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*Pathfinder & Starfinder
Master Summoner - Prestige Class
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<blockquote data-quote="Bront" data-source="post: 2249250" data-attributes="member: 19696"><p>Just a comment on this...</p><p></p><p>Generaly, the idea of prestiege classes is to make a class as it would appear in a world, not to tailor it to a particular character or class unless there is no reason any other class should be able to take it (IE, PrCs that modify shape changing, animal companions, spell casting, ect, which are tailored to fewer classes inherantly).</p><p></p><p>Wizards, Clerics and Druids are inherantly better for this class, simply because they get the higher level summons a level sooner than a Sorcerer or Bard. Summon Monster is generaly slightly better than Summons Natures Ally per level (examine the CRs), so that leans it even more towards Clerics and Wizards. A cleric is likely giving up more to get into this class (No turning progression, only 1 good save, lower BAB, lower HD), so ultimately, a Wizard is much better suited for the PrC already, without you limiting it so only a wizard can get into it.</p><p></p><p>Open it up to all classes. Lower the skill reqs a bit (6 ranks Planar Knowlege, 8 Knowledge Arcana, 8 Spellcraft), drop the extend spell and skill focus from the feats, and drop it to 1 planar language. Wizard is still the best way in it, but other characters who want to join it, even if it's not the most optimal for them, can.</p><p></p><p>Then, tweek the abilities to function with that in mind.</p><p></p><p>An interesting ability I thought of:</p><p>A Summoning Master learns to making summoning easier and less draining of his magical resources. Starting at level 2, the Summoning master may memorise and/or cast an additional spell that MUST be a summoning spell (Summon creature/nature's ally, the planar ally spells, etc). At 2nd, it is only a first level spell. Each level after that, you add the next spell level up (IE 2nd level spell at 3rd level, 3rd level spell at 4th level, etc). The caster must be able to cast this spell level normaly (ability reqs, and an already existing spell slot (even if it is 0) in that level of spells) in order to benifit from the additional spell.</p><p></p><p>I think that works better than free spontinaity, works for ALL spell casters, and is a scaling ability (Reasons to take the class all the way up).</p></blockquote><p></p>
[QUOTE="Bront, post: 2249250, member: 19696"] Just a comment on this... Generaly, the idea of prestiege classes is to make a class as it would appear in a world, not to tailor it to a particular character or class unless there is no reason any other class should be able to take it (IE, PrCs that modify shape changing, animal companions, spell casting, ect, which are tailored to fewer classes inherantly). Wizards, Clerics and Druids are inherantly better for this class, simply because they get the higher level summons a level sooner than a Sorcerer or Bard. Summon Monster is generaly slightly better than Summons Natures Ally per level (examine the CRs), so that leans it even more towards Clerics and Wizards. A cleric is likely giving up more to get into this class (No turning progression, only 1 good save, lower BAB, lower HD), so ultimately, a Wizard is much better suited for the PrC already, without you limiting it so only a wizard can get into it. Open it up to all classes. Lower the skill reqs a bit (6 ranks Planar Knowlege, 8 Knowledge Arcana, 8 Spellcraft), drop the extend spell and skill focus from the feats, and drop it to 1 planar language. Wizard is still the best way in it, but other characters who want to join it, even if it's not the most optimal for them, can. Then, tweek the abilities to function with that in mind. An interesting ability I thought of: A Summoning Master learns to making summoning easier and less draining of his magical resources. Starting at level 2, the Summoning master may memorise and/or cast an additional spell that MUST be a summoning spell (Summon creature/nature's ally, the planar ally spells, etc). At 2nd, it is only a first level spell. Each level after that, you add the next spell level up (IE 2nd level spell at 3rd level, 3rd level spell at 4th level, etc). The caster must be able to cast this spell level normaly (ability reqs, and an already existing spell slot (even if it is 0) in that level of spells) in order to benifit from the additional spell. I think that works better than free spontinaity, works for ALL spell casters, and is a scaling ability (Reasons to take the class all the way up). [/QUOTE]
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Master Summoner - Prestige Class
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