledge (nature) (Int) +7 (4 Ranks +3 IN Bonus)</p><p>Listen (Wis) +7 (3 Ranks +2 WS Bonus, +2 Alertness Feat)</p><p>Move Silently (Dex)</p><p>Profession (Wis)</p><p>Ride (Dex) +1 (1 Ranks)</p><p>Search (Int) +7 (4 Ranks +3 IN Bonus)</p><p>Spot (Wis) +7 (3 Ranks +2 WS Bonus, +2 Alertness Feat)</p><p>Survival (Wis) +6 (4 Ranks +2 WS Bonus)</p><p>Swim (Str) +1 (1 Rank)</p><p>Use Rope (Dex) +1 (1 Rank)</p><p></p><p></p><p>Cross-class Skills:</p><p> Bluff (Cha) +3 (1 Rank +2 CH Bonus)</p><p> Diplomacy (Cha) +3 (1 Rank +2 CH Bonus)</p><p> Knowledge (the planes) (Int)</p><p> Knowledge (religion) (Int) +4 (1 Rank +3 IN Bonus)</p><p> Knowledge (shapeshifting) (Int) +7 (4 Ranks +3 IN Bonus)</p><p> Sense Motive (Wis) +3 (1 Rank +2 CH Bonus)</p><p></p><p></p><p>Feats: 1st level</p><p> Alertness (+2 bonus on all Listen checks and Spot checks)</p><p> Able Learner (Cross-class skills cost only 1 Skill Point per Rank)</p><p></p><p></p><p></p><p>Equipment:</p><p>Studded Leather Armour (+3 AC, -1 ACP)</p><p>Heavy Wooden Shield (+2 AC, -2 ACP)</p><p>Backpack</p><p>Bed Roll</p><p>Wooden bowl & spoon</p><p>Waterskin</p><p>Wool Cap</p><p>Knee-high Moccasins</p><p>Buckskins</p><p>1 Longbow (1d8 ×3, 100 ft. RI, Piercing)</p><p>1 Handaxe (1d6 ×3, Slashing)</p><p>1 Dagger (1d4 19-20/x2, 10 ft. RI. 1 lb. Piercing or slashing)</p><p>1 Sling (1d4 x2, 50 ft. RI, Bludgeoning)</p><p>1 Club (1d6 x2, 10 ft. RI, Bludgeoning)</p><p>40 arrows (in two quivers, one at the belt and one on the back)</p><p>Flint & Steel</p><p>Belt Pouch (5 gp)</p><p>Small repair kit (thread, needles, small knife, twine, extra knocks & arrow heads)</p><p></p><p>Description:</p><p></p><p> </p><p></p><p>Personal History:</p><p></p><p> </p><p></p><p>Goals:</p><p></p><p> </p><p> </p><p>Build Plan: Ranger (UA Variant) 5/Master of Many Forms 10/Nature’s Warrior 5 </p><p></p><p>1st Level: Feats (Able Learner, Alertness & Track), Favored Enemy (Animal), Wild Empathy (+3), Fast Movement (+10 Move)</p><p></p><p>2nd Level: N/A</p><p></p><p>3rd Level: Feat (Endurance, Die Hard)</p><p></p><p>4th Level: +1 IN, Animal Companion (Golden eagle)</p><p></p><p>5th Level: Favored Enemy (Magical Beasts), Wildshape (1 time/day, Small & Medium animals only), gain one 1st level Ranger spell</p><p></p><p>6th Level: Feat (Extra Wildshape), Wildshape (4 times/day), Shifter’s speech, Improved Wildshape (Humanoid)</p><p></p><p>7th Level: Wildshape (5 times/day), Improved Wildshape (Giant; Large)</p><p></p><p>8th Level: +1 IN, Fast Wildshape, Wildshape (6 times/day), Improved Wildshape (Monstrous Humanoid)</p><p></p><p>9th Level: Feat (Improved Natural Attack (Claws)), Wildshape (7 times/day), Improved Wildshape (Fey, Tiny)</p><p></p><p>10th Level: Wildshape (8 times/day), Improved Wildshape (Vermin)</p><p></p><p>11th Level: Wildshape (9 times/day), Improved Wildshape (Aberration; Huge)</p><p></p><p>12th Level: Feat (Improved Natural Attack (Bite)), +1 IN, Wildshape (10 times/day), Improved Wildshape (Plant)</p><p></p><p>13th Level: Wildshape (11 times/day), Improved Wildshape (Ooze; Diminutive)</p><p></p><p>14th Level: Wildshape (12 times/day), Improved Wildshape (Elemental)</p><p></p><p>15th Level: Feat (),Wildshape (13 times/day), Improved Wildshape Dragon; Gargantuan), Evershifting Form</p><p></p><p>16th Level: +1 IN, Nature’s Armament (Wild Growth: Fasting Healing 1), Wildshape (13 times/day), Wilding</p><p></p><p>17th Level: +1 Ranger level of spell casting, Wildshape (14 times/day)</p><p></p><p>18th Level: Feat (), Nature’s Armament (Earth’s Resilience: DR 3/-), Wildshape (15 times/day)</p><p></p><p>19th Level: +1 Ranger level of spell casting, Wildshape (16 times/day)</p><p></p><p>20th Level: +1 IN, Nature’s Armament (Armour of the Crocodile: +5 AC), Wildshape (17 times/day)</p></blockquote><p></p>
[QUOTE="Tetsubo, post: 2687250, member: 1250"] I'm looking for opinions on this MoMF build. I'm also looking for suggestions for what the 15th and 18th level Feats should be. TIA. Name: Dagan Drake Race: Human Gender: Male Class: Ranger (UA Variant) Level: 1st Alignment: Neutral Good Str: 10 (2 points) +0 Dex: 10 (2 points) +0 Con: 10 (2 points) +0 Int: 16 (10 points) +3 Wis: 14 (6 points) +2 Cha: 14 (6 points) +2 28 Point Buy Base Speed: 40 Languages: Common, Elven, Gnome and Sylvan. HP: 8 Initiative: +0 BAB: + 1 BAB Melee: +1 BAB Missile: +1 Saves: Fort +2, Ref +2 and Will +2 (+2 WS Bonus) Armour Class: 15 (Studded Leather Armour + Heavy Wooden Shield) Skills: 1st level points: (6 + 3 (+3 IN Bonus)) x 4 + 4 (Human Bonus) = 40 Each following Ranger level: (6 + 3 (+3 IN Bonus)) +1 (Human Bonus) = 10 Each level of MoMF: (4 +3 (+3 IN Bonus) +1 (Human Bonus) = 8 (goes to 9 at 8th level) Each level of Nature’s Warrior: (2 + 5 (+5 IN Bonus) +1 (Human Bonus) = 7 (goes to 8 at 20th level) Class Skills: Climb (Str) Concentration (Con) Craft (bowmaking) (Int) +4 (1 Rank +3 IN Bonus) Craft (leatherworking) (Int) +4 (1 Rank +3 IN Bonus) Craft (trapmaking) (Int) +4 (1 Rank +3 IN Bonus) Craft (woodcraft) (Int) +4 (1 Rank +3 IN Bonus) Handle Animal (Cha) +3 (1 Rank +2 CH Bonus) Heal (Wis) +6 (4 Rank +2 WS Bonus) Hide (Dex) Jump (Str) Knowledge (dungeoneering) (Int) +4 (1 Rank +3 IN Bonus) Knowledge (geography) (Int) +4 (1 Rank +3 IN Bonus) Knowledge (nature) (Int) +7 (4 Ranks +3 IN Bonus) Listen (Wis) +7 (3 Ranks +2 WS Bonus, +2 Alertness Feat) Move Silently (Dex) Profession (Wis) Ride (Dex) +1 (1 Ranks) Search (Int) +7 (4 Ranks +3 IN Bonus) Spot (Wis) +7 (3 Ranks +2 WS Bonus, +2 Alertness Feat) Survival (Wis) +6 (4 Ranks +2 WS Bonus) Swim (Str) +1 (1 Rank) Use Rope (Dex) +1 (1 Rank) Cross-class Skills: Bluff (Cha) +3 (1 Rank +2 CH Bonus) Diplomacy (Cha) +3 (1 Rank +2 CH Bonus) Knowledge (the planes) (Int) Knowledge (religion) (Int) +4 (1 Rank +3 IN Bonus) Knowledge (shapeshifting) (Int) +7 (4 Ranks +3 IN Bonus) Sense Motive (Wis) +3 (1 Rank +2 CH Bonus) Feats: 1st level Alertness (+2 bonus on all Listen checks and Spot checks) Able Learner (Cross-class skills cost only 1 Skill Point per Rank) Equipment: Studded Leather Armour (+3 AC, -1 ACP) Heavy Wooden Shield (+2 AC, -2 ACP) Backpack Bed Roll Wooden bowl & spoon Waterskin Wool Cap Knee-high Moccasins Buckskins 1 Longbow (1d8 ×3, 100 ft. RI, Piercing) 1 Handaxe (1d6 ×3, Slashing) 1 Dagger (1d4 19-20/x2, 10 ft. RI. 1 lb. Piercing or slashing) 1 Sling (1d4 x2, 50 ft. RI, Bludgeoning) 1 Club (1d6 x2, 10 ft. RI, Bludgeoning) 40 arrows (in two quivers, one at the belt and one on the back) Flint & Steel Belt Pouch (5 gp) Small repair kit (thread, needles, small knife, twine, extra knocks & arrow heads) Description: Personal History: Goals: Build Plan: Ranger (UA Variant) 5/Master of Many Forms 10/Nature’s Warrior 5 1st Level: Feats (Able Learner, Alertness & Track), Favored Enemy (Animal), Wild Empathy (+3), Fast Movement (+10 Move) 2nd Level: N/A 3rd Level: Feat (Endurance, Die Hard) 4th Level: +1 IN, Animal Companion (Golden eagle) 5th Level: Favored Enemy (Magical Beasts), Wildshape (1 time/day, Small & Medium animals only), gain one 1st level Ranger spell 6th Level: Feat (Extra Wildshape), Wildshape (4 times/day), Shifter’s speech, Improved Wildshape (Humanoid) 7th Level: Wildshape (5 times/day), Improved Wildshape (Giant; Large) 8th Level: +1 IN, Fast Wildshape, Wildshape (6 times/day), Improved Wildshape (Monstrous Humanoid) 9th Level: Feat (Improved Natural Attack (Claws)), Wildshape (7 times/day), Improved Wildshape (Fey, Tiny) 10th Level: Wildshape (8 times/day), Improved Wildshape (Vermin) 11th Level: Wildshape (9 times/day), Improved Wildshape (Aberration; Huge) 12th Level: Feat (Improved Natural Attack (Bite)), +1 IN, Wildshape (10 times/day), Improved Wildshape (Plant) 13th Level: Wildshape (11 times/day), Improved Wildshape (Ooze; Diminutive) 14th Level: Wildshape (12 times/day), Improved Wildshape (Elemental) 15th Level: Feat (),Wildshape (13 times/day), Improved Wildshape Dragon; Gargantuan), Evershifting Form 16th Level: +1 IN, Nature’s Armament (Wild Growth: Fasting Healing 1), Wildshape (13 times/day), Wilding 17th Level: +1 Ranger level of spell casting, Wildshape (14 times/day) 18th Level: Feat (), Nature’s Armament (Earth’s Resilience: DR 3/-), Wildshape (15 times/day) 19th Level: +1 Ranger level of spell casting, Wildshape (16 times/day) 20th Level: +1 IN, Nature’s Armament (Armour of the Crocodile: +5 AC), Wildshape (17 times/day) [/QUOTE]
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