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Master of My Domain: A Miniguide to Warpriests (by GelatinousOctahedron)
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<blockquote data-quote="Nibelung" data-source="post: 6709523" data-attributes="member: 74499"><p><strong>Originally posted by GelatinousOctahedron:</strong></p><p></p><p><span style="font-size: 12px"><strong>Feats</strong></span></p><p><span style="font-size: 12px"><strong></strong></span></p><p><span style="font-size: 12px"><strong></strong></span></p><p></p><p>A general good plan is to boost your healing word through feats. Shielding word, gambler's word, last legion officer, and supreme healer are all good choices since you have a really good healing word already.</p><p></p><p>You should also take a multiclass feat along with the basics like an expertise and improved defenses feat. There is a good dragonmark feat for almost every domain and build. At some point you will want to take an initiative boosting feat.</p><p></p><p><span style="font-size: 12px"><strong>Heoric</strong></span></p><p><span style="font-size: 12px"><strong></strong></span></p><p><span style="font-size: 12px"><strong></strong></span></p><p></p><p><strong>heroic</strong></p><p>[sblock]</p><p>General Recommendations</p><p></p><p><span style="color: #00ccff"><strong>Weapon proficiency: </strong></span>Tripple headed flail is often your best choice if you don't get a racial or background martial weapon, but it varies a little by domain. Its ok to stick with a mace, but I would generally want to boost your hit and damage some. Death domain can avoid this feat if they want as well. Singing stick can work if you want mace enchantment and +3 proficiency. See domain entry for details.</p><p></p><p><strong>Healer's implement</strong> A decent boost to your heals.</p><p></p><p><strong><span style="color: #00ccff">Devout Protector Expertise</span> </strong> Gives a nice shield bonus to all your allies. Works with holy symbols and your weapon attacks and gives a shield bonus to allies while you use a shield.</p><p></p><p><span style="color: #0000ff"><strong>Holy Symbol Expertise</strong></span> is good for death domain, unless they go with a staff from druid or invoker and then they should consider staff expertise</p><p></p><p><span style="color: #0000ff"><strong>Bludgeon Expetrise</strong></span> is good for earth and stone since they both can get at will pushing. </p><p></p><p><span style="color: #0000ff"><strong>Verstaile Expertise</strong></span> There are a few weapliment options that technically require this, but ask your DM. Something like Devout protector expertise may not work with Symbol of the Sonnlinor by a very strict RAW for instance.</p><p></p><p><span style="color: #00ccff"><strong>improved Defenses </strong></span>You need this eventually unless you take all the similar feats like superior will.</p><p></p><p><strong><span style="color: #00ccff">Superior Will</span></strong></p><p><strong></strong>A nice extra save at the beginning of your turn for stunned/dazed. You will want it eventually, but can put it off until paragon.</p><p></p><p><span style="color: #0000ff"><strong>Novice Power</strong></span> Many warpriests will want to swap out an encounter attack power with another class.</p><p></p><p><strong>Channel Divinity </strong>Varies by domain how useful these are. Can be up to <span style="color: #00ccff"><strong>skyblue</strong></span>.</p><p></p><p><span style="color: #0000ff"><strong>Last Legion Officer</strong></span></p><p><span style="color: #0000ff"></span>An untyped bonus to ac and reflex or a free shift when you let an ally spend a surge.</p><p></p><p><span style="color: #0000ff"><strong>Resilient Focus</strong></span></p><p><span style="color: #0000ff"></span>(HOFL) If you can fit it in its a +2 feat bonus to saves. This outdates a lot of other feats.</p><p></p><p><span style="color: #0000ff"><strong>Shielding Word</strong></span></p><p><span style="color: #0000ff"></span>An untyped bonus to targets defense when you use healing word.<span style="color: #0000ff"></span></p><p><span style="color: #0000ff"></span></p><p><span style="color: #0000ff"><strong>Battlewise</strong></span> This is the best way to boost your initiative unless you can get a similar feat like wary fighter.</p><p></p><p><span style="color: #0000ff"><strong>Melee Training</strong></span> You shouldn't take this right away, but if you have a DM who likes to provoke OAs this is good. It also helps a few builds to charge when dazed or similar. Death domain probably doesn't want it. Storm and Domination might want to find some other way to improve OAs like HBO. See section on basic attacks in earlier post.</p><p></p><p><span style="color: #0000ff"><strong>Scale Proficiency</strong></span> If you can manage the strength it will boost your ac and lower your skill penalty and with scale spec in paragon will up your speed too. </p><p></p><p><strong>Plate Proficiency</strong>: Torm warpriests should consider this. I like scale specialization better if you have the stats for it.</p><p></p><p><strong>Weapon Focus:</strong> not high on your list of priorities, but for someone like a storm, domniation, or selune domain build its not a bad choice, especially if you pick up minor action/immediate action attacks.</p><p></p><p>DragonMarks</p><p><span style="color: #0000ff"><strong>Mark of Healing</strong></span>: A few builds like Torm, Sun, and Selune can all have enough save granting to not need it. Death and Domination domains probably get the most out of it and don't have another one they are interested in. Corellon, Oghma, Earth, and Storm might want to consider it too but like other ones as well. Torm & Selune might like it in heroic or if they don't go devout warpiest.</p><p></p><p><strong>Mark of Passage</strong>: Only <span style="color: #00ccff"><strong>Correllon</strong></span> should even consider this unless you get shifting/teleporting from somewhere else.</p><p></p><p><span style="color: #0000ff"><strong>Mark of Storm</strong></span>: <span style="color: #0000ff"><strong>Oghma and Storm</strong></span> domain can get use out of this.</p><p></p><p><span style="color: #0000ff"><strong>Mark of Warding</strong></span>: If you get a mark somehow or if you are doing <span style="color: #0000ff"><strong>Earth or Torm</strong></span> domains this is good.</p><p></p><p>[/sblock]</p><p></p><p><span style="font-size: 12px"><strong>Paragon</strong></span></p><p></p><p><strong>paragon</strong></p><p>[sblock]</p><p>General Recommendations</p><p></p><p><span style="color: #00ccff"><strong>Gambler's Word </strong></span>Your healing word is really important and this will give you some extra uses of it. Unforgetable cudgel and other ways to boost crit chances help here too.</p><p></p><p><span style="color: #0000ff"><strong>Chain Specialization </strong></span>If you don't have the strength for scale proficiency, but do have a good dex like an elf or longtooth shifter, then this is a good feat.</p><p></p><p><span style="color: #0000ff"><strong>Scale Specialization</strong></span> If you have the stats its fairly good and improves your speed.</p><p></p><p><span style="color: #0000ff"><strong>Solid Sound</strong></span> For Storm warpriests or if you get another constant source of thunder attacks a nice boost to NADs.</p><p></p><p><span style="color: #0000ff"><strong>Uncanny Dodge </strong></span>Except for death domain warpriests with holy symbol expertise, this will be fairly useful since you will be in melee a lot.</p><p></p><p><span style="color: #0000ff"><strong>Armored by Faith</strong></span> This varies a little by build, but is decent temp hitpoint generation if you use channel divinity a lot.</p><p></p><p><span style="color: #00ccff"><strong>Reserve Manuever</strong></span> Every warpriests should really consider this and for a few like Death and Correllon it is a must have, if for nothing other than to switch out for valorous charge at 27 if you are not a Torm warpriest. All warpriests should at least consider switching out one encounter power for another better cleric power unless you used Novice Power already, but Torm can get away without using it more than others.</p><p></p><p>[/sblock]</p><p></p><p><span style="font-size: 12px"><strong></strong></span></p><p><span style="font-size: 12px"><strong>Epic</strong></span></p><p><span style="font-size: 12px"><strong></strong></span></p><p><span style="font-size: 12px"><strong></strong></span></p><p></p><p><strong>epic</strong></p><p>[sblock]</p><p>General Recommendations:</p><p></p><p><span style="color: #00ccff"><strong>Divine Mastery </strong></span>Recharge an encounter power whenever you use an action point.</p><p></p><p><span style="color: #0000ff"><strong>Glorious Channeler</strong></span> This depends on what channel divinity powers you have taken.</p><p></p><p><span style="color: #00ccff"><strong>Supreme Healing</strong></span> You should have a very effective healing word at this point. This doubles how good it is.</p><p></p><p><span style="color: #0000ff"><strong>Epic Reflexes</strong></span> Your reflexes will be far behing your will and fort without this feat.</p><p></p><p><strong>Shared healing</strong> If you have comrades succor you won't need this as much, but its not bad for spreading out healing surges.</p><p></p><p><strong>Superior Initiative</strong> If you have room for it, it will help some.</p><p></p><p><strong>Blind Fight</strong> A fairly useful feat that you should qualify for.</p><p>[/sblock]</p><p></p><p>Racial Feats</p><p>(I am only included races mentioned in the race section)</p><p></p><p><strong>racial</strong></p><p>[sblock]</p><p></p><p>Feats are heroic unless noted.</p><p></p><p>Deva </p><p></p><p><span style="color: #00ccff"><strong>Radiant Recovery </strong></span>This feat is a big reason to play a deva. Near constant temp hit point generating for Sun or Selune.</p><p></p><p><span style="color: #00ccff"><strong>Battle Intuition </strong></span>Better than battlewise</p><p></p><p>Dwarf</p><p></p><p><strong><span style="color: #00ccff">Dwarvev Weapon Training</span></strong></p><p><strong></strong>Unless you need a mace or spear or something for a specific build goal this is an efficient feat and the damage boost applies to weapliment attacks as well.</p><p></p><p><span style="color: #0000ff"><strong>Dwarf Battle Priest </strong></span>A few domains won't get much use out of it, but its a lot of temporary hitpoints for you.<span style="color: #0000ff"></span></p><p><span style="color: #0000ff"></span></p><p><span style="color: #0000ff"><strong>Dodge Giants </strong></span>By paragon you will be facing a lot of large enemies and this is a nice boost.<span style="color: #0000ff"></span></p><p><span style="color: #0000ff"></span></p><p><span style="color: #0000ff">Dwarven Durablity </span>(Paragon) You have a lot of surges, but this makes them work better and gives you some more. Its hard to not take if you do long work days.</p><p></p><p>Dragonborn</p><p></p><p><span style="color: #00ccff"><strong>Breath of Life </strong></span>Makes your breath party friendly and grants temp hitpoints.<span style="color: #00ccff"></span></p><p><span style="color: #00ccff"><strong></strong></span></p><p><span style="color: #00ccff"><strong></strong></span><strong><strong><span style="color: #0000ff">Radiant Breath </span></strong></strong>Radiant breath is nice.</p><p></p><p>Elf<span style="color: #0000ff"></span></p><p><span style="color: #0000ff"></span><strong><strong><span style="color: #0000ff"></span></strong></strong></p><p><strong><strong><span style="color: #0000ff"><strong>Blessing of Corellon </strong></span></strong></strong>Some extra no action healing</p><p><strong><strong><span style="color: #0000ff"><strong></strong></span></strong></strong></p><p><strong><strong><span style="color: #0000ff"><strong></strong></span></strong></strong>Githzerai</p><p></p><p></p><p><span style="color: #00ccff"><strong>Gitzerai Blade Master</strong></span> Bastard Swords and extra feat damage, including to weapliment attacks.</p><p><span style="color: #0000ff"><strong></strong></span></p><p><span style="color: #0000ff"><strong>Miryath's First Strike</strong></span> Do a lot of extra psychic damage with your first attack. If you are already doing psychic damage this is a good add on.</p><p></p><p>Goliath</p><p></p><p><strong><span style="color: #0000ff">Markings of the Victor</span></strong> Roll twice for first attack</p><p></p><p>Genasi</p><p></p><p><span style="color: #00ccff"><strong>Extra Manifestation </strong></span>I am not going to go into a lot detail about all the racial feat options they get, but this is a good one.<span style="color: #00ccff"></span></p><p><span style="color: #00ccff"></span></p><p>Halfling<span style="color: #0000ff"></span></p><p><span style="color: #0000ff"></span></p><p><span style="color: #0000ff"><strong>Lost in the Crowd </strong></span>You probably won't get many of the good halfling feats templars might go after, but this will be a fairly consistent boost.</p><p><strong><span style="color: #0000ff"></span></strong></p><p><strong><span style="color: #0000ff"></span></strong>Half Elf</p><p></p><p><strong>Adept Dilletente </strong>Depends on what power you pick. Something like thunderwave or magic weapon can become really useful with this.</p><p></p><p><span style="color: #00ccff">Versatile Master </span>(Paragon) Turns that encounter power you pick into an will. For some builds this is very good. <span style="color: #0000ff"></span></p><p><span style="color: #0000ff"></span></p><p>Half Orc</p><p></p><p><strong><span style="color: #0000ff">Thirst for Battle</span></strong>+3 to init and another healing surge.</p><p></p><p>Hobgoblin</p><p></p><p><span style="color: #00ccff"><strong>Hobgoblin Weapon Training</strong></span> You probably want a tripple headed flail, but it works for spiked chain, greatspear, and gouge too.</p><p></p><p>Kobold</p><p></p><p><span style="color: #0000ff"><strong>Dragon's Indominability</strong></span> (DHS) This plus superior will means you won't need to worry much about dazed or stunned.</p><p></p><p>Human</p><p></p><p><span style="color: #0000ff"><strong>Action Surge </strong></span>I like this since you probably did not pick heroric effort<strong>.<span style="color: #0000ff"></span></strong></p><p><strong><span style="color: #0000ff"></span></strong></p><p><strong><span style="color: #0000ff"></span></strong>Shadar Kai</p><p><span style="color: #00ccff">Ghostly Rejuvenation</span> (paragon) This feat is one of the main reasons to go shadar kai. Insubstanitla is a nice boost for allies with healing word and similar powers</p><p></p><p>Shifter</p><p><span style="color: #0000ff">Beasthide Shifting</span> (paragon) Resist 2 while shifting.</p><p></p><p>Tiefling<span style="color: #0000ff"></span></p><p><span style="color: #0000ff"><strong></strong></span></p><p><span style="color: #0000ff"><strong><strong>Hellfire blood</strong></strong></span><span style="color: #0000ff"></span></p><p><span style="color: #0000ff"></span>For Domination builds</p><p></p><p>Warforged</p><p></p><p><strong><span style="color: #0000ff">Warforged Tactics</span></strong> A fairly consistent +1 to hit.</p><p></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Nibelung, post: 6709523, member: 74499"] [b]Originally posted by GelatinousOctahedron:[/b] [Size=3][b]Feats [/b][/size] A general good plan is to boost your healing word through feats. Shielding word, gambler's word, last legion officer, and supreme healer are all good choices since you have a really good healing word already. You should also take a multiclass feat along with the basics like an expertise and improved defenses feat. There is a good dragonmark feat for almost every domain and build. At some point you will want to take an initiative boosting feat. [Size=3][b]Heoric [/b][/size] [b]heroic[/b] [sblock] General Recommendations [COLOR=#00ccff][b]Weapon proficiency: [/b][/COLOR]Tripple headed flail is often your best choice if you don't get a racial or background martial weapon, but it varies a little by domain. Its ok to stick with a mace, but I would generally want to boost your hit and damage some. Death domain can avoid this feat if they want as well. Singing stick can work if you want mace enchantment and +3 proficiency. See domain entry for details. [b]Healer's implement[/b] A decent boost to your heals. [b][COLOR=#00ccff]Devout Protector Expertise[/COLOR] [/b] Gives a nice shield bonus to all your allies. Works with holy symbols and your weapon attacks and gives a shield bonus to allies while you use a shield. [COLOR=#0000ff][b]Holy Symbol Expertise[/b][/COLOR] is good for death domain, unless they go with a staff from druid or invoker and then they should consider staff expertise [COLOR=#0000ff][b]Bludgeon Expetrise[/b][/COLOR] is good for earth and stone since they both can get at will pushing. [COLOR=#0000ff][b]Verstaile Expertise[/b][/COLOR] There are a few weapliment options that technically require this, but ask your DM. Something like Devout protector expertise may not work with Symbol of the Sonnlinor by a very strict RAW for instance. [COLOR=#00ccff][b]improved Defenses [/b][/COLOR]You need this eventually unless you take all the similar feats like superior will. [b][COLOR=#00ccff]Superior Will[/COLOR] [/b]A nice extra save at the beginning of your turn for stunned/dazed. You will want it eventually, but can put it off until paragon. [COLOR=#0000ff][b]Novice Power[/b][/COLOR] Many warpriests will want to swap out an encounter attack power with another class. [b]Channel Divinity [/b]Varies by domain how useful these are. Can be up to [COLOR=#00ccff][b]skyblue[/b][/COLOR]. [COLOR=#0000ff][b]Last Legion Officer[/b] [/COLOR]An untyped bonus to ac and reflex or a free shift when you let an ally spend a surge. [COLOR=#0000ff][b]Resilient Focus[/b] [/COLOR](HOFL) If you can fit it in its a +2 feat bonus to saves. This outdates a lot of other feats. [COLOR=#0000ff][b]Shielding Word[/b] [/COLOR]An untyped bonus to targets defense when you use healing word.[COLOR=#0000ff] [/COLOR] [COLOR=#0000ff][b]Battlewise[/b][/COLOR] This is the best way to boost your initiative unless you can get a similar feat like wary fighter. [COLOR=#0000ff][b]Melee Training[/b][/COLOR] You shouldn't take this right away, but if you have a DM who likes to provoke OAs this is good. It also helps a few builds to charge when dazed or similar. Death domain probably doesn't want it. Storm and Domination might want to find some other way to improve OAs like HBO. See section on basic attacks in earlier post. [COLOR=#0000ff][b]Scale Proficiency[/b][/COLOR] If you can manage the strength it will boost your ac and lower your skill penalty and with scale spec in paragon will up your speed too. [b]Plate Proficiency[/b]: Torm warpriests should consider this. I like scale specialization better if you have the stats for it. [b]Weapon Focus:[/b] not high on your list of priorities, but for someone like a storm, domniation, or selune domain build its not a bad choice, especially if you pick up minor action/immediate action attacks. DragonMarks [COLOR=#0000ff][b]Mark of Healing[/b][/COLOR]: A few builds like Torm, Sun, and Selune can all have enough save granting to not need it. Death and Domination domains probably get the most out of it and don't have another one they are interested in. Corellon, Oghma, Earth, and Storm might want to consider it too but like other ones as well. Torm & Selune might like it in heroic or if they don't go devout warpiest. [b]Mark of Passage[/b]: Only [COLOR=#00ccff][b]Correllon[/b][/COLOR] should even consider this unless you get shifting/teleporting from somewhere else. [COLOR=#0000ff][b]Mark of Storm[/b][/COLOR]: [COLOR=#0000ff][b]Oghma and Storm[/b][/COLOR] domain can get use out of this. [COLOR=#0000ff][b]Mark of Warding[/b][/COLOR]: If you get a mark somehow or if you are doing [COLOR=#0000ff][b]Earth or Torm[/b][/COLOR] domains this is good. [/sblock] [Size=3][b]Paragon[/b][/size] [b]paragon[/b] [sblock] General Recommendations [COLOR=#00ccff][b]Gambler's Word [/b][/COLOR]Your healing word is really important and this will give you some extra uses of it. Unforgetable cudgel and other ways to boost crit chances help here too. [COLOR=#0000ff][b]Chain Specialization [/b][/COLOR]If you don't have the strength for scale proficiency, but do have a good dex like an elf or longtooth shifter, then this is a good feat. [COLOR=#0000ff][b]Scale Specialization[/b][/COLOR] If you have the stats its fairly good and improves your speed. [COLOR=#0000ff][b]Solid Sound[/b][/COLOR] For Storm warpriests or if you get another constant source of thunder attacks a nice boost to NADs. [COLOR=#0000ff][b]Uncanny Dodge [/b][/COLOR]Except for death domain warpriests with holy symbol expertise, this will be fairly useful since you will be in melee a lot. [COLOR=#0000ff][b]Armored by Faith[/b][/COLOR] This varies a little by build, but is decent temp hitpoint generation if you use channel divinity a lot. [COLOR=#00ccff][b]Reserve Manuever[/b][/COLOR] Every warpriests should really consider this and for a few like Death and Correllon it is a must have, if for nothing other than to switch out for valorous charge at 27 if you are not a Torm warpriest. All warpriests should at least consider switching out one encounter power for another better cleric power unless you used Novice Power already, but Torm can get away without using it more than others. [/sblock] [Size=3][b] Epic [/b][/size] [b]epic[/b] [sblock] General Recommendations: [COLOR=#00ccff][b]Divine Mastery [/b][/COLOR]Recharge an encounter power whenever you use an action point. [COLOR=#0000ff][b]Glorious Channeler[/b][/COLOR] This depends on what channel divinity powers you have taken. [COLOR=#00ccff][b]Supreme Healing[/b][/COLOR] You should have a very effective healing word at this point. This doubles how good it is. [COLOR=#0000ff][b]Epic Reflexes[/b][/COLOR] Your reflexes will be far behing your will and fort without this feat. [b]Shared healing[/b] If you have comrades succor you won't need this as much, but its not bad for spreading out healing surges. [b]Superior Initiative[/b] If you have room for it, it will help some. [b]Blind Fight[/b] A fairly useful feat that you should qualify for. [/sblock] Racial Feats (I am only included races mentioned in the race section) [b]racial[/b] [sblock] Feats are heroic unless noted. Deva [COLOR=#00ccff][b]Radiant Recovery [/b][/COLOR]This feat is a big reason to play a deva. Near constant temp hit point generating for Sun or Selune. [COLOR=#00ccff][b]Battle Intuition [/b][/COLOR]Better than battlewise Dwarf [b][COLOR=#00ccff]Dwarvev Weapon Training[/COLOR] [/b]Unless you need a mace or spear or something for a specific build goal this is an efficient feat and the damage boost applies to weapliment attacks as well. [COLOR=#0000ff][b]Dwarf Battle Priest [/b][/COLOR]A few domains won't get much use out of it, but its a lot of temporary hitpoints for you.[COLOR=#0000ff] [/COLOR] [COLOR=#0000ff][b]Dodge Giants [/b][/COLOR]By paragon you will be facing a lot of large enemies and this is a nice boost.[COLOR=#0000ff] [/COLOR] [COLOR=#0000ff]Dwarven Durablity [/COLOR](Paragon) You have a lot of surges, but this makes them work better and gives you some more. Its hard to not take if you do long work days. Dragonborn [COLOR=#00ccff][b]Breath of Life [/b][/COLOR]Makes your breath party friendly and grants temp hitpoints.[COLOR=#00ccff] [b] [b][/b][/b][/COLOR][b][b][COLOR=#0000ff]Radiant Breath [/COLOR][COLOR=#00ccff][/COLOR][/b][COLOR=#00ccff][/color][/b][COLOR=#00ccff][/COLOR]Radiant breath is nice. Elf[COLOR=#0000ff] [/COLOR][COLOR=#00ccff][b][b][/b][/b][/COLOR][b][b][COLOR=#0000ff] [b]Blessing of Corellon [/b][/COLOR][/b][/b]Some extra no action healing [b][b][COLOR=#0000ff][b] [/b][/COLOR][/b][/b]Githzerai [COLOR=#00ccff][b]Gitzerai Blade Master[/b][/COLOR] Bastard Swords and extra feat damage, including to weapliment attacks. [COLOR=#0000ff][b] Miryath's First Strike[/b][/COLOR] Do a lot of extra psychic damage with your first attack. If you are already doing psychic damage this is a good add on. Goliath [b][COLOR=#0000ff]Markings of the Victor[/COLOR][/b] Roll twice for first attack Genasi [COLOR=#00ccff][b]Extra Manifestation [/b][/COLOR]I am not going to go into a lot detail about all the racial feat options they get, but this is a good one.[COLOR=#00ccff] [/COLOR] Halfling[COLOR=#0000ff] [b]Lost in the Crowd [/b][/COLOR][b][COLOR=#00ccff][/COLOR][/b][COLOR=#00ccff][/COLOR]You probably won't get many of the good halfling feats templars might go after, but this will be a fairly consistent boost. [COLOR=#00ccff][b][/b][/COLOR][b][COLOR=#0000ff] [/COLOR][COLOR=#00ccff][/COLOR][/b][COLOR=#00ccff][/COLOR]Half Elf [b]Adept Dilletente [/b]Depends on what power you pick. Something like thunderwave or magic weapon can become really useful with this. [COLOR=#00ccff]Versatile Master [/COLOR](Paragon) Turns that encounter power you pick into an will. For some builds this is very good. [COLOR=#0000ff] [/COLOR] Half Orc [b][COLOR=#0000ff]Thirst for Battle[/COLOR][/b]+3 to init and another healing surge. Hobgoblin [COLOR=#00ccff][b]Hobgoblin Weapon Training[/b][/COLOR] You probably want a tripple headed flail, but it works for spiked chain, greatspear, and gouge too. Kobold [COLOR=#0000ff][b]Dragon's Indominability[/b][/COLOR] (DHS) This plus superior will means you won't need to worry much about dazed or stunned. Human [COLOR=#0000ff][b]Action Surge [/b][/COLOR]I like this since you probably did not pick heroric effort[COLOR=#0000ff][b][/b][/COLOR][b].[COLOR=#0000ff] [/COLOR][/b][COLOR=#0000ff][/COLOR]Shadar Kai [COLOR=#00ccff]Ghostly Rejuvenation[/COLOR] (paragon) This feat is one of the main reasons to go shadar kai. Insubstanitla is a nice boost for allies with healing word and similar powers Shifter [COLOR=#0000ff]Beasthide Shifting[/COLOR] (paragon) Resist 2 while shifting. Tiefling[COLOR=#0000ff] [b] [b]Hellfire blood[/b][/b][/COLOR][b][b][COLOR=#00ccff][/COLOR][/b][COLOR=#00ccff][/color][/b][COLOR=#00ccff][/COLOR][COLOR=#0000ff] [/COLOR]For Domination builds Warforged [b][COLOR=#0000ff]Warforged Tactics[/COLOR][/b] A fairly consistent +1 to hit. [/sblock] [/QUOTE]
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Master of My Domain: A Miniguide to Warpriests (by GelatinousOctahedron)
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