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*Pathfinder & Starfinder
Master Of Shadows Prestige Class
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<blockquote data-quote="Shadeus" data-source="post: 2155845" data-attributes="member: 1795"><p>I find the prestige class way overpowered in many ways. The pre-reqs are easily obtained requiring a rogue character to invest little to achieve it. And in many ways the PrC offers far better abilities than the base rogue class. I would add at least a feat or a funky skill to make the character "invest" in the PrC. Otherwise just about any 5th-level rogue would qualify, assuming they pass the test. Having an RP pre-req is fun, but is hard to balance within a prestige class.</p><p></p><p>Some suggested pre-reqs: shadow, knowledge (religion): 4 ranks, perhaps remove balance</p><p></p><p>Full skill points? No, not with all these abilities. Look at the assassin by comparison. It gets far fewer abilities, with the same sneak attack progression. I would suggest scaling it back to 4 skill pts. per level.</p><p></p><p>You have a slightly different BAB progression. Is that necessary? Why not keep the standard medium progression that begins with +0? All good saves? Nothing about this class seems to me that they should have good Fort saves. And even good Will saves are probably not appropriate. Look at the paladin: that class doesn't even get good Will saves and its one associated directly with divinity. I would keep just good Ref saves, and maybe Will if you really feel strongly about it.</p><p></p><p>All your special abilities need to have what type of ability they are: Extraordinary, Supernatural, Spell-like, etc.</p><p></p><p>Sensi Shuriken - I like the concept. I assume the MOS is proficient in this weapon automatically, or its a Spell-like ability (say, that could be a great pre-req). The touch attack is good, as is the damage. Obviously a superior sneak attack weapon. The number of uses per day is way too high. I would cut it back considerably to maybe 3 + Int Mod or MOS level + Int Mod. </p><p></p><p>Will of Shadows - Int to AC, alright. But put some restrictions on it. #1, no other armor. #2, Int bonus to AC, but not more than your MOS level. So at level 1, you can only add +1 to your AC. The second part of this ability is crazy powerful. I assume it means that you can use Int in place of the normal ability score. So if the 3 Cha MOS wants to make a diplomacy check, he can ignore his -4 penalty and use his really good Int modifier. That just doesn't make sense to me. I would eliminate it entirely, but that's just me.</p><p></p><p>Shadow Tendrils - I like the idea, but I would split up this ability. Allow the ability to spider climb at level 2 and at a higher level allow it to avoid tremorsense. It's too powerful for a single level's ability.</p><p></p><p>Shadow Jump - way too far. I would say this should be inferior to the shadowdancer's ability to do so. Make it maybe 10 ft. per level.</p><p></p><p>Sensi Replication - I like it. How often can you use it though? Shouldn't be more than 1/day.</p><p></p><p>Sensi Blade - too much, way too much. Not even a shadow's touch does that much damage or inflicts Dex damage. I don't mind the touch attack, but the damage is too high. I would keep it 1d8 (same as the shuriken). I would make it so it drains 1d4 pt of Str on a failed Fort save. Finally, I would make it callable 1/day.</p><p></p><p>Sneak attack progression - to be honest, this class isn't about sneak attacks (IMO). It's about being hidden and using the shadows as your ally. I would reduce the sneak attack progression to levels 2, 5, and 9 or eliminate it eliminate it entirely.</p><p></p><p>Mind slash - Hmm, this doesn't seem to fit with any theme. Maybe clouding the mind of your enemy but this is an odd way to do it.</p><p></p><p>Twin Sensi Shuriken - good, but eliminate the possibility of Int dmg. You shouldn't hurt yourself for using your abilities.</p><p></p><p>Explosive Shurikens - up to 10d8 damage? There is no rhyme or reason for this ability. It doesn't have to do with shadows, stealth, or trickery. It doesn't belong in the class.</p><p></p><p>Twin Sensi Blades - Again, I don't like the penalty. I would allow them to simply use this ability another time per day. And, if they want, can summon both blades simulataneous using all uses for the day.</p><p></p><p> ****</p><p></p><p>I realize I'm a little negative in my critique. But in the campaigns I play in, this prestige class would be overpowered significantly. They are just some ideas, so hopefully you can pick and choose the ones you like and find something appropriate to your campaign world.</p></blockquote><p></p>
[QUOTE="Shadeus, post: 2155845, member: 1795"] I find the prestige class way overpowered in many ways. The pre-reqs are easily obtained requiring a rogue character to invest little to achieve it. And in many ways the PrC offers far better abilities than the base rogue class. I would add at least a feat or a funky skill to make the character "invest" in the PrC. Otherwise just about any 5th-level rogue would qualify, assuming they pass the test. Having an RP pre-req is fun, but is hard to balance within a prestige class. Some suggested pre-reqs: shadow, knowledge (religion): 4 ranks, perhaps remove balance Full skill points? No, not with all these abilities. Look at the assassin by comparison. It gets far fewer abilities, with the same sneak attack progression. I would suggest scaling it back to 4 skill pts. per level. You have a slightly different BAB progression. Is that necessary? Why not keep the standard medium progression that begins with +0? All good saves? Nothing about this class seems to me that they should have good Fort saves. And even good Will saves are probably not appropriate. Look at the paladin: that class doesn't even get good Will saves and its one associated directly with divinity. I would keep just good Ref saves, and maybe Will if you really feel strongly about it. All your special abilities need to have what type of ability they are: Extraordinary, Supernatural, Spell-like, etc. Sensi Shuriken - I like the concept. I assume the MOS is proficient in this weapon automatically, or its a Spell-like ability (say, that could be a great pre-req). The touch attack is good, as is the damage. Obviously a superior sneak attack weapon. The number of uses per day is way too high. I would cut it back considerably to maybe 3 + Int Mod or MOS level + Int Mod. Will of Shadows - Int to AC, alright. But put some restrictions on it. #1, no other armor. #2, Int bonus to AC, but not more than your MOS level. So at level 1, you can only add +1 to your AC. The second part of this ability is crazy powerful. I assume it means that you can use Int in place of the normal ability score. So if the 3 Cha MOS wants to make a diplomacy check, he can ignore his -4 penalty and use his really good Int modifier. That just doesn't make sense to me. I would eliminate it entirely, but that's just me. Shadow Tendrils - I like the idea, but I would split up this ability. Allow the ability to spider climb at level 2 and at a higher level allow it to avoid tremorsense. It's too powerful for a single level's ability. Shadow Jump - way too far. I would say this should be inferior to the shadowdancer's ability to do so. Make it maybe 10 ft. per level. Sensi Replication - I like it. How often can you use it though? Shouldn't be more than 1/day. Sensi Blade - too much, way too much. Not even a shadow's touch does that much damage or inflicts Dex damage. I don't mind the touch attack, but the damage is too high. I would keep it 1d8 (same as the shuriken). I would make it so it drains 1d4 pt of Str on a failed Fort save. Finally, I would make it callable 1/day. Sneak attack progression - to be honest, this class isn't about sneak attacks (IMO). It's about being hidden and using the shadows as your ally. I would reduce the sneak attack progression to levels 2, 5, and 9 or eliminate it eliminate it entirely. Mind slash - Hmm, this doesn't seem to fit with any theme. Maybe clouding the mind of your enemy but this is an odd way to do it. Twin Sensi Shuriken - good, but eliminate the possibility of Int dmg. You shouldn't hurt yourself for using your abilities. Explosive Shurikens - up to 10d8 damage? There is no rhyme or reason for this ability. It doesn't have to do with shadows, stealth, or trickery. It doesn't belong in the class. Twin Sensi Blades - Again, I don't like the penalty. I would allow them to simply use this ability another time per day. And, if they want, can summon both blades simulataneous using all uses for the day. **** I realize I'm a little negative in my critique. But in the campaigns I play in, this prestige class would be overpowered significantly. They are just some ideas, so hopefully you can pick and choose the ones you like and find something appropriate to your campaign world. [/QUOTE]
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Master Of Shadows Prestige Class
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