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Master Summoner - Prestige Class
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<blockquote data-quote="yennico" data-source="post: 2242877" data-attributes="member: 11978"><p>An unique summoner prc is ok.</p><p></p><p></p><p>I thought you want to build a prc for all spellcasters who get access to summoning spells. </p><p>To restrict the prc to wizards is ok for your campaign. This fact changes some of my advices.</p><p></p><p></p><p>Diplomacy is for a wizard a cross class skill. If a wizard can enter your prc minimum at level 6 the maximum rank for diplomacy is 3.</p><p></p><p></p><p>For a wizard only prc this is ok.</p><p></p><p></p><p>A summoner will take with the exception of the skill focus all these feats. </p><p></p><p></p><p>I dislike replacing the two feats with spell mastery. Spell mastery must be taken at level 5 or 6 so the wizard has access only to level 3 spells.</p><p>A wizard level 5 or 6 has an average int of 16-19 without magic items. So he will get 3 or 4 spells. You force this wizard to take from 3 or 4 spells 2 summoning spells which can only be summon monster I, II or III.</p><p>Question: Which high level wizard needs summon monster II at high levels.</p><p></p><p></p><p>My advice for three feats only was based on the assumption that you want to build a prc for all spellcasters with access to summoning spells.</p><p></p><p></p><p>The four feat requirement is only bad if you want non-wizards to enter the prc at level 6.</p><p>The easiest way to enter the the loremaster prc is to be a wizard level 7.</p><p>A human cleric also can enter the loremaster at level 7, but the non-human clerics can enter the loremaster prc at level 9. There is one exception for non-humans to enter the loremaster prc at level 7 if the cleric has a domain which grants him a bonus metamagic feat (e.g. IIRC Orc cleric of Ilneval with planning domain.) </p><p>IMHO the loremaster prc is primary designed for wizards. I can not think of a cleric loremaster, with the exception of a cleric of a god with knowledge domain. </p><p>You want to design a prc (nearly) for wizards only so the requirements can be four feats.</p><p></p><p>Here my advice:</p><p>required feats: spell focus (conjuration), skill focus knowledge (planes) and augmented summoning</p><p>Even a non-human wizard has one free feat. He can choose a feat of his own personal taste also extend spell. If you require the feat extend spell, all non-human wizards will have the same feats.</p><p></p><p></p><p>For a wizard who normally have an high int it is an easy requirement. Because you want to design a wizard only prc you do not have to change this requirement. </p><p></p><p></p><p></p><p>Despite I would use the ability to cast the tongues spell as requirement for your prc.</p><p></p><p></p><p>This sound like the special ability of some devils and demons.</p><p></p><p></p><p>I´m not saying it is bad. Your ability is an disadvantage which can be used for balancing the class. </p><p></p><p></p><p>Wizards can not swap out spells they write the spells they have learned in their spellbooks. Even if a sorcerer enters your prc at high level because being knowledge (planes) a cross class skill, he certainly will not swap his summoning spells because several feats and special abilities of your prc enhances the summoning spells. If he swaps summoning spell it is his problem.</p><p></p><p></p><p>You wanted more creatures so you can grant either a higher fixed bonus or a higher dice.</p><p>High fixed bonus numbers are bad. Look at 1d4+2 and 1d6. The maximum number is the same but the average roll of 1d6 is 3,5 and 4,5 of the 1d4+2. </p><p>My proposal was only a suggestion. You can tone it down.</p><p>1d8+1 is also ok.</p><p></p><p></p><p>I played only a wizard up to level 17 back in 3.0 and summoning spells are not my favorites. </p><p></p><p></p><p>I disagree. IIRC A cleric can summon with planar ally only a creature of the alignment of his deity. The cleric has to pay gps for the service and XPs.</p><p></p><p>A wizard can choose which creature he wants. He can decide which creature is the best for the job or which creature is easy to convince to do the job.</p><p></p><p>A creature summoned by planar binding can only escape by:</p><p>1. successfully pitting its spell resistance against your caster level check</p><p>2. by dimensional travel</p><p>3. with a successful Charisma check (DC 15 + 1/2 your caster level + your Cha modifier).</p><p></p><p>1. To cast lesser planar binding a wizard has to be level 9, planar binding requires level 11 and greater planar binding level 16. If you choose a creature with a high SR you should be prepared. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>2. Not all creature can cast dimension door, teleport or planeshift. </p><p>Dimensional Anchor is also your friend.</p><p>3. A wizard can boost his charisma temporay by a spell or permanent by a magical item.</p><p></p><p></p><p>If you have many summoned creatures it is difficult to track which creature can enter which area. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p>Yes any wizard can tzry to dispel spells, but a summoner do not only need summoning spells also abjuration spells to dispel the protections or to protect himself.</p><p>Perhaps you can grant the summoner a +2 on dispelling checks. </p><p>I remember an ability of the 3.0 incantatrix (a broken class).</p><p>He recieved the powerful send away ability: that means +2 on all dispel and caster level checks to harm, banish or overcome the spell resistance of outsiders. This includes dispel checks to dispel summon monster spells.</p><p></p><p></p><p>Perhaps this ability can reworked. </p><p>Follow only the leader: All summoned creature get a +2 bonus on their will saves.</p><p>(this is like +4 on Wis like augmented summoning but a bonus on wis also raises the DC of spells etc...) </p><p></p><p></p><p></p><p>That would be better.</p><p></p><p></p><p>I dislike giving the ability to counter a spell for free without using a spell slot.</p><p>You want to give your summoner a better ability to counter summoning spell from other casters. A summoner has many conjuration spells and to counter a summon monster spell you need a conjuration spell.</p><p>I am not very familiar with counterspelling, but perhaps you can look at the archmage prc</p><p>High Arcana: Spell-like ability. For a 5 level spell slot and a spell slot of the original spell the archmage can cast 2x day the original spell als spell-like ability. Greater dispelling is a good chocie or summon monster spell.</p><p></p><p></p><p>I missed the point 30 feet of each other in the banishment spell. So your ability sound ok if you drop the range down to 30 feet burst centered on the summoner.</p><p></p><p></p><p>No to your proposal. </p><p>1. only a summoner with the quicken feat should be able to cast a quicken spell.</p><p>2. Even if the summoner has the quicken feat for two or three creatures the summoner needs a quicken mass bull´s strength spell. I will not grant level 10 spells for free.</p><p></p><p>Besides a bonus metamagic feat reduced spell slot cost for one metamagic feat e.g. extend spell for no spell slot cost.</p><p></p><p></p><p>Perhaps Improved Familiar so the summoner gets an extraplanar familiar. Or the summoner infuses in a ritual his familiar with energies from other planes so the familiar gets the fiendish or celestial template (not the half-fiend/or half-celestial).</p></blockquote><p></p>
[QUOTE="yennico, post: 2242877, member: 11978"] An unique summoner prc is ok. I thought you want to build a prc for all spellcasters who get access to summoning spells. To restrict the prc to wizards is ok for your campaign. This fact changes some of my advices. Diplomacy is for a wizard a cross class skill. If a wizard can enter your prc minimum at level 6 the maximum rank for diplomacy is 3. For a wizard only prc this is ok. A summoner will take with the exception of the skill focus all these feats. I dislike replacing the two feats with spell mastery. Spell mastery must be taken at level 5 or 6 so the wizard has access only to level 3 spells. A wizard level 5 or 6 has an average int of 16-19 without magic items. So he will get 3 or 4 spells. You force this wizard to take from 3 or 4 spells 2 summoning spells which can only be summon monster I, II or III. Question: Which high level wizard needs summon monster II at high levels. My advice for three feats only was based on the assumption that you want to build a prc for all spellcasters with access to summoning spells. The four feat requirement is only bad if you want non-wizards to enter the prc at level 6. The easiest way to enter the the loremaster prc is to be a wizard level 7. A human cleric also can enter the loremaster at level 7, but the non-human clerics can enter the loremaster prc at level 9. There is one exception for non-humans to enter the loremaster prc at level 7 if the cleric has a domain which grants him a bonus metamagic feat (e.g. IIRC Orc cleric of Ilneval with planning domain.) IMHO the loremaster prc is primary designed for wizards. I can not think of a cleric loremaster, with the exception of a cleric of a god with knowledge domain. You want to design a prc (nearly) for wizards only so the requirements can be four feats. Here my advice: required feats: spell focus (conjuration), skill focus knowledge (planes) and augmented summoning Even a non-human wizard has one free feat. He can choose a feat of his own personal taste also extend spell. If you require the feat extend spell, all non-human wizards will have the same feats. For a wizard who normally have an high int it is an easy requirement. Because you want to design a wizard only prc you do not have to change this requirement. Despite I would use the ability to cast the tongues spell as requirement for your prc. This sound like the special ability of some devils and demons. I´m not saying it is bad. Your ability is an disadvantage which can be used for balancing the class. Wizards can not swap out spells they write the spells they have learned in their spellbooks. Even if a sorcerer enters your prc at high level because being knowledge (planes) a cross class skill, he certainly will not swap his summoning spells because several feats and special abilities of your prc enhances the summoning spells. If he swaps summoning spell it is his problem. You wanted more creatures so you can grant either a higher fixed bonus or a higher dice. High fixed bonus numbers are bad. Look at 1d4+2 and 1d6. The maximum number is the same but the average roll of 1d6 is 3,5 and 4,5 of the 1d4+2. My proposal was only a suggestion. You can tone it down. 1d8+1 is also ok. I played only a wizard up to level 17 back in 3.0 and summoning spells are not my favorites. I disagree. IIRC A cleric can summon with planar ally only a creature of the alignment of his deity. The cleric has to pay gps for the service and XPs. A wizard can choose which creature he wants. He can decide which creature is the best for the job or which creature is easy to convince to do the job. A creature summoned by planar binding can only escape by: 1. successfully pitting its spell resistance against your caster level check 2. by dimensional travel 3. with a successful Charisma check (DC 15 + 1/2 your caster level + your Cha modifier). 1. To cast lesser planar binding a wizard has to be level 9, planar binding requires level 11 and greater planar binding level 16. If you choose a creature with a high SR you should be prepared. :) 2. Not all creature can cast dimension door, teleport or planeshift. Dimensional Anchor is also your friend. 3. A wizard can boost his charisma temporay by a spell or permanent by a magical item. If you have many summoned creatures it is difficult to track which creature can enter which area. :( Yes any wizard can tzry to dispel spells, but a summoner do not only need summoning spells also abjuration spells to dispel the protections or to protect himself. Perhaps you can grant the summoner a +2 on dispelling checks. I remember an ability of the 3.0 incantatrix (a broken class). He recieved the powerful send away ability: that means +2 on all dispel and caster level checks to harm, banish or overcome the spell resistance of outsiders. This includes dispel checks to dispel summon monster spells. Perhaps this ability can reworked. Follow only the leader: All summoned creature get a +2 bonus on their will saves. (this is like +4 on Wis like augmented summoning but a bonus on wis also raises the DC of spells etc...) That would be better. I dislike giving the ability to counter a spell for free without using a spell slot. You want to give your summoner a better ability to counter summoning spell from other casters. A summoner has many conjuration spells and to counter a summon monster spell you need a conjuration spell. I am not very familiar with counterspelling, but perhaps you can look at the archmage prc High Arcana: Spell-like ability. For a 5 level spell slot and a spell slot of the original spell the archmage can cast 2x day the original spell als spell-like ability. Greater dispelling is a good chocie or summon monster spell. I missed the point 30 feet of each other in the banishment spell. So your ability sound ok if you drop the range down to 30 feet burst centered on the summoner. No to your proposal. 1. only a summoner with the quicken feat should be able to cast a quicken spell. 2. Even if the summoner has the quicken feat for two or three creatures the summoner needs a quicken mass bull´s strength spell. I will not grant level 10 spells for free. Besides a bonus metamagic feat reduced spell slot cost for one metamagic feat e.g. extend spell for no spell slot cost. Perhaps Improved Familiar so the summoner gets an extraplanar familiar. Or the summoner infuses in a ritual his familiar with energies from other planes so the familiar gets the fiendish or celestial template (not the half-fiend/or half-celestial). [/QUOTE]
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