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Master of My Domain: A Miniguide to Warpriests (by GelatinousOctahedron)
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<blockquote data-quote="Nibelung" data-source="post: 6709522" data-attributes="member: 74499"><p><strong>Originally posted by GelatinousOctahedron:</strong></p><p></p><p><strong>Multiclassing and Power Swaps</strong></p><p></p><p>You have good options for multiclassing depending on if you more want to off-defend, off striker, or off control. All of the following either have good encounter attack power swaps or good feat/paragon path support. Alas you can't hybrid warpriests like you can templars. Most warpriests have at least one bad to only decent encounter power where they can get a better option from cleric with reserve manuever or where they should use novice power. Here is MWAO's guide to poachable powers.(x)</p><p></p><p>If you can get bracers of mental might (level 6 uncommon arm item) that adds in all the strength based classes as encounter power swap options. For instance warlord (hail of steel), fighter (come and get it), barbarian (curtain of steel), paladin (mark of terror), and warden (guardian's pounce) are all then potential options for powerswaps.</p><p></p><p>Artificer</p><p>Strictly for Corellon builds who go for a "coreswtich build" with Spell Commander or for high level Earth domain builds that go Arcane Armorer. For Correllon make int your secondary stat, grab a ranged weapon like a crossbow, and go to town. They have some good immediate powers like shocking feedback that are worth swapping out for if you go that route.</p><p></p><p>Avenger</p><p>Either Hero fo faith (short oath, new skill) or Disciple of Divine Wrath (long oath, no skill) works. Avengers have a few decent minor action and immediate action powers like fury's advance, peal of thunder, and vengeful parry. Dervish of dawn is a decent paragon path for radiant builds.</p><p></p><p>Assassin</p><p>This is mainly for Domination builds since assassins have good feat support for the fear keyword as mentioned in their entry above (nightmare killer, nightmare step, and nightmare master). Acolyte of the veil gives you shadowstep as an encounter power and stealth or acrobatics, practiced killer gives you a skill + extra damage with a 1-h weapon once an encounter, which is simpler than shadow initiate with shrouds, but less damage.</p><p></p><p>Battlemind</p><p>New skill and a 1 encounter one round mark. The real reason to take this is to followup with Psionic dabbler to grab an augmented at will like lightning rush or brutal barrage. One of the few con attack classes. Blackstone guardian is a good path.</p><p></p><p>Druid</p><p>Crazy good implement encounter power swaps like charm beast and thundercrash. The intro feats give you access to nature skill and staff with sentinel initiate and harbinger of nature's wrath both good choice.</p><p></p><p>Fighter</p><p>Not much for power swaps without bracers of mental might, but the intro feats wrathful warrior and battle awareness are both good. Followed up by the great feat dizzying mace for Oghma builds. Storm warpriests should possibly look at polearm momentum if they have a spear or polearm. Everyone can potentially use grit, slashing storm and wary fighter.</p><p></p><p>Invoker</p><p>Unless you go divine secret keeper you won't get a new skill, but that gives you ritual caster. Both it and acolyte of divine secrets give you staff proficiency and acolyte gives you an invoker at will as an encounter power for some close or ranged offense. They have many good control encounter powers to swap for. They also have some good feats like invokers blaze, invoker's blaze, invoker's aura, and invoker's implement expertise. Blightspeaker is a good path for death domain and this is that domains default mc choice.</p><p></p><p>Paladin</p><p>Walker of the dark path is probably your best multiclass choice if you have a decent charisma and it gives you a new skill. You mainly want this for feats like protectors commitment and virtuous recovery.</p><p></p><p>Shaman</p><p>The intro feat gives you a lot including some potential enabling if you go watcher and have an RBA in the party. and mending spirits the only way to pick up another encounter multiclass heal. Some power swaps like sly fox spirit boar's toss are good if you want some enabling. For Ogmha builds who don't want to go dizzying mace, this is one of the better ways to build an enabling cleric since with reserve manuever for something like deadly lure and a power swap for a shaman enabling power you can be handing out a lot of basic attacks for a cleric.</p><p></p><p>Warlock</p><p>Initiate of the faith gives you warlock implements and an attack keyed to con, probably dire radiance or hellish rebuke. You mainly want this for radiant and domination builds to get starfire womb, which gives you a save when you deal radiant or fear damage. It has some ok consitution keyed implement power swaps like killing flames.</p><p></p><p><strong>Other Power Swap Options</strong></p><p></p><p>Reserve manuever. You have to wait for paragon for this, but it lets you swap out for a cleric power after a rest. See my handbook for your best choices each level.</p><p></p><p>Themes:</p><p></p><p>Iron Wolf Warrior, Sohei, Wilder, and Firecrafter are your best options, probably in that order.</p><p></p><p><strong>Improving Your Basic Attacks</strong></p><p></p><p>A few warpriests get at wills they can use on a charge. Humans can take sonnlinor's hammer and half elves can take a power like overwhelming strike with power of skill or eldritch strike with constiution for a good slide power.</p><p></p><p>But since many warpriests want to be good at both OAs and charging and you might not play a human or half elf you need to impove your basic attack at some point. The one exception is a death domain build since they may only wield an implement, but even then some of these tricks may work for them. Off defender builds really want a good OA as do Domination builds. </p><p></p><p>Melee training is an easy option, but you will not do much with your attacks besides damage unless you put some feats into it. Heavy Blade Opportunity is doable with a race like elf or githzerai if you go 14 14 15 8 18 10 for your starting stats and just boost con and wis and is a better choice than melee training if you have a charge at will like with storm or domination.</p><p></p><p>Rapidstrike braces let you sub a single target at will (including an implement at will) for a melee basic attack 1/encounter, but that is a level 15 arm slot item, which means no iron armbands of power. There are a few items that do similar things, but as a daily power with a charge attack like boots of the mighty charge.</p><p></p><p>A few feats like swift spear and hammering iron will also improve your OA if you have room for them and those make melee training a more attractive option. Mark of sentinel is a decent dragonmark since it lets you shift with OAs, but most warpriests have better dragonmark options.</p></blockquote><p></p>
[QUOTE="Nibelung, post: 6709522, member: 74499"] [b]Originally posted by GelatinousOctahedron:[/b] [b]Multiclassing and Power Swaps[/b] You have good options for multiclassing depending on if you more want to off-defend, off striker, or off control. All of the following either have good encounter attack power swaps or good feat/paragon path support. Alas you can't hybrid warpriests like you can templars. Most warpriests have at least one bad to only decent encounter power where they can get a better option from cleric with reserve manuever or where they should use novice power. Here is MWAO's guide to poachable powers.(x) If you can get bracers of mental might (level 6 uncommon arm item) that adds in all the strength based classes as encounter power swap options. For instance warlord (hail of steel), fighter (come and get it), barbarian (curtain of steel), paladin (mark of terror), and warden (guardian's pounce) are all then potential options for powerswaps. Artificer Strictly for Corellon builds who go for a "coreswtich build" with Spell Commander or for high level Earth domain builds that go Arcane Armorer. For Correllon make int your secondary stat, grab a ranged weapon like a crossbow, and go to town. They have some good immediate powers like shocking feedback that are worth swapping out for if you go that route. Avenger Either Hero fo faith (short oath, new skill) or Disciple of Divine Wrath (long oath, no skill) works. Avengers have a few decent minor action and immediate action powers like fury's advance, peal of thunder, and vengeful parry. Dervish of dawn is a decent paragon path for radiant builds. Assassin This is mainly for Domination builds since assassins have good feat support for the fear keyword as mentioned in their entry above (nightmare killer, nightmare step, and nightmare master). Acolyte of the veil gives you shadowstep as an encounter power and stealth or acrobatics, practiced killer gives you a skill + extra damage with a 1-h weapon once an encounter, which is simpler than shadow initiate with shrouds, but less damage. Battlemind New skill and a 1 encounter one round mark. The real reason to take this is to followup with Psionic dabbler to grab an augmented at will like lightning rush or brutal barrage. One of the few con attack classes. Blackstone guardian is a good path. Druid Crazy good implement encounter power swaps like charm beast and thundercrash. The intro feats give you access to nature skill and staff with sentinel initiate and harbinger of nature's wrath both good choice. Fighter Not much for power swaps without bracers of mental might, but the intro feats wrathful warrior and battle awareness are both good. Followed up by the great feat dizzying mace for Oghma builds. Storm warpriests should possibly look at polearm momentum if they have a spear or polearm. Everyone can potentially use grit, slashing storm and wary fighter. Invoker Unless you go divine secret keeper you won't get a new skill, but that gives you ritual caster. Both it and acolyte of divine secrets give you staff proficiency and acolyte gives you an invoker at will as an encounter power for some close or ranged offense. They have many good control encounter powers to swap for. They also have some good feats like invokers blaze, invoker's blaze, invoker's aura, and invoker's implement expertise. Blightspeaker is a good path for death domain and this is that domains default mc choice. Paladin Walker of the dark path is probably your best multiclass choice if you have a decent charisma and it gives you a new skill. You mainly want this for feats like protectors commitment and virtuous recovery. Shaman The intro feat gives you a lot including some potential enabling if you go watcher and have an RBA in the party. and mending spirits the only way to pick up another encounter multiclass heal. Some power swaps like sly fox spirit boar's toss are good if you want some enabling. For Ogmha builds who don't want to go dizzying mace, this is one of the better ways to build an enabling cleric since with reserve manuever for something like deadly lure and a power swap for a shaman enabling power you can be handing out a lot of basic attacks for a cleric. Warlock Initiate of the faith gives you warlock implements and an attack keyed to con, probably dire radiance or hellish rebuke. You mainly want this for radiant and domination builds to get starfire womb, which gives you a save when you deal radiant or fear damage. It has some ok consitution keyed implement power swaps like killing flames. [b]Other Power Swap Options[/b] Reserve manuever. You have to wait for paragon for this, but it lets you swap out for a cleric power after a rest. See my handbook for your best choices each level. Themes: Iron Wolf Warrior, Sohei, Wilder, and Firecrafter are your best options, probably in that order. [b]Improving Your Basic Attacks[/b] A few warpriests get at wills they can use on a charge. Humans can take sonnlinor's hammer and half elves can take a power like overwhelming strike with power of skill or eldritch strike with constiution for a good slide power. But since many warpriests want to be good at both OAs and charging and you might not play a human or half elf you need to impove your basic attack at some point. The one exception is a death domain build since they may only wield an implement, but even then some of these tricks may work for them. Off defender builds really want a good OA as do Domination builds. Melee training is an easy option, but you will not do much with your attacks besides damage unless you put some feats into it. Heavy Blade Opportunity is doable with a race like elf or githzerai if you go 14 14 15 8 18 10 for your starting stats and just boost con and wis and is a better choice than melee training if you have a charge at will like with storm or domination. Rapidstrike braces let you sub a single target at will (including an implement at will) for a melee basic attack 1/encounter, but that is a level 15 arm slot item, which means no iron armbands of power. There are a few items that do similar things, but as a daily power with a charge attack like boots of the mighty charge. A few feats like swift spear and hammering iron will also improve your OA if you have room for them and those make melee training a more attractive option. Mark of sentinel is a decent dragonmark since it lets you shift with OAs, but most warpriests have better dragonmark options. [/QUOTE]
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Master of My Domain: A Miniguide to Warpriests (by GelatinousOctahedron)
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