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Master Summoner - Prestige Class
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<blockquote data-quote="yennico" data-source="post: 2239785" data-attributes="member: 11978"><p>First: Wecome on board. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Enhancing summoned creatures affect all summoned creatures, so if you are bringing in more creatures more creatures are enhanced.</p><p>That sounds like a munchkin idea <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>The best way to summon more creatures: be a conjurer who memorizes only summon monster spells. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I like your text.</p><p></p><p></p><p>A wizard level 7 can fulfill this requirements, A bard or cleric level 7 also can fulfill this requirement if they have enough skill points. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> A sorcerer needs 20 levels to fullfill this requirement because knowledge (planes) is a cross class skill for a sorcerer.</p><p>Because you added diplomacy to the class skill list of a master summoner you should add as requirement: Diplomacy 3 ranks</p><p>Do you want that bards and clerics can enter your prc?</p><p>I would drop the requirements to:</p><p>Knowledge (Planes) 9 ranks, spellcraft 4 ranks, knowledge (arcana) 4 ranks. </p><p></p><p></p><p>4 feats as requirements for a level 7 character.</p><p>A non-human, non-wizard level 7 gets only 3 feats. </p><p>Nobody will take skill focus knowledge (planes) except for a prc (like yours or the loremaster), so you should drop one of the other feats. This feats can also be taken later. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>You can not drop augment summoning because the master summoner gets improved augment summoning.</p><p></p><p></p><p>Spells: must able to cast: Summon Monster I, II and III either as arcane or divine spell.</p><p></p><p></p><p>This is can be tough requirement. Only a wizard with a high int gets many bonus languages.</p><p>Speak Language is a cross class skill for a cleric and cleric do not have many skill points.</p><p>I would reduce this requirement to at least one planar languages.</p><p></p><p></p><p>For better reading: class skills: as wizard + diplomacy and speak language.</p><p></p><p>Also for better reading:</p><p>BAB: as wizard</p><p>Saves: as wizard</p><p>Spells: +1 one caster level except at level one and ten.</p><p></p><p>You have forgotten the HD.</p><p>HD: d4</p><p></p><p></p><p>+4 to dex means +2 to AC. A cool ability.</p><p></p><p></p><p>This is a combination of the tongues spell with the speak with animals.</p><p>I would say: Add speak with animals as spell level 3 to the spells a master summoner can learn.</p><p></p><p></p><p>This is only a disadvantage. A disadvantage a master summoner has to take.</p><p></p><p></p><p>IMHO a summoning is not a dominate summoned creature. So a dretch which is CE and hates celestials can attack any celestial animal also summoned by the master summoner. A celestial can attack an evil fiendish animal instead of attacking other of your enemies. </p><p></p><p></p><p>This is only a advantage for the wizard and the cleric.</p><p></p><p></p><p>A neat ability, but I think the fixed numbers are too high </p><p>1 level lower – 1d3+1</p><p>2 levels lower – 1d6+1</p><p>3 levels lower or more – 1d10+1</p><p></p><p></p><p>This is similar to the planar ally spell. The differences: planar ally has no limited duration (except finishing the task), the ally needs a payment and the spell costs XPs.</p><p>So drop your alternatively ability.</p><p></p><p></p><p></p><p>No way. A summoner can cast a dispel magic to try to dispel spells like Protection form Evil, etc.</p><p>This ability is more powerful than a (greater) dispel magic. Your ability is something like a spell targeted dispel magic on an area. </p><p>Dispel Magic limits the caster level to +10.</p><p></p><p></p><p>+4 on will saves is like 2x Iron Will feat.</p><p>Your of both worlds ability si not one but two special abilities (targeted dispel and iron will)</p><p></p><p></p><p>2x/day an automatic banishment without using a spell lost. This ability is too powerful.</p><p>Use the feat improved counterspell instead.</p><p></p><p></p><p>A wizard 6/master summoner8 can cast the spell banishment at caster level 13.</p><p>So the range is 25 + 30 ft.</p><p></p><p></p><p></p><p>No way. The summoner casts summon monster and some other spell in one round. The master summoner can not cast a quickened spell even if he has not the quicken feat.</p><p>Even if the summoner has the quicken feat this ability is too powerful.</p><p>With this ability a summoner can summon several creatures and grant them all the benefit of one spell (e.g. mage armor) instead of casting the mage armor spell for each creature.</p><p>Other example: bull´s strength. If the summoner uses bull strength with spell enhanced summoning he gains the benefit of a mass bull´s strength spell for no spell slot or a level 6 spell slot instead of a spell slot level 10 (quickened mass bull´s strength)</p><p></p><p></p><p>Cast one summon monster and get double summoned monster. No way.</p><p>Think of this scenario:</p><p>IIRC in 3.0 you could summon an medium arrowhawk with summon monster V.</p><p>Using extra allies and army of allies I can summon with a summon monster VIII 2x(1d6+3).</p><p>This means 6+2d6 arrowhawks at mimimum 8 arrowhawks. </p><p>All arrowhawks are enhanced by augmented summoning and improved augmented summoning. Each arrowhawk can attack with an electricity ray doing 2d8 damage.....</p></blockquote><p></p>
[QUOTE="yennico, post: 2239785, member: 11978"] First: Wecome on board. :) Enhancing summoned creatures affect all summoned creatures, so if you are bringing in more creatures more creatures are enhanced. That sounds like a munchkin idea :) The best way to summon more creatures: be a conjurer who memorizes only summon monster spells. :) I like your text. A wizard level 7 can fulfill this requirements, A bard or cleric level 7 also can fulfill this requirement if they have enough skill points. :) A sorcerer needs 20 levels to fullfill this requirement because knowledge (planes) is a cross class skill for a sorcerer. Because you added diplomacy to the class skill list of a master summoner you should add as requirement: Diplomacy 3 ranks Do you want that bards and clerics can enter your prc? I would drop the requirements to: Knowledge (Planes) 9 ranks, spellcraft 4 ranks, knowledge (arcana) 4 ranks. 4 feats as requirements for a level 7 character. A non-human, non-wizard level 7 gets only 3 feats. Nobody will take skill focus knowledge (planes) except for a prc (like yours or the loremaster), so you should drop one of the other feats. This feats can also be taken later. :) You can not drop augment summoning because the master summoner gets improved augment summoning. Spells: must able to cast: Summon Monster I, II and III either as arcane or divine spell. This is can be tough requirement. Only a wizard with a high int gets many bonus languages. Speak Language is a cross class skill for a cleric and cleric do not have many skill points. I would reduce this requirement to at least one planar languages. For better reading: class skills: as wizard + diplomacy and speak language. Also for better reading: BAB: as wizard Saves: as wizard Spells: +1 one caster level except at level one and ten. You have forgotten the HD. HD: d4 +4 to dex means +2 to AC. A cool ability. This is a combination of the tongues spell with the speak with animals. I would say: Add speak with animals as spell level 3 to the spells a master summoner can learn. This is only a disadvantage. A disadvantage a master summoner has to take. IMHO a summoning is not a dominate summoned creature. So a dretch which is CE and hates celestials can attack any celestial animal also summoned by the master summoner. A celestial can attack an evil fiendish animal instead of attacking other of your enemies. This is only a advantage for the wizard and the cleric. A neat ability, but I think the fixed numbers are too high 1 level lower – 1d3+1 2 levels lower – 1d6+1 3 levels lower or more – 1d10+1 This is similar to the planar ally spell. The differences: planar ally has no limited duration (except finishing the task), the ally needs a payment and the spell costs XPs. So drop your alternatively ability. No way. A summoner can cast a dispel magic to try to dispel spells like Protection form Evil, etc. This ability is more powerful than a (greater) dispel magic. Your ability is something like a spell targeted dispel magic on an area. Dispel Magic limits the caster level to +10. +4 on will saves is like 2x Iron Will feat. Your of both worlds ability si not one but two special abilities (targeted dispel and iron will) 2x/day an automatic banishment without using a spell lost. This ability is too powerful. Use the feat improved counterspell instead. A wizard 6/master summoner8 can cast the spell banishment at caster level 13. So the range is 25 + 30 ft. No way. The summoner casts summon monster and some other spell in one round. The master summoner can not cast a quickened spell even if he has not the quicken feat. Even if the summoner has the quicken feat this ability is too powerful. With this ability a summoner can summon several creatures and grant them all the benefit of one spell (e.g. mage armor) instead of casting the mage armor spell for each creature. Other example: bull´s strength. If the summoner uses bull strength with spell enhanced summoning he gains the benefit of a mass bull´s strength spell for no spell slot or a level 6 spell slot instead of a spell slot level 10 (quickened mass bull´s strength) Cast one summon monster and get double summoned monster. No way. Think of this scenario: IIRC in 3.0 you could summon an medium arrowhawk with summon monster V. Using extra allies and army of allies I can summon with a summon monster VIII 2x(1d6+3). This means 6+2d6 arrowhawks at mimimum 8 arrowhawks. All arrowhawks are enhanced by augmented summoning and improved augmented summoning. Each arrowhawk can attack with an electricity ray doing 2d8 damage..... [/QUOTE]
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