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Mastering Iron Heroes? Worth it?
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<blockquote data-quote="Varianor Abroad" data-source="post: 2794979" data-attributes="member: 12425"><p>Reasonably adaptable, but not "instant plug-and-play". Two of three Villain classes do use the feat masteries in the Iron Heroes book, so you're best off if you have both. However, without it you could simply work up the table in advance to replace the feats with other ones. Everything else (which is to say 85-95% of the Villain classes) is not feat or IH dependant and is very handy for statting up an NPC fast. The Dreaded Sorcerer reminds me of the Warlock, so if you have both it's duplicative. Though if you don't, this one you can use without any work. I particularly like the "stats by CR" charts.</p><p></p><p>Zones are essentially codified rules for interacting with the environment in fun, different ways. As others in this thread have posted about, I've also allowed the environment to be used in a variety of ways in a game. Do I need zones? No. Do I find it handy that someone's codified them consistent with other system elements? Yep. </p><p></p><p>Much this book I personally can't use. Which is why I recommend it in pdf if you only need a bit. If you intend to run an IH game, it replaces the DMG. One of the big complaints after Diamond Throne was released was that it didn't replicate the DMG and had two much setting material. Mastering Iron Heroes seems to avoid all the complaints of that product.</p></blockquote><p></p>
[QUOTE="Varianor Abroad, post: 2794979, member: 12425"] Reasonably adaptable, but not "instant plug-and-play". Two of three Villain classes do use the feat masteries in the Iron Heroes book, so you're best off if you have both. However, without it you could simply work up the table in advance to replace the feats with other ones. Everything else (which is to say 85-95% of the Villain classes) is not feat or IH dependant and is very handy for statting up an NPC fast. The Dreaded Sorcerer reminds me of the Warlock, so if you have both it's duplicative. Though if you don't, this one you can use without any work. I particularly like the "stats by CR" charts. Zones are essentially codified rules for interacting with the environment in fun, different ways. As others in this thread have posted about, I've also allowed the environment to be used in a variety of ways in a game. Do I need zones? No. Do I find it handy that someone's codified them consistent with other system elements? Yep. Much this book I personally can't use. Which is why I recommend it in pdf if you only need a bit. If you intend to run an IH game, it replaces the DMG. One of the big complaints after Diamond Throne was released was that it didn't replicate the DMG and had two much setting material. Mastering Iron Heroes seems to avoid all the complaints of that product. [/QUOTE]
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