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Mastermind's Manual - Skill Challenges
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<blockquote data-quote="Hand of Vecna" data-source="post: 3308787" data-attributes="member: 755"><p>In the <strong><em>Mastermind's Manual</em></strong>, it introduced several "Skill Challenges." Challenges reflect a capable character’s ability to perform some tasks with superior panache and efficiency. They allow heroes to achieve greater results by making already difficult checks harder. To take a Challenge, you increase the DC by +X (or suffer a -X penalty to the skill check), and in exchange you gain an extra benefit.</p><p></p><p>Some example Challenges are the Perfect Blance Acrobatics Challenge (increase the DC by +5, and you retain your Dodge bonus to Defense while balancing), the Comat Diplomacy Diplomacy Challenge (by accepting a +10 modifier on the DC, you can make a Diplomacy check in combat as a full-round action; opponents in combat are considered Hostile, but get them to Unfriendly and they won't attack unless you give them a reason to, Indifferent foes stop fighting altogether, and Helpful ones actually join your side), the Hide Tampering Disable Device Challenge (add +5 to DC, and anyone inspecting the widget your disabled must make an opposed Disable Device check against your result to notive the tampering), and the Accurate Notice Challenge (in return for a -5 penalty on a Notice check, you can treat a non-Accurate sense [like normal human hearing] as Accurate for one round).</p><p></p><p>Will the use of these Challenges be allowed in the Living Supers game?</p><p></p><p>If so, will the Challenge feat -- Choose one Challenge, you can perform it without the check penalty or increased DC -- also be allowed?</p><p></p><p></p><p></p><p>edit: speeling</p></blockquote><p></p>
[QUOTE="Hand of Vecna, post: 3308787, member: 755"] In the [b][i]Mastermind's Manual[/i][/b], it introduced several "Skill Challenges." Challenges reflect a capable character’s ability to perform some tasks with superior panache and efficiency. They allow heroes to achieve greater results by making already difficult checks harder. To take a Challenge, you increase the DC by +X (or suffer a -X penalty to the skill check), and in exchange you gain an extra benefit. Some example Challenges are the Perfect Blance Acrobatics Challenge (increase the DC by +5, and you retain your Dodge bonus to Defense while balancing), the Comat Diplomacy Diplomacy Challenge (by accepting a +10 modifier on the DC, you can make a Diplomacy check in combat as a full-round action; opponents in combat are considered Hostile, but get them to Unfriendly and they won't attack unless you give them a reason to, Indifferent foes stop fighting altogether, and Helpful ones actually join your side), the Hide Tampering Disable Device Challenge (add +5 to DC, and anyone inspecting the widget your disabled must make an opposed Disable Device check against your result to notive the tampering), and the Accurate Notice Challenge (in return for a -5 penalty on a Notice check, you can treat a non-Accurate sense [like normal human hearing] as Accurate for one round). Will the use of these Challenges be allowed in the Living Supers game? If so, will the Challenge feat -- Choose one Challenge, you can perform it without the check penalty or increased DC -- also be allowed? edit: speeling [/QUOTE]
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