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General Tabletop Discussion
*Pathfinder & Starfinder
Master of the Unseen Hand, How can I become one?
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<blockquote data-quote="jabberwocky" data-source="post: 1866437" data-attributes="member: 2929"><p>I think Githyanki is still your best bet - as long as you're using the one prior to the XPH (which only get 1/2 HD as manifester level, and only get telekinetic thrust). The advantage githyanki have is that each MotUH level adds two to their manifester level for telekinesis, due to the improved caster level ability, and their telekinesis caster level being based off of character level. However, it's probably better to go with fighter (or any other full BAB class) as a gith, rather than with psychic warrior or soulknife, so that may not be the flavor your looking for. </p><p></p><p>A Pre-XPH Githyanki Ranger/fighter/paladin/whatever 9/Master of the Unseen Hand 5 (ECL 16) has a caster level 19 for Telekineses - which is your BAB for any telekinetic special manuevers, as well as fighting with a telekinetically wielded weapon. The trouble with this build is MAD - you need strength if you want to do melee combat, charisma for telekineses, and constitution to offset the +2LA and the d4 HD from master of the unseen hand. But it does make you very versatile with telekinesis. </p><p></p><p>If you use the Githyanki stuff in Dungeon 100, you can imbrove your other SLAs as well - getting displacement or greater invisibility (and the quicken SLA to go with it) to improve survivability. In addition, the Sweeping Blade Mastery style described there gives a jedi-like ability to deflect arrows with a long bladed weapon.</p><p></p><p>The only other races I could find that gave Telekinesis are ghosts, beholders, and various outsiders - all way above LA +2.</p><p></p><p>Otherwise, I would go with the suggestions above and allow a psionic character with the various Telekinesis powers to take the class.</p><p></p><p>p.s. the other option I see is doing a fighter/wizard build -Fighter 1/sorceror 6/Eldritch Knight5/master of the unseen hand5. You could take practiced spellcaster to offset caster level loss, and at level 17 have a telekineses caster level of 19 (assuming practiced spellcaster will offset MotUH levels, which don't grant spellcasting). This isn't quite as good as the githyanki in some ways - less hitpoints and BAB, but a broader range of spells, and you can use things like arcane strike, which would be really effective with full attack telekinesis and telekinetic wielder.</p></blockquote><p></p>
[QUOTE="jabberwocky, post: 1866437, member: 2929"] I think Githyanki is still your best bet - as long as you're using the one prior to the XPH (which only get 1/2 HD as manifester level, and only get telekinetic thrust). The advantage githyanki have is that each MotUH level adds two to their manifester level for telekinesis, due to the improved caster level ability, and their telekinesis caster level being based off of character level. However, it's probably better to go with fighter (or any other full BAB class) as a gith, rather than with psychic warrior or soulknife, so that may not be the flavor your looking for. A Pre-XPH Githyanki Ranger/fighter/paladin/whatever 9/Master of the Unseen Hand 5 (ECL 16) has a caster level 19 for Telekineses - which is your BAB for any telekinetic special manuevers, as well as fighting with a telekinetically wielded weapon. The trouble with this build is MAD - you need strength if you want to do melee combat, charisma for telekineses, and constitution to offset the +2LA and the d4 HD from master of the unseen hand. But it does make you very versatile with telekinesis. If you use the Githyanki stuff in Dungeon 100, you can imbrove your other SLAs as well - getting displacement or greater invisibility (and the quicken SLA to go with it) to improve survivability. In addition, the Sweeping Blade Mastery style described there gives a jedi-like ability to deflect arrows with a long bladed weapon. The only other races I could find that gave Telekinesis are ghosts, beholders, and various outsiders - all way above LA +2. Otherwise, I would go with the suggestions above and allow a psionic character with the various Telekinesis powers to take the class. p.s. the other option I see is doing a fighter/wizard build -Fighter 1/sorceror 6/Eldritch Knight5/master of the unseen hand5. You could take practiced spellcaster to offset caster level loss, and at level 17 have a telekineses caster level of 19 (assuming practiced spellcaster will offset MotUH levels, which don't grant spellcasting). This isn't quite as good as the githyanki in some ways - less hitpoints and BAB, but a broader range of spells, and you can use things like arcane strike, which would be really effective with full attack telekinesis and telekinetic wielder. [/QUOTE]
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Master of the Unseen Hand, How can I become one?
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