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General Tabletop Discussion
*Pathfinder & Starfinder
Mastercraft/Masterwork levels for low magic game
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<blockquote data-quote="Kheti sa-Menik" data-source="post: 3258889" data-attributes="member: 22721"><p>I made it clear and upfront before the game commenced that it was low magic. Nope, I'm not springing anything new on the players. But it might be nice to say after a lucrative mission, here are some better quality but not magical stuff you could buy.</p><p></p><p>I don't have to really worry about improved masterwork items being made magical.</p><p>The only craft feats that exist are scribe scroll and brew potion (which I call alchemy). the flavor of potions is slightly different: potions are alchemical creations, not magical brews. They don't radiate magic and you need some skill in craft alchemy to identify one if it is not labeled. Also, while it does mean you can take potions off dead enemies or buy them in larger cities' apothecaries'/alchemists' shops, you probably won't find any usuable potions in ancient treasure hordes since, being made of organic material and no magic, they eventually lose their potency.</p><p></p><p>Scrolls, along with potions, may be available for sale in larger cities. Very rarely are other magic items available...magic arms and armor, wands/staves/rods, rings, miscellaneous items are rare and the ancient art of magic item creation have been lost long ago.</p><p></p><p>Once in a while, a miscellaneous item will come up for auction in larger cities...an amulet of natural armor or maybe a bead of force, some cloak...and the rich will snap it up as a status symbol...if it's in good condition and not too gaudy. And they have someone on staff who can divine what it does.</p></blockquote><p></p>
[QUOTE="Kheti sa-Menik, post: 3258889, member: 22721"] I made it clear and upfront before the game commenced that it was low magic. Nope, I'm not springing anything new on the players. But it might be nice to say after a lucrative mission, here are some better quality but not magical stuff you could buy. I don't have to really worry about improved masterwork items being made magical. The only craft feats that exist are scribe scroll and brew potion (which I call alchemy). the flavor of potions is slightly different: potions are alchemical creations, not magical brews. They don't radiate magic and you need some skill in craft alchemy to identify one if it is not labeled. Also, while it does mean you can take potions off dead enemies or buy them in larger cities' apothecaries'/alchemists' shops, you probably won't find any usuable potions in ancient treasure hordes since, being made of organic material and no magic, they eventually lose their potency. Scrolls, along with potions, may be available for sale in larger cities. Very rarely are other magic items available...magic arms and armor, wands/staves/rods, rings, miscellaneous items are rare and the ancient art of magic item creation have been lost long ago. Once in a while, a miscellaneous item will come up for auction in larger cities...an amulet of natural armor or maybe a bead of force, some cloak...and the rich will snap it up as a status symbol...if it's in good condition and not too gaudy. And they have someone on staff who can divine what it does. [/QUOTE]
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Mastercraft/Masterwork levels for low magic game
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