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Mastering the rules? Is it really possible?
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<blockquote data-quote="reiella" data-source="post: 1345736" data-attributes="member: 160"><p>It comes from practice and application really.</p><p></p><p>Trip and Grapple Rule-Cheats are something that should be on DM sheets though. The size modifiers are annoying to remember and are usually what I need to look up.</p><p></p><p>Grapple is so critical to many monsters that it becomes necessary to know as a DM, and quite often as a player as well (opposed check magic!).</p><p></p><p>I wouldn't worry about it really, it breaks down the first few times you have to use a new 'rule'/'option', but it shouldn't be too long for you to acclimate.</p><p></p><p>The worst for me came when I read Eric's AoO notes and cheat sheets and finally understood how AoOs work <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Made for a nice confusing session as we all tried to learn and remember the rules together.</p></blockquote><p></p>
[QUOTE="reiella, post: 1345736, member: 160"] It comes from practice and application really. Trip and Grapple Rule-Cheats are something that should be on DM sheets though. The size modifiers are annoying to remember and are usually what I need to look up. Grapple is so critical to many monsters that it becomes necessary to know as a DM, and quite often as a player as well (opposed check magic!). I wouldn't worry about it really, it breaks down the first few times you have to use a new 'rule'/'option', but it shouldn't be too long for you to acclimate. The worst for me came when I read Eric's AoO notes and cheat sheets and finally understood how AoOs work :). Made for a nice confusing session as we all tried to learn and remember the rules together. [/QUOTE]
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Mastering the rules? Is it really possible?
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