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General Tabletop Discussion
*Pathfinder & Starfinder
Master of the Hounds Prestige Class
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<blockquote data-quote="the Jester" data-source="post: 1910783" data-attributes="member: 1210"><p>Hey, thanks to everyone who has given me feedback here! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Jaker2003, You make some good points. I thought a d6 HD would be too little for the class to remain attractive, and I thought 7th level was a good place to peg entry (after all, at high levels you have considerable oomph with your hound). Would this class still be attractive with a d6 for hit points? </p><p></p><p>As to having Run as a prereq, I find that making suboptimal feats prereqs for cool prcs serves to both get less-used feats into play and also to make characters really consider whether it would be worth dipping into it for a level or two, rather than dedicating a character to the path.</p><p></p><p>Flanking attack is <em>like</em> sneak attack, but it only works when you're flanking. This is to encourage dog pack style attacks. </p><p></p><p>I think perfect understanding is okay- have you ever seen someone who seems almost preternaturally aware of his pet's meanings? I've seen it plenty, and I've been that guy. If we can do it in the real world, I don't see why being able to do it a little better as an exceptional ability is broken. It's basically like a limited, undispellable, unsuppressable <em>speak with animals</em> that only works with your hounds.</p><p></p><p>You might have a point about the Ref save thing- it was kind of a toss up for me on that one (I could actually see good arguments for all three save types). I chose Will in part because the most likely people to take this prc are rangers, and giving them a good Will save serves to make the prc more attractive to them. The fluffy reason, of course, is because they spend their time being 'alpha' and constantly establishing their alphaness (who's the leader of the pack? Damn right!) I might change that, though.</p><p></p><p>Thanks again for the feedback!</p></blockquote><p></p>
[QUOTE="the Jester, post: 1910783, member: 1210"] Hey, thanks to everyone who has given me feedback here! :) Jaker2003, You make some good points. I thought a d6 HD would be too little for the class to remain attractive, and I thought 7th level was a good place to peg entry (after all, at high levels you have considerable oomph with your hound). Would this class still be attractive with a d6 for hit points? As to having Run as a prereq, I find that making suboptimal feats prereqs for cool prcs serves to both get less-used feats into play and also to make characters really consider whether it would be worth dipping into it for a level or two, rather than dedicating a character to the path. Flanking attack is [i]like[/i] sneak attack, but it only works when you're flanking. This is to encourage dog pack style attacks. I think perfect understanding is okay- have you ever seen someone who seems almost preternaturally aware of his pet's meanings? I've seen it plenty, and I've been that guy. If we can do it in the real world, I don't see why being able to do it a little better as an exceptional ability is broken. It's basically like a limited, undispellable, unsuppressable [i]speak with animals[/i] that only works with your hounds. You might have a point about the Ref save thing- it was kind of a toss up for me on that one (I could actually see good arguments for all three save types). I chose Will in part because the most likely people to take this prc are rangers, and giving them a good Will save serves to make the prc more attractive to them. The fluffy reason, of course, is because they spend their time being 'alpha' and constantly establishing their alphaness (who's the leader of the pack? Damn right!) I might change that, though. Thanks again for the feedback! [/QUOTE]
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Master of the Hounds Prestige Class
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