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Master Of Shadows Prestige Class
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<blockquote data-quote="Essence Of Evil" data-source="post: 2151679" data-attributes="member: 29573"><p>Master of Shadows</p><p> </p><p>The Master of Shadows are worshipers of Siliquie Nallio the Shadow Goddess.</p><p>These skilled assasins are trained in the art of illusion and darkness, and when in combat with the Paladin of Shadows thier combat skill is un-matched.</p><p>Hit Die:d6</p><p> </p><p>Requirements</p><p>To qualify as a Master of Shadows, a character must fulfill the folowing criteria</p><p> </p><p>Alignment: Any Neutral</p><p>Diety: Siliquie Nallio</p><p>Skills: Hide 10 ranks, Move Silently 10 ranks, Jump 10 ranks,</p><p>Climb 8 ranks, Balance 10 ranks</p><p>Special: Sneak attack 3d6+, must travel to the temple of shadows and pass the tests to be inducted into the guild</p><p> </p><p>Class Skills</p><p>Balance,Bluff,Climb,Escape Artist, Hide, Innuendo, Jump, Listen, Move Silently,Search, Open Locks, Spot, Swim, Tumble.</p><p>Skill Points at Level Up: 4+Int Mod.</p><p> </p><p>Class Features</p><p>Master of shadows gain no weapon proficiencies and may not wear armor of any type or they loose all class skills</p><p> </p><p>Class BAB F R W Special</p><p>Level </p><p>1st +0 +2 +2 +2 Sensi Shuriken, Shadow Jump, Will Of Shadows</p><p>2nd +1 +3 +3 +3 Shadow Tendrils, Sneak Attack +1d6</p><p>3rd +2 +3 +3 +3 Sensi Replication (30%)</p><p>4th +3 +4 +4 +4 Sensi Blade, Sneak Attack +2d6</p><p>5th +3 +4 +4 +4 Mind Slash 3xday, Improved Shadow Tendrils</p><p>6th +4 +5 +5 +5 Twin Sensi Shurikens, Sneak Attack +3d6</p><p>7th +5 +5 +5 +5 Sensi Replication (60%)</p><p>8th +6 +6 +6 +6 Explosive Shurikens 1x day, Sneak Attack +4d6</p><p>9th +6 +6 +6 +6 Twin Sensi Blade</p><p>10th +7 +7 +7 +7 Sensi Replication (90%)</p><p> </p><p>Sensi: Sensi is the name of the techniques that the Master of Shadows manafests with her mind. These manafestatons take form as dark shadows in the form of a blade or a shuriken or even a copy of the player herself.</p><p> </p><p>Sensi Shuriken: These are ranged weapons that the Master of Shadoes create. they take the form of black/shadowy shurikens they have a throw range of 50 ft. and deal 1d8 points for damage (with no str. bonus) only one shuriken may be thrown per attack, all attacks with Sensi Shurikens are touch attacks. the master of shadows gets 5 shurikens per lvl. for the day.</p><p> </p><p>Will Of Shadows: with this skill the player adds her Int. Mod. to her AC and may use her Int to replace any skill check she makes.</p><p> </p><p>Shadow Tendrils: when the player reaches this level she may extend microscopic bits of shadow allover her body, these tendrils allow her to climb any surfice( like spiderclimb), and with Improved Shadow Tendrils when moving silently not even tremorsence may detect her.</p><p> </p><p>Shadow Jump: With this skill the Master Of Shadows may enter any shadow that is equil or bigger than her and teleport to another shadow within range. the Master of Shadows may Shadow Jump up to 20ft per lvl. per day. if the player shadow jumps behind a target he is flat footed.</p><p> </p><p>Sensi Replication: this skill creates a "copy" of the player that looks and acts just like the player. it obeys mental comands and deals real damage. however when this copy is made it is only a shadow of the real player. when created it has only a % of the players true power based on the given number. you take the player as if at 100% and create a copy its Hp, damage, AC, etc. the shadow lasts for 2 rounds per lvl.</p><p> </p><p>Sensi Blade: As a move equilivent action the player makes a Blade of Shadows around her hand. this blade deals 2d4 points of damage and is a touch attack. anyone touched by this blade must make a saving throw (Fort.) or loose 1d4 points of Str and Dex. DC (10+ 1/2MOS Level+Int Mod) this blade lasts for 1 rounds per MOS Level.</p><p> </p><p>Mind Slash: If a target is ever hit by the players sneak atteck for the next 3 rounds they may not do any action that requires deep thought, for exapmle cast spells, any Int based skills or feats.</p><p> </p><p>Twin Sensi Shuriken: Upon reaching this level the Master Of Shadows may throw 2 Sensi Shurikens for each attack, however this puts a great strain on the players mind. each time this is done thier is a comunitive 5% chance that the player will take 2 points of Temporary Int Drain.</p><p> </p><p>Explosive Shurikens: With a mere thought the player may charge a single Shuriken with fire energy. upon inpact the shuriken explodes and deals 1d8 points of fire damage per MOS level. in a 40 ft. rad. Ref save DC (10+ 1/2MOS Lvl.+ Int Mod) for 1/2 damage</p><p> </p><p>Twin Sensi Blade: One of the more advanced shadow skills it the ability to manafest twin sensi blades. each blade deals normal damage and all penelties for fighting with 2 weapons apply. However using this skill drains the player for every 2 rounds both blades are manafested the player looses 1 point of temperary Int.</p><p> </p><p>Requirements for Entry</p><p> </p><p>The player must be skilled at stealth and silence. she must have traveled there with her beloved (Husband) who will be inducted into the Paladin of Shadows.</p><p>Tests</p><p>Mind: Upon observing other master of shadows the player must manafest at least one Sensi Shuriken.</p><p>Intuwition: the player must enter a maze ( Blind and Def) and reach the end. </p><p>Cunning: the player must enter the Hall of Shadows, find and take the Midnight Medalion to the top of the guild tower and place it in the hands of the shrine there.</p><p>If all tests are complete and her Beloved passed all his tests as well they are both inducted into the Shadow Guild.</p><p> </p><p>Combat Tech.</p><p>These are combat manuvers that only work if both the Master of Shadows and her Beloved the Paladin of Shadows are in the same party and are no further than 30 ft apart.</p><p>Passive Bonus</p><p>Share Saves: the players may exchange saves to gain the better bonus</p><p>Attack Bonus: both gain a +2 hit </p><p>Combat Manuvers: these combat manuvers are possible when both players are within 30 ft of each other and turns are back to back.</p><p>Tear Asunder: if a Master of Shadows hits a target with a sneak attack, then in the next turn the plaladin of shadows kills a target then shadow cleaves to the target that was snaeak attacked the attck is a automatic Coup de Grace.</p><p>Twin Blitz: if the paladin of shadows makes a charge attack and hits a target then the Master of shadows shadow jumps and sneak attacks the target the sneak attack deals an extra 2d6 damage.</p><p>Torent Of Fire: if the paladin of shadows deals a crit. hit and is succesful the master of shadows may use her explosive shuriken use for the day to ignite the attack with fire. the attack gets a damage bonus equil to the damage the shurilken would have done but the spread is only 20 ft rad and the Paladin of shadows is immune to this damage</p></blockquote><p></p>
[QUOTE="Essence Of Evil, post: 2151679, member: 29573"] Master of Shadows The Master of Shadows are worshipers of Siliquie Nallio the Shadow Goddess. These skilled assasins are trained in the art of illusion and darkness, and when in combat with the Paladin of Shadows thier combat skill is un-matched. Hit Die:d6 Requirements To qualify as a Master of Shadows, a character must fulfill the folowing criteria Alignment: Any Neutral Diety: Siliquie Nallio Skills: Hide 10 ranks, Move Silently 10 ranks, Jump 10 ranks, Climb 8 ranks, Balance 10 ranks Special: Sneak attack 3d6+, must travel to the temple of shadows and pass the tests to be inducted into the guild Class Skills Balance,Bluff,Climb,Escape Artist, Hide, Innuendo, Jump, Listen, Move Silently,Search, Open Locks, Spot, Swim, Tumble. Skill Points at Level Up: 4+Int Mod. Class Features Master of shadows gain no weapon proficiencies and may not wear armor of any type or they loose all class skills Class BAB F R W Special Level 1st +0 +2 +2 +2 Sensi Shuriken, Shadow Jump, Will Of Shadows 2nd +1 +3 +3 +3 Shadow Tendrils, Sneak Attack +1d6 3rd +2 +3 +3 +3 Sensi Replication (30%) 4th +3 +4 +4 +4 Sensi Blade, Sneak Attack +2d6 5th +3 +4 +4 +4 Mind Slash 3xday, Improved Shadow Tendrils 6th +4 +5 +5 +5 Twin Sensi Shurikens, Sneak Attack +3d6 7th +5 +5 +5 +5 Sensi Replication (60%) 8th +6 +6 +6 +6 Explosive Shurikens 1x day, Sneak Attack +4d6 9th +6 +6 +6 +6 Twin Sensi Blade 10th +7 +7 +7 +7 Sensi Replication (90%) Sensi: Sensi is the name of the techniques that the Master of Shadows manafests with her mind. These manafestatons take form as dark shadows in the form of a blade or a shuriken or even a copy of the player herself. Sensi Shuriken: These are ranged weapons that the Master of Shadoes create. they take the form of black/shadowy shurikens they have a throw range of 50 ft. and deal 1d8 points for damage (with no str. bonus) only one shuriken may be thrown per attack, all attacks with Sensi Shurikens are touch attacks. the master of shadows gets 5 shurikens per lvl. for the day. Will Of Shadows: with this skill the player adds her Int. Mod. to her AC and may use her Int to replace any skill check she makes. Shadow Tendrils: when the player reaches this level she may extend microscopic bits of shadow allover her body, these tendrils allow her to climb any surfice( like spiderclimb), and with Improved Shadow Tendrils when moving silently not even tremorsence may detect her. Shadow Jump: With this skill the Master Of Shadows may enter any shadow that is equil or bigger than her and teleport to another shadow within range. the Master of Shadows may Shadow Jump up to 20ft per lvl. per day. if the player shadow jumps behind a target he is flat footed. Sensi Replication: this skill creates a "copy" of the player that looks and acts just like the player. it obeys mental comands and deals real damage. however when this copy is made it is only a shadow of the real player. when created it has only a % of the players true power based on the given number. you take the player as if at 100% and create a copy its Hp, damage, AC, etc. the shadow lasts for 2 rounds per lvl. Sensi Blade: As a move equilivent action the player makes a Blade of Shadows around her hand. this blade deals 2d4 points of damage and is a touch attack. anyone touched by this blade must make a saving throw (Fort.) or loose 1d4 points of Str and Dex. DC (10+ 1/2MOS Level+Int Mod) this blade lasts for 1 rounds per MOS Level. Mind Slash: If a target is ever hit by the players sneak atteck for the next 3 rounds they may not do any action that requires deep thought, for exapmle cast spells, any Int based skills or feats. Twin Sensi Shuriken: Upon reaching this level the Master Of Shadows may throw 2 Sensi Shurikens for each attack, however this puts a great strain on the players mind. each time this is done thier is a comunitive 5% chance that the player will take 2 points of Temporary Int Drain. Explosive Shurikens: With a mere thought the player may charge a single Shuriken with fire energy. upon inpact the shuriken explodes and deals 1d8 points of fire damage per MOS level. in a 40 ft. rad. Ref save DC (10+ 1/2MOS Lvl.+ Int Mod) for 1/2 damage Twin Sensi Blade: One of the more advanced shadow skills it the ability to manafest twin sensi blades. each blade deals normal damage and all penelties for fighting with 2 weapons apply. However using this skill drains the player for every 2 rounds both blades are manafested the player looses 1 point of temperary Int. Requirements for Entry The player must be skilled at stealth and silence. she must have traveled there with her beloved (Husband) who will be inducted into the Paladin of Shadows. Tests Mind: Upon observing other master of shadows the player must manafest at least one Sensi Shuriken. Intuwition: the player must enter a maze ( Blind and Def) and reach the end. Cunning: the player must enter the Hall of Shadows, find and take the Midnight Medalion to the top of the guild tower and place it in the hands of the shrine there. If all tests are complete and her Beloved passed all his tests as well they are both inducted into the Shadow Guild. Combat Tech. These are combat manuvers that only work if both the Master of Shadows and her Beloved the Paladin of Shadows are in the same party and are no further than 30 ft apart. Passive Bonus Share Saves: the players may exchange saves to gain the better bonus Attack Bonus: both gain a +2 hit Combat Manuvers: these combat manuvers are possible when both players are within 30 ft of each other and turns are back to back. Tear Asunder: if a Master of Shadows hits a target with a sneak attack, then in the next turn the plaladin of shadows kills a target then shadow cleaves to the target that was snaeak attacked the attck is a automatic Coup de Grace. Twin Blitz: if the paladin of shadows makes a charge attack and hits a target then the Master of shadows shadow jumps and sneak attacks the target the sneak attack deals an extra 2d6 damage. Torent Of Fire: if the paladin of shadows deals a crit. hit and is succesful the master of shadows may use her explosive shuriken use for the day to ignite the attack with fire. the attack gets a damage bonus equil to the damage the shurilken would have done but the spread is only 20 ft rad and the Paladin of shadows is immune to this damage [/QUOTE]
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