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Master of the Hounds Prestige Class
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<blockquote data-quote="LeifVignirsson" data-source="post: 1910980" data-attributes="member: 10833"><p><strong>Here are the mods I did so far</strong></p><p></p><p>Obviously this isn't set in stone and this is more tailored towards my DM's campaign, seeing that I have had a hand in designing some things for him in the past. Remember, these are just suggestions and it is not finished as far as the mods go on my end. This may not appeal to any of you, but this is what I get as a feel for this PrC...</p><p></p><p>--------------------------------------------------------------------------</p><p></p><p>Prerequisites: </p><p>Skills: Handle Animal (10 ranks). </p><p>Feats: Animal Affinity, Run.</p><p>Special: Must have a hound companion/familiar/cohort</p><p></p><p>Class Skills: Handle Animal (cha), Heal (wis), Intimidate (cha), Listen (wis), Sense Motive (wis), Survival (wis), Swim (str), Tumble (dex), Use Rope (dex). Skill points per level: 4 + int bonus.</p><p></p><p>Level BAB Fort Ref Will Special</p><p>1st +0 +2 +0 +2 Hounds (2) </p><p>2nd +1 +2 +0 +2 Pack Attack +1</p><p>3rd +2 +3 +1 +3 Tracking (or increase)</p><p>4th +3 +4 +1 +4 Hounds (3)</p><p>5th +3 +4 +1 +4 Perfect Understanding</p><p>6th +4 +5 +2 +5 Pack Attack +2</p><p>7th +5 +5 +2 +5 Hounds (4)</p><p>8th +6 +6 +2 +6 Hound Senses</p><p>9th +6 +6 +3 +6 Pack Attack +3 </p><p>10th +7 +7 +3 +7 Hounds (5)</p><p></p><p>CLASS FEATURES</p><p>Weapon and Armor Proficiencies: A master of the hounds gains no new proficiencies.</p><p></p><p>Hounds: A master of the hounds has at least two, and possibly more, hounds that accompany him wherever he goes. These may be any canine animal of a size no larger than medium. These hounds are formidable examples of their kind, possessed of greater than normal intelligence, and as the master of the hounds advances in levels his hounds increase in power. The master of the hounds’ dogs’ type changes to magical beast.</p><p></p><p>A master of the hounds with a dog, wolf or similar animal companion may use this companion as one of his hounds. If he chooses to do this, all the special abilities gained from both classes stack.</p><p></p><p>A master of hounds gains more hounds as time passes. These hounds are just as powerful as the hounds he has had since 1st level. They gain all the appropriate abilities, etc.</p><p></p><p>If a master of the hounds loses one of his hounds to death or other misfortune, he can replace it after a month of mourning. He must spend 1000 gp and 100 xp and take another month to train the new hound.</p><p></p><p>Level HD AC Int Special Abilities</p><p> 1 +1 +1 +1 Devotion, evasion</p><p> 2 +2 +1 +1 Flanking attack +1d6</p><p> 3 +3 +2 +2 Ability increase +2</p><p> 4 +4 +3 +2 </p><p> 5 +4 +3 +3 Flanking attack +2d6</p><p> 6 +5 +4 +3 Ability increase +2</p><p> 7 +6 +5 +4</p><p> 8 +7 +5 +4 Flanking attack +3d6</p><p> 9 +8 +6 +5 Ability increase +2</p><p> 10 +8 +7 +5 Template added (unless previously owned)</p><p></p><p>Level: The master of the hounds’ class level. </p><p>HD Increase: As the master of the hounds advances, all of his hounds gain hit dice. (These are d8s; the hounds are treated as animals for purposes of base attack bonus, skill advancement, etc.)</p><p>Natural AC: The hounds’ natural AC bonus increases as noted on the chart. </p><p>Int: Eventually, a master of the hounds may have dogs as smart as he is!</p><p>Special Abilities: As the hounds advance, they gain the following abilities:</p><p></p><p>-Devotion: The hounds’ devotion to their master is so complete that they gain a +4 morale bonus on Will saves against enchantment spells and effects.</p><p></p><p>-Evasion: If a hound makes a Reflex half saving throw, it instead takes no damage.</p><p></p><p>-Flanking Attack: Whenever flanking, a hound inflicts extra damage unless its target possesses the improved uncanny dodge ability. This extra damage stacks with sneak attack and similar effects.</p><p></p><p>-Ability Increase: The master of the hounds, by intensive training, may choose one ability score of each of his hounds to improve by two at each indicated level.</p><p></p><p>-Template added: Each of the hounds may have a template added to them in one of the following six; Celestial, Infernal, Earthen, Mist, Fire and Shadow.</p><p></p><p>Pack Attack (Ex): The master of Hounds can orchestrate a large attack with his hounds and himself at the same time. When two or more hounds are within 5’ of the Master of Hounds, all gain an attack bonus of +1. At 6th level the attacks can be considered flanking, giving a +d6 to each attack, while at 9th level each attacker gains an additional attack due to the barrage.</p><p></p><p>Tracking (Ex): Master of the Hounds gains the ability to track as well as his hounds do themselves. If the master does not already have the ability to track, he gains it. If the master already knows how to track, it is now increased by +2 due to the attachment to his hounds.</p><p></p><p>Perfect Understanding (Ex): The master of the hounds can communicate clearly with his dogs, as if under a speak with animals spell at all times.</p><p></p><p>Hound Senses (Ex): The Master of the Hounds is so in tune with his hounds that he gains the ability to hear even the faintest noise as if it were right next to him, giving him a +2 for Listen checks. His ability to smell things have been increased as well, giving him the ability to track by scent as well as to spot even the most sudden moments. +2 to survival skill when tracking by smell and a +2 to spot checks.</p></blockquote><p></p>
[QUOTE="LeifVignirsson, post: 1910980, member: 10833"] [b]Here are the mods I did so far[/b] Obviously this isn't set in stone and this is more tailored towards my DM's campaign, seeing that I have had a hand in designing some things for him in the past. Remember, these are just suggestions and it is not finished as far as the mods go on my end. This may not appeal to any of you, but this is what I get as a feel for this PrC... -------------------------------------------------------------------------- Prerequisites: Skills: Handle Animal (10 ranks). Feats: Animal Affinity, Run. Special: Must have a hound companion/familiar/cohort Class Skills: Handle Animal (cha), Heal (wis), Intimidate (cha), Listen (wis), Sense Motive (wis), Survival (wis), Swim (str), Tumble (dex), Use Rope (dex). Skill points per level: 4 + int bonus. Level BAB Fort Ref Will Special 1st +0 +2 +0 +2 Hounds (2) 2nd +1 +2 +0 +2 Pack Attack +1 3rd +2 +3 +1 +3 Tracking (or increase) 4th +3 +4 +1 +4 Hounds (3) 5th +3 +4 +1 +4 Perfect Understanding 6th +4 +5 +2 +5 Pack Attack +2 7th +5 +5 +2 +5 Hounds (4) 8th +6 +6 +2 +6 Hound Senses 9th +6 +6 +3 +6 Pack Attack +3 10th +7 +7 +3 +7 Hounds (5) CLASS FEATURES Weapon and Armor Proficiencies: A master of the hounds gains no new proficiencies. Hounds: A master of the hounds has at least two, and possibly more, hounds that accompany him wherever he goes. These may be any canine animal of a size no larger than medium. These hounds are formidable examples of their kind, possessed of greater than normal intelligence, and as the master of the hounds advances in levels his hounds increase in power. The master of the hounds’ dogs’ type changes to magical beast. A master of the hounds with a dog, wolf or similar animal companion may use this companion as one of his hounds. If he chooses to do this, all the special abilities gained from both classes stack. A master of hounds gains more hounds as time passes. These hounds are just as powerful as the hounds he has had since 1st level. They gain all the appropriate abilities, etc. If a master of the hounds loses one of his hounds to death or other misfortune, he can replace it after a month of mourning. He must spend 1000 gp and 100 xp and take another month to train the new hound. Level HD AC Int Special Abilities 1 +1 +1 +1 Devotion, evasion 2 +2 +1 +1 Flanking attack +1d6 3 +3 +2 +2 Ability increase +2 4 +4 +3 +2 5 +4 +3 +3 Flanking attack +2d6 6 +5 +4 +3 Ability increase +2 7 +6 +5 +4 8 +7 +5 +4 Flanking attack +3d6 9 +8 +6 +5 Ability increase +2 10 +8 +7 +5 Template added (unless previously owned) Level: The master of the hounds’ class level. HD Increase: As the master of the hounds advances, all of his hounds gain hit dice. (These are d8s; the hounds are treated as animals for purposes of base attack bonus, skill advancement, etc.) Natural AC: The hounds’ natural AC bonus increases as noted on the chart. Int: Eventually, a master of the hounds may have dogs as smart as he is! Special Abilities: As the hounds advance, they gain the following abilities: -Devotion: The hounds’ devotion to their master is so complete that they gain a +4 morale bonus on Will saves against enchantment spells and effects. -Evasion: If a hound makes a Reflex half saving throw, it instead takes no damage. -Flanking Attack: Whenever flanking, a hound inflicts extra damage unless its target possesses the improved uncanny dodge ability. This extra damage stacks with sneak attack and similar effects. -Ability Increase: The master of the hounds, by intensive training, may choose one ability score of each of his hounds to improve by two at each indicated level. -Template added: Each of the hounds may have a template added to them in one of the following six; Celestial, Infernal, Earthen, Mist, Fire and Shadow. Pack Attack (Ex): The master of Hounds can orchestrate a large attack with his hounds and himself at the same time. When two or more hounds are within 5’ of the Master of Hounds, all gain an attack bonus of +1. At 6th level the attacks can be considered flanking, giving a +d6 to each attack, while at 9th level each attacker gains an additional attack due to the barrage. Tracking (Ex): Master of the Hounds gains the ability to track as well as his hounds do themselves. If the master does not already have the ability to track, he gains it. If the master already knows how to track, it is now increased by +2 due to the attachment to his hounds. Perfect Understanding (Ex): The master of the hounds can communicate clearly with his dogs, as if under a speak with animals spell at all times. Hound Senses (Ex): The Master of the Hounds is so in tune with his hounds that he gains the ability to hear even the faintest noise as if it were right next to him, giving him a +2 for Listen checks. His ability to smell things have been increased as well, giving him the ability to track by scent as well as to spot even the most sudden moments. +2 to survival skill when tracking by smell and a +2 to spot checks. [/QUOTE]
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