Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Master of My Domain: A Miniguide to Warpriests (by GelatinousOctahedron)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nibelung" data-source="post: 6709513" data-attributes="member: 74499"><p><strong>Originally posted by GelatinousOctahedron:</strong></p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong>Master of My Domain: </strong></span></p> <p style="text-align: center"><span style="font-size: 15px"><strong>A Miniguide to Warpriests</strong></span></p><p></p><p><strong>Why Play A Warpriest?</strong></p><p></p><p>Simple to build and play, but effective.</p><p></p><p>Unlike many leaders, you can still be effective even when you miss with several of your at will and encounter attacks.</p><p></p><p>You get to pick from a lot of support since clerics have been around for a long time.</p><p></p><p>Tough Frontline Leader with options for off defending, striking or control.</p><p></p><p><strong>Why not play a Templar instead?</strong></p><p></p><p>You get different class features and powers for each domain. You have smite undead and a unique channel divinity power as well as a unique utility power based on your domain. You get a starting feature like using your wisdom for int skill checks or damage resistance. And at level 10 you get another feature, usually one that makes your divine encounter powers more powerful like a free teleport or making enemies automatically grant CA.</p><p></p><p>At level 4 all warpriests get the very good daily power Holy Cleansing and at 8 get a free daily ally Resurrection at the end of each extended rest.</p><p></p><p>You also automatically get a boost to your healing word at both level 1 and 5, usually doing something like letting the target shift or giving you temp hitpoints. Potentially you will get another boost at level 16 if you go devout warpriest for your path, such as targets go invisibile or get a free basic attack. Altogether this can make your healing word the best "healing word" type power out there.</p><p></p><p>Warpriests alone qualify for the potentially very effective devout warpriest paragon path. That path boosts one of your at wills at 11 and gives your healing word yet another boost at 16. It gives you divine resurgance as your level 11 encounter power, which recharges one of your warpriest encounter powers level 20 or lower and recharges you and an ally's second wind. Each domain gets a unique level 12 utility and 20 daily as well. Some of the builds that come from this have very good tricks.</p></blockquote><p></p>
[QUOTE="Nibelung, post: 6709513, member: 74499"] [b]Originally posted by GelatinousOctahedron:[/b] [CENTER][Size=4][b]Master of My Domain: A Miniguide to Warpriests[/b][/size][/CENTER] [b]Why Play A Warpriest?[/b] Simple to build and play, but effective. Unlike many leaders, you can still be effective even when you miss with several of your at will and encounter attacks. You get to pick from a lot of support since clerics have been around for a long time. Tough Frontline Leader with options for off defending, striking or control. [b]Why not play a Templar instead?[/b] You get different class features and powers for each domain. You have smite undead and a unique channel divinity power as well as a unique utility power based on your domain. You get a starting feature like using your wisdom for int skill checks or damage resistance. And at level 10 you get another feature, usually one that makes your divine encounter powers more powerful like a free teleport or making enemies automatically grant CA. At level 4 all warpriests get the very good daily power Holy Cleansing and at 8 get a free daily ally Resurrection at the end of each extended rest. You also automatically get a boost to your healing word at both level 1 and 5, usually doing something like letting the target shift or giving you temp hitpoints. Potentially you will get another boost at level 16 if you go devout warpriest for your path, such as targets go invisibile or get a free basic attack. Altogether this can make your healing word the best "healing word" type power out there. Warpriests alone qualify for the potentially very effective devout warpriest paragon path. That path boosts one of your at wills at 11 and gives your healing word yet another boost at 16. It gives you divine resurgance as your level 11 encounter power, which recharges one of your warpriest encounter powers level 20 or lower and recharges you and an ally's second wind. Each domain gets a unique level 12 utility and 20 daily as well. Some of the builds that come from this have very good tricks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Master of My Domain: A Miniguide to Warpriests (by GelatinousOctahedron)
Top