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*TTRPGs General
Mastering Skill Challenges in Three Easy Steps
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<blockquote data-quote="Haltherrion" data-source="post: 5136062" data-attributes="member: 18253"><p>They seem fine on a number of fronts. Some ref's may have felt uncomfortable giving out XP for none-battle fights. I never did but it did always feel like I was swimming against the rules so that is nice.</p><p> </p><p>Something formal like this is also nice for more formal game settings like conventions and such.</p><p> </p><p>Despite doing this on my own for years, I liked seeing the treatment and while as I said earlier, I don't do it like this, it was helpful looking at this method in contrast to how I do it.</p><p> </p><p>I will say, it can have its pitfalls. In the wrong hands, you can end up with a mini-railroad: ref plots out all allowed use of skills and inflection points, players fail unless they work to that structure. While a SC provides branches, it could be implemented as one of those not so flexible dialog trees you find all the time in CRPGs that appear flexible until they give you two choices, neither of which you would actually do if you were able to fully roleplay the interaction.</p><p> </p><p>Anyway, while I don't use them literally, I think they are a nice addition to the game system. After all these years, it nice to see non-combat XP receive more than a passing nod.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5136062, member: 18253"] They seem fine on a number of fronts. Some ref's may have felt uncomfortable giving out XP for none-battle fights. I never did but it did always feel like I was swimming against the rules so that is nice. Something formal like this is also nice for more formal game settings like conventions and such. Despite doing this on my own for years, I liked seeing the treatment and while as I said earlier, I don't do it like this, it was helpful looking at this method in contrast to how I do it. I will say, it can have its pitfalls. In the wrong hands, you can end up with a mini-railroad: ref plots out all allowed use of skills and inflection points, players fail unless they work to that structure. While a SC provides branches, it could be implemented as one of those not so flexible dialog trees you find all the time in CRPGs that appear flexible until they give you two choices, neither of which you would actually do if you were able to fully roleplay the interaction. Anyway, while I don't use them literally, I think they are a nice addition to the game system. After all these years, it nice to see non-combat XP receive more than a passing nod. [/QUOTE]
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Mastering Skill Challenges in Three Easy Steps
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