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General Tabletop Discussion
*TTRPGs General
Mastering Skill Challenges in Three Easy Steps
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<blockquote data-quote="Klaus" data-source="post: 5134422" data-attributes="member: 607"><p>Here's my ideas on SC:</p><p></p><p>1 - Design them as SKill Challenges, run them as freeform roleplaying.</p><p></p><p>The SC format is a great framework to work within. But just like you hide the backstage from an audience in the theatre, keep the actual complexity/successes/etc to yourself.</p><p></p><p>2 - Reward out-of-box thinking, not cheesifying.</p><p></p><p>If a player has a good idea that uses a skill you hadn't foreseen, let him use it (if it's a really great idea, mark it as a success regardless of the actual roll). If the idea is a lame-ass excuse to roll with a high-stat skill, let him use it (but either don't count it to the tally or mark it as a failure). </p><p></p><p>3 - Successes/Failures can be more than just numbers on a tally.</p><p></p><p>Look at Blackdirge's recent 'Dead by Dawn' adventure in Dungeon mag: each failure in a skill challenge to barricade a location simply adds more creatures to a combat that will be coming along sooner or later.</p></blockquote><p></p>
[QUOTE="Klaus, post: 5134422, member: 607"] Here's my ideas on SC: 1 - Design them as SKill Challenges, run them as freeform roleplaying. The SC format is a great framework to work within. But just like you hide the backstage from an audience in the theatre, keep the actual complexity/successes/etc to yourself. 2 - Reward out-of-box thinking, not cheesifying. If a player has a good idea that uses a skill you hadn't foreseen, let him use it (if it's a really great idea, mark it as a success regardless of the actual roll). If the idea is a lame-ass excuse to roll with a high-stat skill, let him use it (but either don't count it to the tally or mark it as a failure). 3 - Successes/Failures can be more than just numbers on a tally. Look at Blackdirge's recent 'Dead by Dawn' adventure in Dungeon mag: each failure in a skill challenge to barricade a location simply adds more creatures to a combat that will be coming along sooner or later. [/QUOTE]
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