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Master of Masks Revamp
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<blockquote data-quote="Klokwurk" data-source="post: 5469156" data-attributes="member: 6670626"><p><span style="color: #ffffff"><span style="font-family: 'Arial'">EDIT: I'm rewriting this to include what different options I am going to suggest to my DM as ways to make the Master of Masks prc more useful.</span></span></p><p></p><p><span style="color: #ffffff"><span style="font-family: 'Arial'">So, I'm looking at creating a new character for a campaign a friend of mine is starting up. I love the concept behind the Master of Masks is a prestige class on pg 52 of the Complete Scoundrel book but can't help but feel it's a bit underperforming. My plan was to go Rogue 4/Sorceror 1 and then 4 levels of Master of Masks but that gets me to level 9 with the abilities of a level 4 rogue and a level 3 sorceror and four masks. I don't want to overpower it but want to maybe expand on it's versatility or make it more viable when compared to other prestige classes.</span></span> So, my suggestions on how to improve the class are:</p><p><span style="color: #ffffff"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #ffffff"><span style="font-family: 'Arial'"></span></span></p><ol> <li data-xf-list-type="ol"><span style="color: #ffffff"><span style="font-family: 'Arial'">Improved class progression. 4/10 progression is pretty weak. Bump that to 6/10 or 8/10 depending on what if anything else is improved.<br /> <br /> </span></span></li> <li data-xf-list-type="ol"><span style="color: #ffffff"><span style="font-family: 'Arial'">Change from multiple masks to a single mask with slots for personae. As you advance in MM you are able to add more slots to your mask. This eliminates the Many Faces feature and adds a distinction between known personae and number of slots on the mask.<br /> <br /> </span></span></li> <li data-xf-list-type="ol"><span style="color: #ffffff"><span style="font-family: 'Arial'">More personae available and more progression in personae. <br /> <br /> </span></span></li> <li data-xf-list-type="ol"><span style="color: #ffffff"><span style="font-family: 'Arial'">Add steal mask or option to leave a slot open in mask to steal characteristics or abilities. This could be from a willing subject, against a helpless foe, or as a steal attack (grapple, touch attack). You would receive 1 steal pt per MM level to be used. See list below.<br /> <br /> </span></span><span style="color: #ffffff"><span style="font-family: 'Arial'"><strong>Stealing/Borrowing<br /> </strong></span></span><span style="color: #ffffff"><span style="font-family: 'Arial'">1 pt - Steal appearance (as disguise self)<br /> 1 pt - Steal voice<br /> 1 pt - Steal mannerisms<br /> 2 pt - Steal recent knowledge<br /> 2 pt - Steal special quality<br /> 4 pt - Steal physical form (as alter self)<br /> 1pt - Steal 1pt of target characteristic above your own<br /> 3pt - Steal 2 pt of target characteristic above your own<br /> 6pt - Steal 3 pt of target characteristic above your own<br /> 10pt - Steal 4 pt of target characteristic above your own</span></span></li> </ol><p></p><p><span style="color: #ffffff"><span style="font-family: 'Arial'">Option 4 is one where I think I might be shot down as it would create more work for my DM each time I tried to use the steal/borrow abilities on a target. If that does get shot down I think my backup would be to see if he would let me play a Spellthief. Though I would rather keep that ability in the Master of Masks class</span></span></p><p></p><p><span style="color: #ffffff"><span style="font-family: 'Arial'">Any thoughts or suggestions would be most welcome!</span></span></p></blockquote><p></p>
[QUOTE="Klokwurk, post: 5469156, member: 6670626"] [COLOR=#ffffff][FONT=Arial]EDIT: I'm rewriting this to include what different options I am going to suggest to my DM as ways to make the Master of Masks prc more useful.[/FONT][/COLOR] [COLOR=#ffffff][FONT=Arial]So, I'm looking at creating a new character for a campaign a friend of mine is starting up. I love the concept behind the Master of Masks is a prestige class on pg 52 of the Complete Scoundrel book but can't help but feel it's a bit underperforming. My plan was to go Rogue 4/Sorceror 1 and then 4 levels of Master of Masks but that gets me to level 9 with the abilities of a level 4 rogue and a level 3 sorceror and four masks. I don't want to overpower it but want to maybe expand on it's versatility or make it more viable when compared to other prestige classes.[/FONT][/COLOR] So, my suggestions on how to improve the class are: [COLOR=#ffffff][FONT=Arial] [/FONT][/COLOR] [LIST=1] [*][COLOR=#ffffff][FONT=Arial]Improved class progression. 4/10 progression is pretty weak. Bump that to 6/10 or 8/10 depending on what if anything else is improved. [/FONT][/COLOR] [*][COLOR=#ffffff][FONT=Arial]Change from multiple masks to a single mask with slots for personae. As you advance in MM you are able to add more slots to your mask. This eliminates the Many Faces feature and adds a distinction between known personae and number of slots on the mask. [/FONT][/COLOR] [*][COLOR=#ffffff][FONT=Arial]More personae available and more progression in personae. [/FONT][/COLOR] [*][COLOR=#ffffff][FONT=Arial]Add steal mask or option to leave a slot open in mask to steal characteristics or abilities. This could be from a willing subject, against a helpless foe, or as a steal attack (grapple, touch attack). You would receive 1 steal pt per MM level to be used. See list below. [/FONT][/COLOR][COLOR=#ffffff][FONT=Arial][B]Stealing/Borrowing [/B][/FONT][/COLOR][COLOR=#ffffff][FONT=Arial]1 pt - Steal appearance (as disguise self) 1 pt - Steal voice 1 pt - Steal mannerisms 2 pt - Steal recent knowledge 2 pt - Steal special quality 4 pt - Steal physical form (as alter self) 1pt - Steal 1pt of target characteristic above your own 3pt - Steal 2 pt of target characteristic above your own 6pt - Steal 3 pt of target characteristic above your own 10pt - Steal 4 pt of target characteristic above your own[/FONT][/COLOR] [/LIST] [COLOR=#ffffff][FONT=Arial]Option 4 is one where I think I might be shot down as it would create more work for my DM each time I tried to use the steal/borrow abilities on a target. If that does get shot down I think my backup would be to see if he would let me play a Spellthief. Though I would rather keep that ability in the Master of Masks class[/FONT][/COLOR] [COLOR=#ffffff][FONT=Arial]Any thoughts or suggestions would be most welcome![/FONT][/COLOR] [/QUOTE]
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