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Mastering Iron Heroes? Worth it?
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<blockquote data-quote="SJE" data-source="post: 2793998" data-attributes="member: 13282"><p>The print version is a thin softback of about 96 odd pages (guessing there) for about £12 in the UK. So not particularly cheap, or overpriced. Heft is quite light, which is why I paused from buying it- didnt feel like I was getting my moneys worth.</p><p></p><p>See zones dont seem particularly innovative to me. I've always run games where PC's can use props to enhance the battle- part of the old <em>Feng Shui</em> attitude of using the scenary at hand to make a more dramatic battle, and the more dramatic the scenary, the more dramatic the stunts you could pull.</p><p></p><p>Pushing a catapult off the wall? Boring. Jumping into the catapult, triggering it, and launching yourself swordpoint first into the gullet of the dragon to carve out its heart? Now we are talking! (and thats what my PC's did in my Exalted game a few sessions back) </p><p></p><p>Essentially I'm not hearing anything in zones that we have seen thats already implicitly implied in cinematic-style games like <em>Star Wars</em> or <em>Spycraft</em></p><p></p><p>SJE</p></blockquote><p></p>
[QUOTE="SJE, post: 2793998, member: 13282"] The print version is a thin softback of about 96 odd pages (guessing there) for about £12 in the UK. So not particularly cheap, or overpriced. Heft is quite light, which is why I paused from buying it- didnt feel like I was getting my moneys worth. See zones dont seem particularly innovative to me. I've always run games where PC's can use props to enhance the battle- part of the old [i]Feng Shui[/i] attitude of using the scenary at hand to make a more dramatic battle, and the more dramatic the scenary, the more dramatic the stunts you could pull. Pushing a catapult off the wall? Boring. Jumping into the catapult, triggering it, and launching yourself swordpoint first into the gullet of the dragon to carve out its heart? Now we are talking! (and thats what my PC's did in my Exalted game a few sessions back) Essentially I'm not hearing anything in zones that we have seen thats already implicitly implied in cinematic-style games like [i]Star Wars[/i] or [i]Spycraft[/i] SJE [/QUOTE]
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