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*Pathfinder & Starfinder
Master Summoner - Prestige Class
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<blockquote data-quote="farscapesg1" data-source="post: 2258835" data-attributes="member: 15234"><p>So, in other words it would function as a Standard Action ability that would require a Charisma check between the two casters, with the opposing caster gaining a bonus equal to the spell level of the Summon Monster spell? That actually makes it a lot easier mechanically, though more difficult for my character since he has an average Charisma <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>That's actually a great idea. Would it be too much to grant the Master Summoner a bonus at higher levels? Something like a +4 to the check as a higher level ability? Or possibly a bonus equal to half the Master Summoner levels (0 at 1st, 1 at 2nd, 2 at 4th, etc.). Using the progressive bonus, that would mean at 10th level of the class the Master Summoner would have a +5 bonus on his check, while an opposing wizard casting Summon Monster 9 would have a +9, still granting him a +4 bonus to resist loosing control. If the opposing wizard is also a Master Summoner, then his bonuses for the prestige class would stack with the bonus for the spell level.</p><p></p><p>I also dislike the idea of outfitting summoned creatures. Personally, I am playing the character with summoning specific creatures, but I can't outfit them. They have names, but not much in the way of personality since they don't stick around long and our group rules that summoned creatures follow the commands of the caster to the letter. Not to mention we are still low level (just reached 4th level), so they are all basic animals.</p><p></p><p>My problem is coming up with enough ideas for the class. It seems that every summoner prestige class has the usual abilities of incrementing the augment summoning ability (change the bonuses to +6, then +8, etc.). I find that very bland and would actually rather implement something similar to the Astral Construct idea of choosing different abilities to be granted to the summoned creatures. Of course that adds a lot more rules and decision-making for the spells.</p></blockquote><p></p>
[QUOTE="farscapesg1, post: 2258835, member: 15234"] So, in other words it would function as a Standard Action ability that would require a Charisma check between the two casters, with the opposing caster gaining a bonus equal to the spell level of the Summon Monster spell? That actually makes it a lot easier mechanically, though more difficult for my character since he has an average Charisma ;) That's actually a great idea. Would it be too much to grant the Master Summoner a bonus at higher levels? Something like a +4 to the check as a higher level ability? Or possibly a bonus equal to half the Master Summoner levels (0 at 1st, 1 at 2nd, 2 at 4th, etc.). Using the progressive bonus, that would mean at 10th level of the class the Master Summoner would have a +5 bonus on his check, while an opposing wizard casting Summon Monster 9 would have a +9, still granting him a +4 bonus to resist loosing control. If the opposing wizard is also a Master Summoner, then his bonuses for the prestige class would stack with the bonus for the spell level. I also dislike the idea of outfitting summoned creatures. Personally, I am playing the character with summoning specific creatures, but I can't outfit them. They have names, but not much in the way of personality since they don't stick around long and our group rules that summoned creatures follow the commands of the caster to the letter. Not to mention we are still low level (just reached 4th level), so they are all basic animals. My problem is coming up with enough ideas for the class. It seems that every summoner prestige class has the usual abilities of incrementing the augment summoning ability (change the bonuses to +6, then +8, etc.). I find that very bland and would actually rather implement something similar to the Astral Construct idea of choosing different abilities to be granted to the summoned creatures. Of course that adds a lot more rules and decision-making for the spells. [/QUOTE]
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Master Summoner - Prestige Class
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