Hand of Vecna
First Post
In the Mastermind's Manual, it introduced several "Skill Challenges." Challenges reflect a capable character’s ability to perform some tasks with superior panache and efficiency. They allow heroes to achieve greater results by making already difficult checks harder. To take a Challenge, you increase the DC by +X (or suffer a -X penalty to the skill check), and in exchange you gain an extra benefit.
Some example Challenges are the Perfect Blance Acrobatics Challenge (increase the DC by +5, and you retain your Dodge bonus to Defense while balancing), the Comat Diplomacy Diplomacy Challenge (by accepting a +10 modifier on the DC, you can make a Diplomacy check in combat as a full-round action; opponents in combat are considered Hostile, but get them to Unfriendly and they won't attack unless you give them a reason to, Indifferent foes stop fighting altogether, and Helpful ones actually join your side), the Hide Tampering Disable Device Challenge (add +5 to DC, and anyone inspecting the widget your disabled must make an opposed Disable Device check against your result to notive the tampering), and the Accurate Notice Challenge (in return for a -5 penalty on a Notice check, you can treat a non-Accurate sense [like normal human hearing] as Accurate for one round).
Will the use of these Challenges be allowed in the Living Supers game?
If so, will the Challenge feat -- Choose one Challenge, you can perform it without the check penalty or increased DC -- also be allowed?
edit: speeling
Some example Challenges are the Perfect Blance Acrobatics Challenge (increase the DC by +5, and you retain your Dodge bonus to Defense while balancing), the Comat Diplomacy Diplomacy Challenge (by accepting a +10 modifier on the DC, you can make a Diplomacy check in combat as a full-round action; opponents in combat are considered Hostile, but get them to Unfriendly and they won't attack unless you give them a reason to, Indifferent foes stop fighting altogether, and Helpful ones actually join your side), the Hide Tampering Disable Device Challenge (add +5 to DC, and anyone inspecting the widget your disabled must make an opposed Disable Device check against your result to notive the tampering), and the Accurate Notice Challenge (in return for a -5 penalty on a Notice check, you can treat a non-Accurate sense [like normal human hearing] as Accurate for one round).
Will the use of these Challenges be allowed in the Living Supers game?
If so, will the Challenge feat -- Choose one Challenge, you can perform it without the check penalty or increased DC -- also be allowed?
edit: speeling
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