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*Pathfinder & Starfinder
Master tactician or battlefield dummy?
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<blockquote data-quote="Rechan" data-source="post: 5654064" data-attributes="member: 54846"><p>Additionally to the "greatest roleplayer" thing, I'd style it <em>to</em> the group I'm playing.</p><p> </p><p>Let's take for example that I have a party who is missing a role. I can do one of three things:</p><p> </p><p>1) Design encounters as if all roles were present; it will be clear that the lack of that role shows up, it causes increased risk but it's not a detriment to the game itelf. </p><p> </p><p>2) I exploit this weakness. If the PCs lack ranged opponents, then more opponents will pup up at ranged. </p><p> </p><p>3) I design encounters more on par with the party's makeup. So a group with no ranged capabilities will deal with more melee opposition, with the occasional encounter that poses a challenge due to their lack of range. </p><p> </p><p>So it's not even class, but DM outlook.</p><p> </p><p>I generally go for option #3. And I generally try to have opponents cause OAs or violate marks. Because that lets PCs get to strut their powers. But not when it makes sense (see: smart vs. dumb enemies). A troll doesn't care about the threatening fighter, his top priority is taking out that fire sorcerer. </p><p> </p><p>You also have to remember that Dms have to remember about OAs etc. You generally train yousrelf to avoid that sort of thing, or you forget that the fighter's powers trigger on an OA, etc. The DM can't be aware of all PCs powers all the time, he's got a lot of stuff running. </p><p> </p><p>But IMO, a fighter is a force of nature. Even a savvy DM has trouble maneuvering around a fighter built to lock down enemies. I don't know how well the Knight differs from the regular fighter, but I don't think they could become completely irrelevent.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5654064, member: 54846"] Additionally to the "greatest roleplayer" thing, I'd style it [i]to[/i] the group I'm playing. Let's take for example that I have a party who is missing a role. I can do one of three things: 1) Design encounters as if all roles were present; it will be clear that the lack of that role shows up, it causes increased risk but it's not a detriment to the game itelf. 2) I exploit this weakness. If the PCs lack ranged opponents, then more opponents will pup up at ranged. 3) I design encounters more on par with the party's makeup. So a group with no ranged capabilities will deal with more melee opposition, with the occasional encounter that poses a challenge due to their lack of range. So it's not even class, but DM outlook. I generally go for option #3. And I generally try to have opponents cause OAs or violate marks. Because that lets PCs get to strut their powers. But not when it makes sense (see: smart vs. dumb enemies). A troll doesn't care about the threatening fighter, his top priority is taking out that fire sorcerer. You also have to remember that Dms have to remember about OAs etc. You generally train yousrelf to avoid that sort of thing, or you forget that the fighter's powers trigger on an OA, etc. The DM can't be aware of all PCs powers all the time, he's got a lot of stuff running. But IMO, a fighter is a force of nature. Even a savvy DM has trouble maneuvering around a fighter built to lock down enemies. I don't know how well the Knight differs from the regular fighter, but I don't think they could become completely irrelevent. [/QUOTE]
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Master tactician or battlefield dummy?
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