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Mastering Iron Heroes? Worth it?
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<blockquote data-quote="Odhanan" data-source="post: 2796097" data-attributes="member: 12324"><p>I guess I felt it needed an answer in the way it seemed, to me, to say "computer games aren't the same thing as roleplaying games, therefore anything that remotely looks like it was taken from a CRPG mechanic is an anathema to roleplaying." I now realize that's not what you're saying, but I feel maybe some of our fellow ENworlders might jump from one thing (reliance on miniature and tactical aspect of the game - what you're saying, I think, which is perfectly true), to the next (if it's tactical, it's not roleplaying - which visibly you are not saying). </p><p></p><p>Game mechanics are never impeding roleplaying, since roleplaying does not, in fact, rely on mechanics but on verbal and physiological (i.e. how a player acts, appears, and expresses what the character feels) components of the game. So, some ways in which computer games are working may improve the tabletop RPG experience. When it facilitates the interaction of the characters with the environment (i.e. saves time mechanically rather than thinking about how to wing it during the game), it even can actually improve the role-playing experience, since what you don't waste in mechanics can be invested into further immersion in the game world.</p><p></p><p>That's what I'm trying to say. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Odhanan, post: 2796097, member: 12324"] I guess I felt it needed an answer in the way it seemed, to me, to say "computer games aren't the same thing as roleplaying games, therefore anything that remotely looks like it was taken from a CRPG mechanic is an anathema to roleplaying." I now realize that's not what you're saying, but I feel maybe some of our fellow ENworlders might jump from one thing (reliance on miniature and tactical aspect of the game - what you're saying, I think, which is perfectly true), to the next (if it's tactical, it's not roleplaying - which visibly you are not saying). Game mechanics are never impeding roleplaying, since roleplaying does not, in fact, rely on mechanics but on verbal and physiological (i.e. how a player acts, appears, and expresses what the character feels) components of the game. So, some ways in which computer games are working may improve the tabletop RPG experience. When it facilitates the interaction of the characters with the environment (i.e. saves time mechanically rather than thinking about how to wing it during the game), it even can actually improve the role-playing experience, since what you don't waste in mechanics can be invested into further immersion in the game world. That's what I'm trying to say. :) [/QUOTE]
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