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Mastering Skill Challenges in Three Easy Steps
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<blockquote data-quote="darjr" data-source="post: 5134403" data-attributes="member: 52905"><p>To me skill challenges have always been a way to build an encounter and consequences with an XP reward around traditional kinds of non combat play.</p><p></p><p>Consider looking at it as running a traditional kind of encounter and then fitting a skill challenge to it after the fact and you'll get my take.</p><p></p><p>You'll know if they were successful and what they've earned for XP.</p><p></p><p>Include automatic successes and failures and bonuses to other checks based on plain old role playing and you'll approach a very old school feel. I'll let 'player skill' alone win a skill challenge if it's appropriate or cool or good.</p><p></p><p>I really like the clue by four of player initiated skill challenges. That's a great idea, I'll have to get better at cobbling them together in my head on the fly.</p></blockquote><p></p>
[QUOTE="darjr, post: 5134403, member: 52905"] To me skill challenges have always been a way to build an encounter and consequences with an XP reward around traditional kinds of non combat play. Consider looking at it as running a traditional kind of encounter and then fitting a skill challenge to it after the fact and you'll get my take. You'll know if they were successful and what they've earned for XP. Include automatic successes and failures and bonuses to other checks based on plain old role playing and you'll approach a very old school feel. I'll let 'player skill' alone win a skill challenge if it's appropriate or cool or good. I really like the clue by four of player initiated skill challenges. That's a great idea, I'll have to get better at cobbling them together in my head on the fly. [/QUOTE]
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Mastering Skill Challenges in Three Easy Steps
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