Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Master of My Domain: A Miniguide to Warpriests (by GelatinousOctahedron)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nibelung" data-source="post: 6709527" data-attributes="member: 74499"><p><strong>Originally posted by GelatinousOctahedron:</strong></p><p></p><p>Paragon Paths</p><p></p><p><strong>Devout Warpriest</strong></p><p> </p><p>Warpriests alone can get Devout Warpriest for their paragon path. These are pretty good for the most part and mix with your other abilities, with a boost to one of your at wills at 11 with transcendent blessing and a boost to healing word at 16. You also get divine resurgence at level 11 instead of getting a new encounter power. It recharges your and an ally's second winds and recharges one of your domain encounter attack powers of level 20 or lower. So if you are doing power swaps with this path you will want to keep at least one domain power of level 17 or lower, which shouldn't be hard to do. For Oghma warpriests it is almost mandatory that you take this path.</p><p></p><p><strong>Correlon: </strong>I don't like the action point feature since it only helps if you spend it on a move action and you are already very mobile. The powers are ok. The level 16 feature of your healing word making the target invisible makes up for most of that, but that is only thing I really like abou it. I would normally go for radiant exploit path like radiant servant or morninglord.</p><p></p><p><span style="color: #00ccff"><strong>Death: </strong></span>Most of it is based around autodamaging enemies, even the encounter utility. The healing word feature boosts the damage a specific enemy takes that round.</p><p></p><p><span style="color: #00ccff"><strong>Domination</strong></span>: A good ally movement action point feature and fell strike get even better by punishing enemies for ending their turn next to you with psychic damage keyed to Con mod. The healing word feature is relatively weak compared to other domains, but making an enemy grant CA is ok. A good daily utilty with more enemy proning and a daily power that lets you and nearby allies make minor action basic attacks and you get a short boost to your attacks too.</p><p></p><p><strong><span style="color: #00ccff">Earth</span>:</strong> Your healing word grants damage resistance keyed to con mod to everyone besides the target. Action points prone an enemy. You can make a wall of earth and your daily can potentially petrified (save ends). Hardly any PC powers petrify so this is pretty unique.</p><p></p><p><span style="color: #ffcc00"><strong>Oghma</strong></span>: The main reason to go Oghma is to get access to this path. The level 16 feature lets your healing word grant MBAs. With gamblers word and supreme healer thats 8 free action MBAs an encounter in epic. Everything else is solid about the path: action point gives your party a good shift, singing strike immobilizes, the utility power lets your party reroll initiative and perception/insight checks, and the daily power is a solid close burst dazing attack.</p><p> </p><p> </p><p><span style="color: #00ccff"><strong>Selune: </strong></span>Good sticky action point feature that will tie down enemies next to you. Brand of the moon grants saves to you or ally. And a good level 20 blinding autodamage power. The only drawback is that it was a very situational healing word boost that you will rarely get anything out of.</p><p></p><p><strong><span style="color: #00ccff">Storm</span></strong>: Action point feature dazes, healing word slides, your utlity slides, and your daily lets you auto damage adjacent enemies.</p><p> </p><p> </p><p><strong>Sun:</strong> You action points give your party surge free healing, you can make a wall that heals allies and hinders enemy movement, healing word also grants temp hitpoints, and your daily blinds (save ends) in a close burst. Not bad, but a bit repetitive with what you already do and you will be giving you allies a lot of temp hitpoints already. I would go for radiant servant, morninglord, or tactical warpriest over this almost all the time.</p><p></p><p><span style="color: #0000ff"><strong>Torm: </strong></span>Healing word feature is excellent, especially if you can't get mark of healing. The other parts of the path are ok, with a very situationally useful action point feature for concealed enemies. The level 20 daily is a solid power that lets you teleport and MBA as an interrupt all encounter long. If you can't get mark of healing this is a good option, but if you can I would probably look at another path. I like tactical warpriest more for Torm.</p><p> </p><p> </p><p><strong>Other Cleric Paths<span style="color: #00ccff"></span></strong></p><p><strong><span style="color: #00ccff"></span></strong></p><p><strong><span style="color: #00ccff">Paragon of Victory </span></strong>Good action economy path with lots of options. The level 11 feaure is good, but requires you drop a non minion enemy. The action point feature is a save or bonus to damage rolls. The encounter power is minor action use a cleric at will power. The daily utiltiy is a solid area heal/buff. The daily power is a 3 person at will attack enable for a minor action. You need a decent MBA for the level 16 feature</p><p> </p><p> </p><p><span style="color: #00ccff">(Tactical) Warpriest</span> Best path for most melee clerics who want to off defend. All the features of this class are good: rerolls, ac boost, good action point feature, good leadery powers, an at will mark with good punishment, and an excellent utility power.</p><p> </p><p> </p><p><span style="color: #0000ff">Angelic Avenger</span> Gives you proficiency with a heavy blade of your choice with good radiant tricks. Decent choice for sun or corellon domain builds.</p><p></p><p><span style="color: #0000ff">Astral Savant </span>Focuses on radiant and cold damage. The level 16 power lets you reuse a CD power any time someone in your party gets hit with a crit, which should happen most long encounters. </p><p> </p><p> </p><p><span style="color: #0000ff">Miracle Worker</span> Probably the best choice if you want to focus on healing. Ups your healing word to d8s and its action point feature is good if you have standard action healing attack powers. It has a good immediate attack power with an easy trigger and a daily that can be very effective.</p><p></p><p><span style="color: #33cccc">Radiant Servant</span> For sun domain or if you have other radiant damage sources.<span style="color: #00ccff"><strong> </strong></span></p><p>You crit on a 19-20 with cleric radiant powers. The action point feature and encounter power got toned down significantly in the templar update, but this is still a good path for non-hybrids. The utiltiy power eats up standard actions, but is fairly powerful.</p><p> </p><p> </p><p><span style="color: #33cccc">Zealous Demagogue</span> Good bonuses for allies and a good potentially rechargable encounter <strong><span style="color: #0000ff">charge</span></strong></p><p><span style="color: #0000ff"><strong>enabling</strong></span> power, but you need at least one charger in the party to make it worth while. One of the best enabling options for clerics and the path has great fluff too. You might want a bloodfury weapon starting at 16. </p><p></p><p><span style="color: #33cccc"><strong>Luck Biringer of Tymora</strong></span> It gives you a heavy blade proficiency that you can use as a weapliment for free. The powers are wisdom implement powers and for some reason it gives you an excellent area burst encounter vulnerability power (save ends) at level 20.</p><p></p><p>Other Non Cleric</p><p></p><p><span style="color: #33cccc"><strong>Morninglord</strong></span> Must worship Amaunator. Lots of radiant vulernability and high crit. High charisma helps. Generally considered the best path for lazer clerics and radiant mafia builds.</p><p></p><p><span style="color: #0000ff"><strong>Blackstone Guardian</strong></span></p><p><span style="color: #0000ff"></span>(Battlemind) The action point feature is very good, but the real benefit is the powers, which include an encounter petrify EONT. Unfortunately you won't get anything out of the level 11 feature and won't get much out of the level 16 feature. A good choice if going off defender.</p><p></p><p><span style="color: #0000ff">Blightspeaker </span>(Invoker) Get free hp (keys off your wisdom) when you score a crit, your enemies are vulnerable to your attacks when you spend an action point, and they take damage when they save against your powers. The only thing holding back a better rating is that the powers are not that great. I like it for death domain.</p><p></p><p><span style="color: #33cccc">Adroit Explorer</span> (Human) This is a decent paragon path for any character. More action points and you get an encounter power recharge, though devout warpriest also does this. I would look into this for corellon and sun domain mainly and Torm if you have mark of healing.</p><p></p><p><span style="color: #33cccc">Lightwalker</span> (Kalashtar and worship Path of Light) the utility power is good. Other effects are good as well with resistances, surge free healing, and radiant powers.</p><p></p><p><span style="color: #0000ff"><strong>Hammer of Judgment</strong></span> (Avenger) Storm Warpriests who start with at least a 12 int can get some good push effects going. At level 16 you can be pushing 6+ at will.</p><p></p><p><span style="color: #33cccc"><strong>Lyrandar Wind Rider</strong></span> (mark of storm) Storm Warpriests get a +1 boost to attack and a con mod boost to damage with lightning and thunder powers. The rest of the path is fine too.</p><p></p><p><strong>Epic Destinies</strong></p><p></p><p>You probably want one that boosts your wisdom or at least your con. If not it needs to someone else special like a permanent bonus to flight or big boost to your attack or defenses. I am not going to pick through all of them, but here are some of the more common ones I think people should look at.</p><p></p><p><span style="color: #00ccff"><strong>Destined Scion </strong></span>Boring, but has good bonuses to hit, stats, and saves.</p><p></p><p><strong><span style="color: #0000ff">Demigod/Chosen</span> </strong> Similar to destined scion</p><p></p><p><span style="color: #0000ff"><strong>Exalted Angel</strong></span> Some good resistances and at will flight.</p><p></p><p><span style="color: #0000ff"><strong>Saint</strong></span> Get some good defensive boosts and immune to domination. Torm is already sort of immune so not for them.</p><p></p><p><span style="color: #0000ff"><strong>Eternal Seeker</strong></span></p><p><span style="color: #0000ff"></span>I have never been a big fan of this destiny, but it works well for warpriests since they can power swap out without spending feats.</p><p></p><p><strong>Revered One</strong> This is mainly worth it since you can get a bunch more uses of channel divinity. </p><p></p><p><strong>Sublime Flame</strong> (Silver Flame) Your radiant/fire attacks are more effective and you get an extra daily power usage.</p><p></p><p><span style="color: #0000ff"><strong>Avatar of Death</strong></span></p><p><span style="color: #0000ff"></span>A decent choice for death domain, with your powers ignoring necrotic resistance and a boost to wis/int. The level 30 feature is thematically appropriate to the domain build</p><p></p><p><strong><span style="color: #0000ff">Avatar of Life</span></strong> Wis con boosts and some other leadery features like letting allies second wind as minor and extra saves. It works for any other life deity out there. Pelor for sun domain, arawai and silvanus for storm domain, and chauntee for earth all work.</p><p></p><p><strong><span style="color: #00ccff">Reincarnate Champion</span></strong> (primal) wisdom bonus and you count as member of other races along with getting their powers.</p><p></p><p><span style="color: #00ccff"><strong>Soul of the World</strong></span> (Deva) Like reincarnate champion but better</p><p></p><p><span style="color: #0000ff"><strong>Avatar of Io</strong></span> (Dragonborn) Real good potential if your powers match your dragonbreath.</p><p></p><p><strong>World Tree Guardian</strong> (primal) good damage resistance features keyed to con and regeneration that keys off your surges</p><p></p><p><strong>Adamantine Soldier</strong> (fighter/warlord) good tough destiny.</p><p></p><p><span style="color: #0000ff"><strong>Invincible Mind</strong></span> (battlemind) IF you powerswaped for a battlemind power I would consider this.</p><p> </p></blockquote><p></p>
[QUOTE="Nibelung, post: 6709527, member: 74499"] [b]Originally posted by GelatinousOctahedron:[/b] Paragon Paths [b]Devout Warpriest[/b] Warpriests alone can get Devout Warpriest for their paragon path. These are pretty good for the most part and mix with your other abilities, with a boost to one of your at wills at 11 with transcendent blessing and a boost to healing word at 16. You also get divine resurgence at level 11 instead of getting a new encounter power. It recharges your and an ally's second winds and recharges one of your domain encounter attack powers of level 20 or lower. So if you are doing power swaps with this path you will want to keep at least one domain power of level 17 or lower, which shouldn't be hard to do. For Oghma warpriests it is almost mandatory that you take this path. [b]Correlon: [/b]I don't like the action point feature since it only helps if you spend it on a move action and you are already very mobile. The powers are ok. The level 16 feature of your healing word making the target invisible makes up for most of that, but that is only thing I really like abou it. I would normally go for radiant exploit path like radiant servant or morninglord. [COLOR=#00ccff][b]Death: [/b][/COLOR]Most of it is based around autodamaging enemies, even the encounter utility. The healing word feature boosts the damage a specific enemy takes that round. [COLOR=#00ccff][b]Domination[/b][/COLOR]: A good ally movement action point feature and fell strike get even better by punishing enemies for ending their turn next to you with psychic damage keyed to Con mod. The healing word feature is relatively weak compared to other domains, but making an enemy grant CA is ok. A good daily utilty with more enemy proning and a daily power that lets you and nearby allies make minor action basic attacks and you get a short boost to your attacks too. [b][COLOR=#00ccff]Earth[/COLOR]:[/b] Your healing word grants damage resistance keyed to con mod to everyone besides the target. Action points prone an enemy. You can make a wall of earth and your daily can potentially petrified (save ends). Hardly any PC powers petrify so this is pretty unique. [COLOR=#ffcc00][b]Oghma[/b][/COLOR]: The main reason to go Oghma is to get access to this path. The level 16 feature lets your healing word grant MBAs. With gamblers word and supreme healer thats 8 free action MBAs an encounter in epic. Everything else is solid about the path: action point gives your party a good shift, singing strike immobilizes, the utility power lets your party reroll initiative and perception/insight checks, and the daily power is a solid close burst dazing attack. [COLOR=#00ccff][b]Selune: [/b][/COLOR]Good sticky action point feature that will tie down enemies next to you. Brand of the moon grants saves to you or ally. And a good level 20 blinding autodamage power. The only drawback is that it was a very situational healing word boost that you will rarely get anything out of. [b][COLOR=#00ccff]Storm[/COLOR][/b]: Action point feature dazes, healing word slides, your utlity slides, and your daily lets you auto damage adjacent enemies. [b]Sun:[/b] You action points give your party surge free healing, you can make a wall that heals allies and hinders enemy movement, healing word also grants temp hitpoints, and your daily blinds (save ends) in a close burst. Not bad, but a bit repetitive with what you already do and you will be giving you allies a lot of temp hitpoints already. I would go for radiant servant, morninglord, or tactical warpriest over this almost all the time. [COLOR=#0000ff][b]Torm: [/b][/COLOR]Healing word feature is excellent, especially if you can't get mark of healing. The other parts of the path are ok, with a very situationally useful action point feature for concealed enemies. The level 20 daily is a solid power that lets you teleport and MBA as an interrupt all encounter long. If you can't get mark of healing this is a good option, but if you can I would probably look at another path. I like tactical warpriest more for Torm. [COLOR=#00ccff][b][/b][/COLOR][b]Other Cleric Paths[COLOR=#00ccff] Paragon of Victory [/COLOR][/b][COLOR=#00ccff][/COLOR]Good action economy path with lots of options. The level 11 feaure is good, but requires you drop a non minion enemy. The action point feature is a save or bonus to damage rolls. The encounter power is minor action use a cleric at will power. The daily utiltiy is a solid area heal/buff. The daily power is a 3 person at will attack enable for a minor action. You need a decent MBA for the level 16 feature [COLOR=#00ccff](Tactical) Warpriest[/COLOR] Best path for most melee clerics who want to off defend. All the features of this class are good: rerolls, ac boost, good action point feature, good leadery powers, an at will mark with good punishment, and an excellent utility power. [COLOR=#0000ff]Angelic Avenger[/COLOR] Gives you proficiency with a heavy blade of your choice with good radiant tricks. Decent choice for sun or corellon domain builds. [COLOR=#0000ff]Astral Savant [/COLOR]Focuses on radiant and cold damage. The level 16 power lets you reuse a CD power any time someone in your party gets hit with a crit, which should happen most long encounters. [COLOR=#0000ff]Miracle Worker[/COLOR] Probably the best choice if you want to focus on healing. Ups your healing word to d8s and its action point feature is good if you have standard action healing attack powers. It has a good immediate attack power with an easy trigger and a daily that can be very effective. [COLOR=#33cccc]Radiant Servant[/COLOR] For sun domain or if you have other radiant damage sources.[COLOR=#00ccff][b] [/b][/COLOR] You crit on a 19-20 with cleric radiant powers. The action point feature and encounter power got toned down significantly in the templar update, but this is still a good path for non-hybrids. The utiltiy power eats up standard actions, but is fairly powerful. [COLOR=#33cccc]Zealous Demagogue[/COLOR] Good bonuses for allies and a good potentially rechargable encounter [b][COLOR=#0000ff]charge[/COLOR][/b] [COLOR=#0000ff][b]enabling[/b][/COLOR] power, but you need at least one charger in the party to make it worth while. One of the best enabling options for clerics and the path has great fluff too. You might want a bloodfury weapon starting at 16. [COLOR=#33cccc][b]Luck Biringer of Tymora[/b][/COLOR] It gives you a heavy blade proficiency that you can use as a weapliment for free. The powers are wisdom implement powers and for some reason it gives you an excellent area burst encounter vulnerability power (save ends) at level 20. Other Non Cleric [COLOR=#33cccc][b]Morninglord[/b][/COLOR] Must worship Amaunator. Lots of radiant vulernability and high crit. High charisma helps. Generally considered the best path for lazer clerics and radiant mafia builds. [COLOR=#0000ff][b]Blackstone Guardian[/b] [/COLOR](Battlemind) The action point feature is very good, but the real benefit is the powers, which include an encounter petrify EONT. Unfortunately you won't get anything out of the level 11 feature and won't get much out of the level 16 feature. A good choice if going off defender. [COLOR=#0000ff]Blightspeaker [/COLOR](Invoker) Get free hp (keys off your wisdom) when you score a crit, your enemies are vulnerable to your attacks when you spend an action point, and they take damage when they save against your powers. The only thing holding back a better rating is that the powers are not that great. I like it for death domain. [COLOR=#33cccc]Adroit Explorer[/COLOR] (Human) This is a decent paragon path for any character. More action points and you get an encounter power recharge, though devout warpriest also does this. I would look into this for corellon and sun domain mainly and Torm if you have mark of healing. [COLOR=#33cccc]Lightwalker[/COLOR] (Kalashtar and worship Path of Light) the utility power is good. Other effects are good as well with resistances, surge free healing, and radiant powers. [COLOR=#0000ff][b]Hammer of Judgment[/b][/COLOR] (Avenger) Storm Warpriests who start with at least a 12 int can get some good push effects going. At level 16 you can be pushing 6+ at will. [COLOR=#33cccc][b]Lyrandar Wind Rider[/b][/COLOR] (mark of storm) Storm Warpriests get a +1 boost to attack and a con mod boost to damage with lightning and thunder powers. The rest of the path is fine too. [b]Epic Destinies[/b] You probably want one that boosts your wisdom or at least your con. If not it needs to someone else special like a permanent bonus to flight or big boost to your attack or defenses. I am not going to pick through all of them, but here are some of the more common ones I think people should look at. [COLOR=#00ccff][b]Destined Scion [/b][/COLOR]Boring, but has good bonuses to hit, stats, and saves. [b][COLOR=#0000ff]Demigod/Chosen[/COLOR] [/b] Similar to destined scion [COLOR=#0000ff][b]Exalted Angel[/b][/COLOR] Some good resistances and at will flight. [COLOR=#0000ff][b]Saint[/b][/COLOR] Get some good defensive boosts and immune to domination. Torm is already sort of immune so not for them. [COLOR=#0000ff][b]Eternal Seeker[/b] [/COLOR]I have never been a big fan of this destiny, but it works well for warpriests since they can power swap out without spending feats. [b]Revered One[/b] This is mainly worth it since you can get a bunch more uses of channel divinity. [b]Sublime Flame[/b] (Silver Flame) Your radiant/fire attacks are more effective and you get an extra daily power usage. [COLOR=#0000ff][b]Avatar of Death[/b] [/COLOR]A decent choice for death domain, with your powers ignoring necrotic resistance and a boost to wis/int. The level 30 feature is thematically appropriate to the domain build [b][COLOR=#0000ff]Avatar of Life[/COLOR][/b] Wis con boosts and some other leadery features like letting allies second wind as minor and extra saves. It works for any other life deity out there. Pelor for sun domain, arawai and silvanus for storm domain, and chauntee for earth all work. [b][COLOR=#00ccff]Reincarnate Champion[/COLOR][/b] (primal) wisdom bonus and you count as member of other races along with getting their powers. [COLOR=#00ccff][b]Soul of the World[/b][/COLOR] (Deva) Like reincarnate champion but better [COLOR=#0000ff][b]Avatar of Io[/b][/COLOR] (Dragonborn) Real good potential if your powers match your dragonbreath. [b]World Tree Guardian[/b] (primal) good damage resistance features keyed to con and regeneration that keys off your surges [b]Adamantine Soldier[/b] (fighter/warlord) good tough destiny. [COLOR=#0000ff][b]Invincible Mind[/b][/COLOR] (battlemind) IF you powerswaped for a battlemind power I would consider this. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Master of My Domain: A Miniguide to Warpriests (by GelatinousOctahedron)
Top