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General Tabletop Discussion
*Pathfinder & Starfinder
Mastered Rituals when starting higher than 1st
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<blockquote data-quote="fba827" data-source="post: 5551942" data-attributes="member: 807"><p>So when starting PCs higher than 1st level, I was thinking about rituals, specifically, mastered rituals.</p><p></p><p>Now a PC could use his starting funds to purchase mastered rituals at their market price. But the thing that strikes me about that is, rituals tend to end up being used as a group resource, and so it ends up forcing the PC to decide between spending on self vs. spending on a group resource (whereas non-ritual casters do not have to make such a dramatic decision beyond maybe a scroll or potion or two).</p><p></p><p>Therefore, when starting above 1st level, is it off base to give a "ritual fund" (as an abstract fund, not actual money) to purchase rituals to master. Rituals mastered this way would represent rituals that the character would have naturally picked up from research or from enemies over the course of actual adventuring. Thus separating starting gold to spend on own resources vs. spending starting funds</p><p></p><p>The details on it would be something like:</p><p>If you have ritual casting, you have an abstract “ritual budget” to purchase rituals equal to your level or lower (at market price) to represent rituals that you would have learned during heroic tier of adventuring.</p><p> * If you gained ritual casting as a class feature, the budget is equal to 350gp * 1/2 level. But if you gained ritual casting as a feat, the budget is half of that as you have been less focused on it than one who learned it as a core part of class training.</p><p> * Any money not used from the abstract budget is lost and cannot be used to purchase other things. You can, however, spend some of your starting gold on rituals as a way of increasing your ritual budget if you want more than your ritual budget allows.</p><p> * Any rituals you purchase are in addition to normal ritual progression that your class features may provide (i.e. in addition to the wizards gained rituals every 4 levels).</p><p></p><p>That budget figure was determined by taking the average of almost all heroic tier rituals' market price (357-ish), rounding to 350 for ease, and then assuming you get a new ritual every other level... which is where the 1/2 level comes in. That number does not hold true at all once you get into paragon rituals as the market prices are dramatically higher for some of them, so i just stuck with heroic tier rituals for this since i wasn't looking higher than that for now.</p><p></p><p>Does that all that seem reasonable? Something in there I'm not considering? Or am I just over thinking this and shouldn't give a separate ritual budget in the first place?</p><p></p><p>Anyway, just playing with the idea and thought I'd see how off base i was/wasn't before talking to my group about it.</p></blockquote><p></p>
[QUOTE="fba827, post: 5551942, member: 807"] So when starting PCs higher than 1st level, I was thinking about rituals, specifically, mastered rituals. Now a PC could use his starting funds to purchase mastered rituals at their market price. But the thing that strikes me about that is, rituals tend to end up being used as a group resource, and so it ends up forcing the PC to decide between spending on self vs. spending on a group resource (whereas non-ritual casters do not have to make such a dramatic decision beyond maybe a scroll or potion or two). Therefore, when starting above 1st level, is it off base to give a "ritual fund" (as an abstract fund, not actual money) to purchase rituals to master. Rituals mastered this way would represent rituals that the character would have naturally picked up from research or from enemies over the course of actual adventuring. Thus separating starting gold to spend on own resources vs. spending starting funds The details on it would be something like: If you have ritual casting, you have an abstract “ritual budget” to purchase rituals equal to your level or lower (at market price) to represent rituals that you would have learned during heroic tier of adventuring. * If you gained ritual casting as a class feature, the budget is equal to 350gp * 1/2 level. But if you gained ritual casting as a feat, the budget is half of that as you have been less focused on it than one who learned it as a core part of class training. * Any money not used from the abstract budget is lost and cannot be used to purchase other things. You can, however, spend some of your starting gold on rituals as a way of increasing your ritual budget if you want more than your ritual budget allows. * Any rituals you purchase are in addition to normal ritual progression that your class features may provide (i.e. in addition to the wizards gained rituals every 4 levels). That budget figure was determined by taking the average of almost all heroic tier rituals' market price (357-ish), rounding to 350 for ease, and then assuming you get a new ritual every other level... which is where the 1/2 level comes in. That number does not hold true at all once you get into paragon rituals as the market prices are dramatically higher for some of them, so i just stuck with heroic tier rituals for this since i wasn't looking higher than that for now. Does that all that seem reasonable? Something in there I'm not considering? Or am I just over thinking this and shouldn't give a separate ritual budget in the first place? Anyway, just playing with the idea and thought I'd see how off base i was/wasn't before talking to my group about it. [/QUOTE]
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Mastered Rituals when starting higher than 1st
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