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Mastering Iron Heroes? Worth it?
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<blockquote data-quote="Odhanan" data-source="post: 2795849" data-attributes="member: 12324"><p>That's a bit weird the way you guys oppose computer RPGs to tabletop RPGs that way. "The only true RPG is the tabletop game". Alright, I get that. I also get why you believe that, and I believe it too (the inner limitations of an environment imposed on you, the way it limitates imagination et cetera). </p><p></p><p>But that doesn't mean there aren't good things in CRPGs that can improve a tabletop RPG. Zones IMO represent this kind of trade very well. This is a tool that allows you to make the game more fluent and more codified in terms of interaction. But the guy who's in control is still the DM, not the rules, let's not forget that. It's a tool to make it easy on the DM to work out situations of interaction between characters and environment. Period! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Odhanan, post: 2795849, member: 12324"] That's a bit weird the way you guys oppose computer RPGs to tabletop RPGs that way. "The only true RPG is the tabletop game". Alright, I get that. I also get why you believe that, and I believe it too (the inner limitations of an environment imposed on you, the way it limitates imagination et cetera). But that doesn't mean there aren't good things in CRPGs that can improve a tabletop RPG. Zones IMO represent this kind of trade very well. This is a tool that allows you to make the game more fluent and more codified in terms of interaction. But the guy who's in control is still the DM, not the rules, let's not forget that. It's a tool to make it easy on the DM to work out situations of interaction between characters and environment. Period! :) [/QUOTE]
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