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Master Summoner - Prestige Class
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<blockquote data-quote="yennico" data-source="post: 2258389" data-attributes="member: 11978"><p>Improving the summoned creatures is the easier way because if you have more than one spellcaster who summons monsters it could be that you need a mass combat systems.</p><p></p><p></p><p></p><p>In addition to the points Bront pointed out:</p><p>Healing spells are not offensive spells, but summon monster spells are offensive spells.</p><p>A wizard can only emulate spontanous casting.</p><p>Here are ways how a wizard can emulate spontaneous casting</p><p>1. Get a level sorcerer. Now the wizardX/sorcerer1 can cast 4 level 0 spells and 2 level one spells spontaneous.</p><p>2. Become a specialist wizard, so you get one spell slot for your favorite school.</p><p>3. Become an archmage and take High Arcana spell-like ability </p><p>3. Take the spell mastery feat and the signature feat. </p><p></p><p>Giving a wizard spontaneous casting summon monster I-X is like giving a wizard 2x spell mastery (summon monster I-X) + 9 signature spell feat.</p><p></p><p></p><p>Giving a prc full caster level progression depends on the prc. Not all prcs for spellcaster should gain full caster level progression.</p><p>To enter a prc a character must make choices in feats and skills. Prc are prestige classes, so prestige can be defined as more powerful than a base class.</p><p>IMHO a prc with bab, hd and saves of wizard and no very powerful ability can have full caster level progression because this is the only way this prc can fight an enemy.</p><p>For a powerful ability you can drop one level of caster level progression. For more than one powerful abilities you can drop two levels of caster level progression.</p><p>Dropping more than two levels means that this spellcaster has no access to level 9 spells.</p><p>If you and your DM have the same opinion it is ok.</p><p></p><p></p><p></p><p>Splitting the ability is a good idea. </p><p></p><p></p><p>Bypassing the warding is a powerful ability</p><p>Normally: </p><p></p><p></p><p>If a creature can bypass the warding it also can use it´s abilities e.g. a devil/demon uses a charm or dominate spell on the warded creature</p><p></p><p></p><p>that sounds ok.</p><p></p><p></p><p>I also dislike giving the prc more spells per day. If you give your prc some powerful abilities at higher levels you can use the drawback as instrument for balancing the prc.</p><p></p><p></p><p>Clerics have a restriction in summoning: the alignment.</p><p>You can not compare the turn/rebuke undead ability to dominate summon monsters.</p><p>An evil cleric has a limit of hds of undeads he can control.</p><p>Taking control of a summoned creature needs a contests of wills with the caster of the summoning spell. This contest of wills uses the actions of the master summoner for that round. The enemy spellcaster get a bonus of level of summoning spell on his will. </p><p>If the master summoner wins the contest he has control of all summoned creatures summoned by that summoning spells. The next action of the enemy spellcaster can be a dismissal, banishement or another summon monster spell.</p><p></p><p></p><p>The summoning spell of a cleric is granted by his deity. So the deity defines the rules for summoning. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> A good deity will never allow his clerics to summon animals which dwells in evil realms and have an evil alignment. </p><p>You can expand the list of creatures which can be summoned by creating animals with added templates to animals e.g. anarchic wolves can be summoned by wizards, sorcerers and clerics of a chaotic god or creating a fiendish griffon. </p><p>I dislike the idea of a transformation in combat e.g. the summoner summoned a fiendish animal but his enemies are protected by protection from evil spells so the summoner commands the animal to transform into a celestial animal so it can bypass the protections.</p><p>Templates are more than simple stats.</p></blockquote><p></p>
[QUOTE="yennico, post: 2258389, member: 11978"] Improving the summoned creatures is the easier way because if you have more than one spellcaster who summons monsters it could be that you need a mass combat systems. In addition to the points Bront pointed out: Healing spells are not offensive spells, but summon monster spells are offensive spells. A wizard can only emulate spontanous casting. Here are ways how a wizard can emulate spontaneous casting 1. Get a level sorcerer. Now the wizardX/sorcerer1 can cast 4 level 0 spells and 2 level one spells spontaneous. 2. Become a specialist wizard, so you get one spell slot for your favorite school. 3. Become an archmage and take High Arcana spell-like ability 3. Take the spell mastery feat and the signature feat. Giving a wizard spontaneous casting summon monster I-X is like giving a wizard 2x spell mastery (summon monster I-X) + 9 signature spell feat. Giving a prc full caster level progression depends on the prc. Not all prcs for spellcaster should gain full caster level progression. To enter a prc a character must make choices in feats and skills. Prc are prestige classes, so prestige can be defined as more powerful than a base class. IMHO a prc with bab, hd and saves of wizard and no very powerful ability can have full caster level progression because this is the only way this prc can fight an enemy. For a powerful ability you can drop one level of caster level progression. For more than one powerful abilities you can drop two levels of caster level progression. Dropping more than two levels means that this spellcaster has no access to level 9 spells. If you and your DM have the same opinion it is ok. Splitting the ability is a good idea. Bypassing the warding is a powerful ability Normally: If a creature can bypass the warding it also can use it´s abilities e.g. a devil/demon uses a charm or dominate spell on the warded creature that sounds ok. I also dislike giving the prc more spells per day. If you give your prc some powerful abilities at higher levels you can use the drawback as instrument for balancing the prc. Clerics have a restriction in summoning: the alignment. You can not compare the turn/rebuke undead ability to dominate summon monsters. An evil cleric has a limit of hds of undeads he can control. Taking control of a summoned creature needs a contests of wills with the caster of the summoning spell. This contest of wills uses the actions of the master summoner for that round. The enemy spellcaster get a bonus of level of summoning spell on his will. If the master summoner wins the contest he has control of all summoned creatures summoned by that summoning spells. The next action of the enemy spellcaster can be a dismissal, banishement or another summon monster spell. The summoning spell of a cleric is granted by his deity. So the deity defines the rules for summoning. :) A good deity will never allow his clerics to summon animals which dwells in evil realms and have an evil alignment. You can expand the list of creatures which can be summoned by creating animals with added templates to animals e.g. anarchic wolves can be summoned by wizards, sorcerers and clerics of a chaotic god or creating a fiendish griffon. I dislike the idea of a transformation in combat e.g. the summoner summoned a fiendish animal but his enemies are protected by protection from evil spells so the summoner commands the animal to transform into a celestial animal so it can bypass the protections. Templates are more than simple stats. [/QUOTE]
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