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Master of My Domain: A Miniguide to Warpriests (by GelatinousOctahedron)
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<blockquote data-quote="Nibelung" data-source="post: 6709516" data-attributes="member: 74499"><p><strong>Originally posted by GelatinousOctahedron:</strong></p><p></p><p><span style="font-size: 12px"><strong>Weapons</strong></span></p><p></p><p>You start out with the mace as your best default choice. It has good enchantments, but you will often want to upgrade to a +3 proficiency weapon like a tripple headed flail or bastard sword. If you have a background that grants you a martial weapon proficiency, then rapier, longsword, or alhulak are all good choices depending on what feats your want. Most warpriests will want to stick with a one handed weapon. Singing stick works if you want to boost your accuracy and use a mace enchantment like unforgettable cudgel. Some domains have specific build goals that limit what weapons or weapon groups are good for them and that is discussed in each domain build summary below.</p><p> </p><p> </p><p><span style="font-size: 12px"><strong>Implements</strong></span></p><p></p><p>Holy symbols are good for a free item slot, but most warpriests will only have implement daily powers. There are a good number of weapliment choices out there for you, through items, multiclassing or a theme like elemental initiate. Death domain is the only one with implement at will and encounter powers by default and they might look at pick up staffs through a multiclass feat since that is normally their best option. Or maybe a ki focus.</p><p> </p><p> </p><p> </p><p> </p><p><span style="font-size: 12px"><strong>Backgrounds</strong></span></p><p></p><p>The best background for a warpriest is often one that will give them a martial weapon proficiency, usually a rapier or athulak, though warhammer, trident, and longsword can also work depending on domain as does warpick for small warpriests. Gritty Sargeant and Noble Bread for war are your two choices for that. Otherwise go for one that boosts a skill you want or gives you perception as a class skill, or maybe endurance, or that gives you some other nice feature like a boost to initiative. Con is usually your secondary stat so the backgrounds that let you swap that out for hitpoints are not that useful for you.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p><span style="font-size: 12px"><strong>Themes</strong></span></p><p></p><p>More than other classes you might want to consider themes with encounter power swaps. Either for the sake of variety or because you have a bad one (or two). Darksun has some, but besides the wilder most of them are not as good as the later ones like sohei or iron wolf warrior that give you a bunch of class features too. Many warpriests will want to power swap out at least one encounter power and that is discussed by domain below.</p><p></p><p>Great Themes</p><p></p><p><strong>great!</strong></p><p>[sblock]</p><p><span style="color: #33cccc"><strong>Iron Wolf Warrior</strong></span> (D400) Good for charging off striker builds and death domain warpriests with a weapliment for the level 7 power swap. Has good power swaps for storm domain warpriests and others as well since most of the other non-darksun ones don't get attack power swaps.</p><p></p><p><span style="color: #33cccc"><strong>Elemental Initiate</strong></span> (HOEC) Ki Focus Proficiency! That lets you use weapliments regardless of deity or weapon choice so you will want to consider it just for this. But wait, there's more! You also get a free skill at level 5 and a +1 bonus to will. And a solid reaction off striker power at level 1 and a very good level 2 encounter movement power swap.</p><p></p><p><span style="color: #33cccc"><strong>Guardian</strong></span> (D399) For those trying to minor in defender or who want some more off turn attacking. Good level 2 utility. Good skill boosts too.</p><p></p><p><span style="color: #33cccc"><strong>Ironwrought</strong></span> (HOEC) Roll twice for a melee attack as the encounter power with extra damage if both hit. And DR while bloodied at 5. Solid!</p><p></p><p><span style="color: #33cccc"><strong>Kinght Hospitaler </strong></span>(d400) Shield of devotion power is a good immediate reaction power like reverent mettle. You can use it twice per encounter at 10. It also has good utilities.</p><p></p><p><span style="color: #33cccc"><strong>Pack Outcast</strong></span> (NevWin) This is a solid path for melee builds with free CA and a good level 2 utility.</p><p></p><p><span style="color: #33cccc"><strong>Ooze Master</strong></span></p><p><span style="color: #33cccc"></span>(D415) Mainly skyblue for death domain warpriests for its minor action implement attack. But any warpriest with a weapliment can get use out of it and if you don't mind getting an implement or weapon that does acid damage then the level 10 CA feature is ok.</p><p></p><p><span style="color: #33cccc"><strong>Reaver</strong></span> (BOVD) A solid theme for melee clerics. A good buff for a melee weapon attack and useful level 2 movement utility. Also some free temp hitpoints at level 10.</p><p></p><p><span style="color: #33cccc"><strong>Sohei</strong></span> (D404) Very good minor action weapon power. Plus good power subsititutions for warpriests and a good level 2 utility. And good boosts to skills and some saves.</p><p></p><p><span style="color: #33cccc"><strong>Tuanthan</strong></span> (HoF) Human or half elf. Good level 2 utility and decent other features.</p><p>[/sblock]</p><p></p><p>Good Themes</p><p><strong>good</strong></p><p>[sblock]</p><p></p><p><span style="color: #0000ff"><strong>Devil's Pawn</strong></span> (NevWin) A party unfriendly autodamage close burst power. Also gives you fire resitance later on.</p><p></p><p><span style="color: #0000ff"><strong>Disgraced Noble</strong></span> (BOVD) The power <span style="color: #33cccc"><strong>Dirty Deed</strong></span> lets an ally make a basic attack against an adjacent enemy as an effect and since clerics don't get many of those so that is the main reason to take the path. And you get a chance to prone. The rest of the theme is just ok, with some charisma bonuses and a small bonus to allies saves.</p><p></p><p><span style="color: #0000ff"><strong>Earth Forger</strong></span> (HOEC) A good off defender theme. Party unfriendly close burst power that gives you DR and some other decent features.</p><p></p><p><span style="color: #0000ff"><strong>Gloamwrought Emmisary</strong></span> (D400) A decent free action weakening+shift power and some ok boost to skills.</p><p></p><p><span style="color: #0000ff"><strong>Mercenary</strong></span> (D399) Good basic melee theme with no action prone power.</p><p></p><p><span style="color: #0000ff"><strong>Neverwinter Noble</strong></span> (Nevwin) A decent off defender theme for humans.</p><p></p><p><span style="color: #0000ff"><strong>Noble</strong></span> (D399) Get some enabling with the theme power. Use the free item for a symbol of the holy nimbus (its common). Decent utility powers.</p><p></p><p><span style="color: #0000ff"><strong>Order Adept</strong></span>: (D399) This gives you a good level one minion clearing power. And you can swap out for wizard utilities, like shield. And a bonus to will.</p><p></p><p><span style="color: #0000ff"><strong>Outlaw</strong></span> (D399) I can see dizzying mace builds taking this for the free action daze power. </p><p></p><p><strong><span style="color: #0000ff">Ordained Priest</span></strong>: (D399) Pick between two good first level powers: a good defensive melee weapon power or a close blast radiant power. Also religion and insight with bonus to your allies saves. The encounter attacks also count as a divine encounter radiant power, so it will trigger the level 10 feature of a few domains (sun, corellon, selune, and torm). This is the only theme so far that will do that for any domain besides Torm and the other potential Torm ones are not worth taking for warpriests otherwise.</p><p> </p><p><span style="color: #0000ff"><strong>Primordial Adept</strong></span> (HOEC) A good implement controllerish theme. Either a cold blast power (with push and vuln cold) or a area fire power (with prone difficult terrain), both party unfriendly. The kicker is that at level 10 you either get a +2 power bonus to cold and lightning or fire and thunder damage. For someone who has a lot of correllon or storm domain type powers that could be useful. </p><p></p><p><span style="color: #0000ff"><strong>Seer</strong></span> Good tactical feature and bonuses to useful skills. </p><p></p><p><span style="color: #0000ff"><strong>Sensate</strong></span> This is only a good choice for those domains that are not already granting temp hitpoints since the overwhelmeing reason to take this theme is that it gives you temp hitpoints when you use an encounter or daily attack power. So Death and Sun don't want this and neither does Storm once you hit level 10. But the other domains can get a lot out of this and its particular good for earth domain who are already very tough to hurt. Also gives you a nice boost to skills at level 10, but no free power and the utilties are only ok for a cleric. </p><p></p><p><span style="color: #0000ff"><strong>Sidhe Lord</strong></span> (HoFey) Only reason to take this is the wierd level 2 action point utilty. It will give you good enabling most encounters.</p><p></p><p><span style="color: #0000ff"><strong>Son of Alagonder</strong></span> (D403) Good melee weapon theme. Dazing free action power and you help allies flank better. Also free temp hitpoints when bloodied.</p><p></p><p><span style="color: #0000ff"><strong>Spellscared Harbinger</strong></span> (Nevwin) Good extra movement or utitliy powers.</p><p></p><p><span style="color: #0000ff"><strong>Wilder</strong></span> (Darksun) The only darksun one I am including. I would only use for a death domain that wanted to do the powerswap at level 7. Its psychic damage theme with a good bit of damage and debuffing.</p><p></p><p><span style="color: #0000ff"><strong>Wizards Apprentice</strong></span> (D399) You will need a weapliment or holy symbol, but it has a good dazing power and gives you a free common item. The level 6 movement utility is decent. I mainly include this since Oghma and Death domain builds might like the encounter power.</p><p>[/sblock]</p><p></p><p>Ok Themes</p><p><strong>meh</strong></p><p>[sblock]</p><p></p><p><strong>Cipher</strong> (D414) This is mainly helpful to get you into position at the start of combat. Most warpriests are not that mobile and this helps with that. Otherwise not that much and no starting power. </p><p></p><p><strong>Firecrafter</strong> (HOEC) The powers don't scale well, but are an ok powerswap choice for warpriests who want some variety and if I wasn't playing a warpriest like that I would not consider it. The basic encounter power is party unfriendly aura, but gives you a free minor action shift 3 at level 1. Something like Lesser Roaring Flames works for a death domain warpriest for a level 7 swap.</p><p></p><p><strong>Seeker of Illifan</strong> (D403) Lets you reroll a 1 and you can't be surprised at level 10.</p><p>[/sblock] </p></blockquote><p></p>
[QUOTE="Nibelung, post: 6709516, member: 74499"] [b]Originally posted by GelatinousOctahedron:[/b] [Size=3][b]Weapons[/b][/size] You start out with the mace as your best default choice. It has good enchantments, but you will often want to upgrade to a +3 proficiency weapon like a tripple headed flail or bastard sword. If you have a background that grants you a martial weapon proficiency, then rapier, longsword, or alhulak are all good choices depending on what feats your want. Most warpriests will want to stick with a one handed weapon. Singing stick works if you want to boost your accuracy and use a mace enchantment like unforgettable cudgel. Some domains have specific build goals that limit what weapons or weapon groups are good for them and that is discussed in each domain build summary below. [Size=3][b]Implements[/b][/size] Holy symbols are good for a free item slot, but most warpriests will only have implement daily powers. There are a good number of weapliment choices out there for you, through items, multiclassing or a theme like elemental initiate. Death domain is the only one with implement at will and encounter powers by default and they might look at pick up staffs through a multiclass feat since that is normally their best option. Or maybe a ki focus. [Size=3][b]Backgrounds[/b][/size] The best background for a warpriest is often one that will give them a martial weapon proficiency, usually a rapier or athulak, though warhammer, trident, and longsword can also work depending on domain as does warpick for small warpriests. Gritty Sargeant and Noble Bread for war are your two choices for that. Otherwise go for one that boosts a skill you want or gives you perception as a class skill, or maybe endurance, or that gives you some other nice feature like a boost to initiative. Con is usually your secondary stat so the backgrounds that let you swap that out for hitpoints are not that useful for you. [Size=3][b]Themes[/b][/size] More than other classes you might want to consider themes with encounter power swaps. Either for the sake of variety or because you have a bad one (or two). Darksun has some, but besides the wilder most of them are not as good as the later ones like sohei or iron wolf warrior that give you a bunch of class features too. Many warpriests will want to power swap out at least one encounter power and that is discussed by domain below. Great Themes [b]great![/b] [sblock] [COLOR=#33cccc][b]Iron Wolf Warrior[/b][/COLOR] (D400) Good for charging off striker builds and death domain warpriests with a weapliment for the level 7 power swap. Has good power swaps for storm domain warpriests and others as well since most of the other non-darksun ones don't get attack power swaps. [COLOR=#33cccc][b]Elemental Initiate[/b][/COLOR] (HOEC) Ki Focus Proficiency! That lets you use weapliments regardless of deity or weapon choice so you will want to consider it just for this. But wait, there's more! You also get a free skill at level 5 and a +1 bonus to will. And a solid reaction off striker power at level 1 and a very good level 2 encounter movement power swap. [COLOR=#33cccc][b]Guardian[/b][/COLOR] (D399) For those trying to minor in defender or who want some more off turn attacking. Good level 2 utility. Good skill boosts too. [COLOR=#33cccc][b]Ironwrought[/b][/COLOR] (HOEC) Roll twice for a melee attack as the encounter power with extra damage if both hit. And DR while bloodied at 5. Solid! [COLOR=#33cccc][b]Kinght Hospitaler [/b][/COLOR](d400) Shield of devotion power is a good immediate reaction power like reverent mettle. You can use it twice per encounter at 10. It also has good utilities. [COLOR=#33cccc][b]Pack Outcast[/b][/COLOR] (NevWin) This is a solid path for melee builds with free CA and a good level 2 utility. [COLOR=#33cccc][b]Ooze Master[/b] [/COLOR](D415) Mainly skyblue for death domain warpriests for its minor action implement attack. But any warpriest with a weapliment can get use out of it and if you don't mind getting an implement or weapon that does acid damage then the level 10 CA feature is ok. [COLOR=#33cccc][b]Reaver[/b][/COLOR] (BOVD) A solid theme for melee clerics. A good buff for a melee weapon attack and useful level 2 movement utility. Also some free temp hitpoints at level 10. [COLOR=#33cccc][b]Sohei[/b][/COLOR] (D404) Very good minor action weapon power. Plus good power subsititutions for warpriests and a good level 2 utility. And good boosts to skills and some saves. [COLOR=#33cccc][b]Tuanthan[/b][/COLOR] (HoF) Human or half elf. Good level 2 utility and decent other features. [/sblock] Good Themes [b]good[/b] [sblock] [COLOR=#0000ff][b]Devil's Pawn[/b][/COLOR] (NevWin) A party unfriendly autodamage close burst power. Also gives you fire resitance later on. [COLOR=#0000ff][b]Disgraced Noble[/b][/COLOR] (BOVD) The power [COLOR=#33cccc][b]Dirty Deed[/b][/COLOR] lets an ally make a basic attack against an adjacent enemy as an effect and since clerics don't get many of those so that is the main reason to take the path. And you get a chance to prone. The rest of the theme is just ok, with some charisma bonuses and a small bonus to allies saves. [COLOR=#0000ff][b]Earth Forger[/b][/COLOR] (HOEC) A good off defender theme. Party unfriendly close burst power that gives you DR and some other decent features. [COLOR=#0000ff][b]Gloamwrought Emmisary[/b][/COLOR] (D400) A decent free action weakening+shift power and some ok boost to skills. [COLOR=#0000ff][b]Mercenary[/b][/COLOR] (D399) Good basic melee theme with no action prone power. [COLOR=#0000ff][b]Neverwinter Noble[/b][/COLOR] (Nevwin) A decent off defender theme for humans. [COLOR=#0000ff][b]Noble[/b][/COLOR] (D399) Get some enabling with the theme power. Use the free item for a symbol of the holy nimbus (its common). Decent utility powers. [COLOR=#0000ff][b]Order Adept[/b][/COLOR]: (D399) This gives you a good level one minion clearing power. And you can swap out for wizard utilities, like shield. And a bonus to will. [COLOR=#0000ff][b]Outlaw[/b][/COLOR] (D399) I can see dizzying mace builds taking this for the free action daze power. [COLOR=#33cccc][b][/b][/COLOR][b][COLOR=#0000ff]Ordained Priest[/COLOR][COLOR=#33cccc][/COLOR][/b][COLOR=#33cccc][/COLOR]: (D399) Pick between two good first level powers: a good defensive melee weapon power or a close blast radiant power. Also religion and insight with bonus to your allies saves. The encounter attacks also count as a divine encounter radiant power, so it will trigger the level 10 feature of a few domains (sun, corellon, selune, and torm). This is the only theme so far that will do that for any domain besides Torm and the other potential Torm ones are not worth taking for warpriests otherwise. [COLOR=#0000ff][b]Primordial Adept[/b][/COLOR] (HOEC) A good implement controllerish theme. Either a cold blast power (with push and vuln cold) or a area fire power (with prone difficult terrain), both party unfriendly. The kicker is that at level 10 you either get a +2 power bonus to cold and lightning or fire and thunder damage. For someone who has a lot of correllon or storm domain type powers that could be useful. [COLOR=#0000ff][b]Seer[/b][/COLOR] Good tactical feature and bonuses to useful skills. [COLOR=#0000ff][b]Sensate[/b][/COLOR] This is only a good choice for those domains that are not already granting temp hitpoints since the overwhelmeing reason to take this theme is that it gives you temp hitpoints when you use an encounter or daily attack power. So Death and Sun don't want this and neither does Storm once you hit level 10. But the other domains can get a lot out of this and its particular good for earth domain who are already very tough to hurt. Also gives you a nice boost to skills at level 10, but no free power and the utilties are only ok for a cleric. [COLOR=#0000ff][b]Sidhe Lord[/b][/COLOR] (HoFey) Only reason to take this is the wierd level 2 action point utilty. It will give you good enabling most encounters. [COLOR=#0000ff][b]Son of Alagonder[/b][/COLOR] (D403) Good melee weapon theme. Dazing free action power and you help allies flank better. Also free temp hitpoints when bloodied. [COLOR=#0000ff][b]Spellscared Harbinger[/b][/COLOR] (Nevwin) Good extra movement or utitliy powers. [COLOR=#0000ff][b]Wilder[/b][/COLOR] (Darksun) The only darksun one I am including. I would only use for a death domain that wanted to do the powerswap at level 7. Its psychic damage theme with a good bit of damage and debuffing. [COLOR=#0000ff][b]Wizards Apprentice[/b][/COLOR] (D399) You will need a weapliment or holy symbol, but it has a good dazing power and gives you a free common item. The level 6 movement utility is decent. I mainly include this since Oghma and Death domain builds might like the encounter power. [/sblock] Ok Themes [b]meh[/b] [sblock] [b]Cipher[/b] (D414) This is mainly helpful to get you into position at the start of combat. Most warpriests are not that mobile and this helps with that. Otherwise not that much and no starting power. [b]Firecrafter[/b] (HOEC) The powers don't scale well, but are an ok powerswap choice for warpriests who want some variety and if I wasn't playing a warpriest like that I would not consider it. The basic encounter power is party unfriendly aura, but gives you a free minor action shift 3 at level 1. Something like Lesser Roaring Flames works for a death domain warpriest for a level 7 swap. [b]Seeker of Illifan[/b] (D403) Lets you reroll a 1 and you can't be surprised at level 10. [/sblock] [/QUOTE]
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