Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Mastermind's Manual
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Man-thing" data-source="post: 2836493" data-attributes="member: 12012"><p>Table of Contents</p><p></p><p>INTRODUCTION .....................................6</p><p>Rules Options & Variants ........................6</p><p>Optional Rules and</p><p>First Edition M&M .................................6</p><p>Rules from Other Games ..........................6</p><p>How to Use This Book ..............................6</p><p>CHAPTER 1: THE BASICS ......................8</p><p></p><p>Just the Basics ................................................. 8</p><p>Basic Rules Options & Variants ................. 8</p><p>Stunt Bonuses ..............................................8</p><p>Automatic Success and Failure .............8</p><p>Alternate Dice .............................................8</p><p>Players Make All Rolls ............................10</p><p>Card-Based Resolution ............................11</p><p>Card-based Hero Points ..........................11</p><p>Challenges ..................................................12</p><p>Team Checks ..............................................15</p><p>Templates ........................................................ 15</p><p>Template Format .......................................15</p><p>Template Stacking ....................................15</p><p>Racial Templates .......................................15</p><p>Vocational Templates ..............................16</p><p>Power Templates .......................................16</p><p>Advancement .................................................16</p><p>Skills and Feats .........................................16</p><p>Powers ..........................................................17</p><p>Downtime and Advancement ..............17</p><p>Advancement During Play ....................17</p><p>Hero Creation Options & Variants ......... 17</p><p>Additional Power Level Limits ..............17</p><p>Re-allocating Power Points ....................18</p><p>Level-Based Advancement .....................18</p><p>Faster or Slower Advancement ............18</p><p>Unlimited Power Level ............................19</p><p>Unlimited Power Points ..........................19</p><p></p><p>CHAPTER 2: ABILITIES ........................20</p><p>Ability Options & Variants ........................20</p><p>Random Ability Scores ........................... 20</p><p>Shorthand Abilities ................................. 20</p><p>Casual Strength ....................................... 20</p><p>Mandatory Super-Strength ................... 20</p><p>Ability Strain ............................................. 20</p><p>Innate Attack and</p><p>Dodge Modifiers .................................. 22</p><p>Attack Focus and</p><p>Attack Specialization ......................... 22</p><p>Intelligence and Skills ............................ 22</p><p>Aging and Abilities ................................ 22</p><p>Super-Abilities ........................................... 23</p><p>Saves Based on Different Abilities .... 23</p><p>Best of Two Saving Throws ................... 23</p><p>Additional Saving Throws .................... 23</p><p>Speed & Jumping .................................... 23</p><p></p><p>CHAPTER 3: SKILLS ............................24</p><p>New Uses for Skills ......................................24</p><p>Bluff ............................................................. 24</p><p>Computers ................................................. 24</p><p>Notice .......................................................... 26</p><p>Sense Motive ............................................. 26</p><p>Sleight of Hand ...................................... 26</p><p>Creating Skills ................................................26</p><p>Sample New Skills ................................... 27</p><p>Skill Options & Variants .............................29</p><p>Simple Skills .............................................. 29</p><p>Background Skills .................................... 29</p><p>Combat Skills ........................................... 29</p><p>Variable Skill Costs ................................. 30</p><p>Mix-and-Match Key Abilities ................ 30</p><p>Broad Skills ............................................... 30</p><p>Narrow Skills ............................................. 30</p><p>Full and Half Skills ..................................31</p><p>Active, Secret &</p><p>Passive Skill Checks ............................31</p><p>Multitasking ...............................................31</p><p>Critical Skills ............................................. 32</p><p>Skill Synergy .............................................. 32</p><p>Extended Skill Checks ............................ 32</p><p>Masterful Tactics ...................................... 35</p><p>Graded Language Ranks ...................... 35</p><p>Language Checks .................................... 35</p><p>Notice Specialties .................................... 35</p><p>Professional Skills .................................... 35</p><p>Stealth Specialties ................................... 35</p><p></p><p>CHAPTER 4: FEATS ..............................36</p><p>Creating Feats ...............................................36</p><p>Powers as Feats ........................................ 36</p><p>Options as Feats ...................................... 38</p><p>Fighting Styles ...............................................39</p><p>Unarmed vs. Weapon Styles ................ 39</p><p>Skills and Styles ....................................... 40</p><p>Attack and Defense and Styles .......... 40</p><p>Creating Fighting Styles ........................ 40</p><p>Sample Fighting Styles .......................... 40</p><p>Feat Options & Variants .............................42</p><p>Feats as Options ...................................... 42</p><p>Access Feats .............................................. 42</p><p>Combat Feats and Power Level .......... 43</p><p>All-out Attack and Defensive Roll ...... 43</p><p>Lower-Power-Level Sidekicks .................. 43</p><p>Reverse Sidekicks ..................................... 43</p><p>Ultimate Effort and</p><p>Niche Protection .................................. 43</p><p>Optional Feats .......................................... 43</p><p></p><p>CHAPTER 5: POWERS ..........................48</p><p>Power Creation ..............................................48</p><p>Effects ......................................................... 48</p><p>Modifying Existing Powers ................... 50</p><p>Creating New Powers ..............................51</p><p>Other Traits as Powers ........................... 56</p><p>Power Creation Examples:</p><p>Martial Arts Powers ........................... 56</p><p>The Art of Power Design ....................... 59</p><p>The Care and Feeding</p><p>of Power Arrays ................................... 60</p><p>Power-Ups and Power Level .................. 62</p><p>Gamemastering Powers ..............................64</p><p>Managing Power Stunts ........................ 64</p><p>Gaming Powers vs. Power Gaming .... 64</p><p>Consistency vs. Realism ......................... 66</p><p>Keepin’ It Real ...........................................67</p><p>Plot-Stopping Powers ...............................67</p><p>Game-Stopping Powers .......................... 70</p><p>Power Options & Variants .........................70</p><p>Power Level Point Limits ........................ 70</p><p>Unreliable Powers .................................... 70</p><p>Partial Concentration Checks ..............71</p><p>Stun Timing ................................................71</p><p>Partial Countering ...................................71</p><p>Energy Points ............................................ 72</p><p>Fatigue Saves ............................................ 72</p><p>Power Boosters ......................................... 72</p><p>Alternate Progressions ............................73</p><p>Partial Saves vs. Trait Powers ...............73</p><p>Dynamic Variable Powers ......................73</p><p>Flight Maneuverability ...........................74</p><p>Point-Based Nullify ................................. 75</p><p>Power Combos .......................................... 75</p><p>Null Arrays ................................................ 75</p><p>Wide Arrays ............................................... 76</p><p>Alternate Power as a Flaw ................... 76</p><p>Alternate Effects ...................................... 76</p><p>Area Knockback ....................................... 76</p><p>Aura and Stacking Effects ....................77</p><p>Other Impervious Saving Throws .........77</p><p>Stacked Impervious & Penetrating .....77</p><p>Linked Power Saves ..................................77</p><p>No Saving Throw Power Modifier ........78</p><p>Power Surges ..............................................78</p><p>Power Surge Variants ..............................81</p><p></p><p>CHAPTER 6: CHARACTERISTICS ........82</p><p>Characteristic Options & Variants ..........82</p><p>Calling ........................................................ 82</p><p>Extra Effort and Advancement ........... 82</p><p>FOREWARD MASTERMIND’S MANUAL</p><p>FOREWARD 5</p><p>Concentrating on Extra Effort ............ 82</p><p>Extraordinary Effort ................................ 82</p><p>Power Strain .............................................. 84</p><p>Hero Points & Drawbacks .................... 84</p><p>Proxy Hero Points .................................... 85</p><p>Maximum Hero Points ........................... 85</p><p>Standard Hero Points ............................. 85</p><p>Nonrenewable Hero Points ................... 85</p><p>Hero Points for Advancement ............. 85</p><p>Hero Point Penalties ............................... 85</p><p>Enhanced Hero Points ........................... 85</p><p>Villain Points ............................................. 86</p><p>Reputation ................................................. 86</p><p>Taint ..............................................................87</p><p></p><p>CHAPTER 7:</p><p>DEVICES & EQUIPMENT ..................92</p><p>Tech Levels ......................................................92</p><p>TL 0: Stone Age ........................................ 92</p><p>TL 1: Metal Age ....................................... 92</p><p>TL 2: Middle Ages ................................... 92</p><p>TL 3: Age of Reason ............................... 92</p><p>TL 4: Industrial Age ................................ 94</p><p>TL 5: Information Age ........................... 94</p><p>TL 6: Fusion Age ...................................... 94</p><p>TL 7: Gravity Age ..................................... 95</p><p>TL 8: Energy Age ..................................... 95</p><p>TL 9 and Beyond ..................................... 95</p><p>Skills and Tech Level ............................... 95</p><p>Equipment and Tech Level ................... 95</p><p>Lower Tech Levels ..................................... 95</p><p>Vehicle Combat .............................................95</p><p>Attacking Vehicles .................................. 96</p><p>Vehicle Damage ........................................97</p><p>Mounted Combat .....................................97</p><p>Pursuit ..............................................................98</p><p>Starting Pursuit ........................................ 98</p><p>Pursuit Steps ............................................. 98</p><p>Terrain ......................................................... 98</p><p>Speed ........................................................... 99</p><p>Maneuvers ................................................. 99</p><p>Device and Equipment</p><p>Options & Variants ................................101</p><p>Proficiency ................................................102</p><p>Free Equipment ......................................102</p><p>Ammunition ............................................103</p><p>Armor Penalties ......................................103</p><p>Requisitioning Equipment ..................103</p><p>Alternate Ritual Skills ..........................103</p><p></p><p>CHAPTER 8: COMBAT ...................... 104</p><p>Combat Pacing and</p><p>Gamemaster Fiat ................................... 104</p><p>Using Maps and Figures ......................... 104</p><p>Combat Options & Variants ................... 104</p><p>Re-rolling Initiative ................................104</p><p>Automatic Hits .......................................104</p><p>Combat Challenges ..............................104</p><p>Margin of Success .................................106</p><p>Defense Roll ............................................106</p><p>Out-of-Turn Defense ............................... 107</p><p>Mental Combat ...................................... 107</p><p>Toughness Save Failure ........................ 107</p><p>Automatic Damage .............................. 107</p><p>Tougher Minions .................................... 107</p><p>Damage Roll ........................................... 107</p><p>Save vs. Stun ........................................... 107</p><p>Instant Death .........................................108</p><p>Double Critical Hits ..............................108</p><p>Critical Misses ........................................108</p><p>Lethal Knockback ..................................108</p><p>Lethal Penetration .................................108</p><p>Lethal Attack Cost ................................108</p><p>Save vs. Fatigue .....................................108</p><p>Additional Fatigue Levels ...................108</p><p>Active Defense ........................................109</p><p>Attacks of Opportunity .......................109</p><p>Multiple Attacks .................................... 110</p><p>Immediate Recovery ..............................111</p><p>Hit Points ..................................................111</p><p>Wound & Vitality Points ......................112</p><p>One-Hit Insurance ..................................112</p><p>All-or-Nothing Damage ........................112</p><p>Threshold Modifiers ...............................113</p><p>Changing Damage Thresholds ..........113</p><p>Percentile Thresholds .............................114</p><p>Maximum Hit Totals ..............................114</p><p>Variable Critical Hits .............................115</p><p>Tactical Movement .................................115</p><p>Flanking ....................................................116</p><p>Mental Grappling for Effect ...............116</p><p>Mental Strain ...........................................117</p><p></p><p>CHAPTER 9: GAMEMASTERING ....... 118</p><p>The Environment ........................................118</p><p>Getting Lost in the Wild .......................118</p><p>Altitude .....................................................120</p><p>Environmental Hazards .......................120</p><p>Weather ....................................................122</p><p>Urban Environments ............................123</p><p>Aquatic Environments .........................124</p><p>Radiation Sickness ................................125</p><p>The Legal System ....................................... 126</p><p>Trial Checks ............................................. 127</p><p>Adventures ................................................... 128</p><p>Spotlight Time ........................................128</p><p>The Human Touch .................................128</p><p>Meaningful Challenges .......................129</p><p>Meaningful Rewards ............................132</p><p>Prevalence of Powers ............................133</p><p>Powers and Society ...............................134</p><p>Secrecy ......................................................136</p><p></p><p>APPENDIX I: M&M FAQ ....................137</p><p>APPENDIX II: M&M ERRATA ........... 145</p><p>AFTERWARD .......................................147</p><p>RULES CHECKLIST ........................... 148</p><p>INDEX .................................................151</p><p>REFERENCE TABLES</p><p>3D6 THREAT RANGES .........................10</p><p>LEVEL-BASED ADVANCEMENT ...........19</p><p>SKILL SYNERGIES ................................32</p><p>EXTENDED SKILL</p><p>CHECK EXAMPLES ...........................33</p><p>LANGUAGE MODIFIERS ......................35</p><p>OPTIONAL FEATS .................................44</p><p>EXISTING POWER CONSTRUCTION ...52</p><p>RANDOM POWER GENERATION ........63</p><p>FLIGHT MANEUVERABILITY ...............74</p><p>DAMAGE ROLL ...................................107</p><p>OFF HAND ATTACK PENALTIES ....... 111</p><p>PERCENTILE TOUGHNESS</p><p>SAVING THROWS ........................... 114</p><p>PERCENTILE DAMAGE</p><p>DIFFICULTY .................................... 114</p><p>STANDARD SCALE ............................. 116</p><p>MENTAL STRAIN ................................ 117</p><p>CHANCE TO GET LOST ...................... 118</p><p>COMBAT ADJUSTMENTS</p><p>UNDERWATER ................................124</p><p>RADIATION EXPOSURE ....................126</p><p>RADIATION SICKNESS ......................126</p><p>CRIME SEVERITY ...............................127</p><p>CIRCUMSTANCE MODIFIERS ...........127</p><p>TRIAL RESULTS ..................................128</p></blockquote><p></p>
[QUOTE="Man-thing, post: 2836493, member: 12012"] Table of Contents INTRODUCTION .....................................6 Rules Options & Variants ........................6 Optional Rules and First Edition M&M .................................6 Rules from Other Games ..........................6 How to Use This Book ..............................6 CHAPTER 1: THE BASICS ......................8 Just the Basics ................................................. 8 Basic Rules Options & Variants ................. 8 Stunt Bonuses ..............................................8 Automatic Success and Failure .............8 Alternate Dice .............................................8 Players Make All Rolls ............................10 Card-Based Resolution ............................11 Card-based Hero Points ..........................11 Challenges ..................................................12 Team Checks ..............................................15 Templates ........................................................ 15 Template Format .......................................15 Template Stacking ....................................15 Racial Templates .......................................15 Vocational Templates ..............................16 Power Templates .......................................16 Advancement .................................................16 Skills and Feats .........................................16 Powers ..........................................................17 Downtime and Advancement ..............17 Advancement During Play ....................17 Hero Creation Options & Variants ......... 17 Additional Power Level Limits ..............17 Re-allocating Power Points ....................18 Level-Based Advancement .....................18 Faster or Slower Advancement ............18 Unlimited Power Level ............................19 Unlimited Power Points ..........................19 CHAPTER 2: ABILITIES ........................20 Ability Options & Variants ........................20 Random Ability Scores ........................... 20 Shorthand Abilities ................................. 20 Casual Strength ....................................... 20 Mandatory Super-Strength ................... 20 Ability Strain ............................................. 20 Innate Attack and Dodge Modifiers .................................. 22 Attack Focus and Attack Specialization ......................... 22 Intelligence and Skills ............................ 22 Aging and Abilities ................................ 22 Super-Abilities ........................................... 23 Saves Based on Different Abilities .... 23 Best of Two Saving Throws ................... 23 Additional Saving Throws .................... 23 Speed & Jumping .................................... 23 CHAPTER 3: SKILLS ............................24 New Uses for Skills ......................................24 Bluff ............................................................. 24 Computers ................................................. 24 Notice .......................................................... 26 Sense Motive ............................................. 26 Sleight of Hand ...................................... 26 Creating Skills ................................................26 Sample New Skills ................................... 27 Skill Options & Variants .............................29 Simple Skills .............................................. 29 Background Skills .................................... 29 Combat Skills ........................................... 29 Variable Skill Costs ................................. 30 Mix-and-Match Key Abilities ................ 30 Broad Skills ............................................... 30 Narrow Skills ............................................. 30 Full and Half Skills ..................................31 Active, Secret & Passive Skill Checks ............................31 Multitasking ...............................................31 Critical Skills ............................................. 32 Skill Synergy .............................................. 32 Extended Skill Checks ............................ 32 Masterful Tactics ...................................... 35 Graded Language Ranks ...................... 35 Language Checks .................................... 35 Notice Specialties .................................... 35 Professional Skills .................................... 35 Stealth Specialties ................................... 35 CHAPTER 4: FEATS ..............................36 Creating Feats ...............................................36 Powers as Feats ........................................ 36 Options as Feats ...................................... 38 Fighting Styles ...............................................39 Unarmed vs. Weapon Styles ................ 39 Skills and Styles ....................................... 40 Attack and Defense and Styles .......... 40 Creating Fighting Styles ........................ 40 Sample Fighting Styles .......................... 40 Feat Options & Variants .............................42 Feats as Options ...................................... 42 Access Feats .............................................. 42 Combat Feats and Power Level .......... 43 All-out Attack and Defensive Roll ...... 43 Lower-Power-Level Sidekicks .................. 43 Reverse Sidekicks ..................................... 43 Ultimate Effort and Niche Protection .................................. 43 Optional Feats .......................................... 43 CHAPTER 5: POWERS ..........................48 Power Creation ..............................................48 Effects ......................................................... 48 Modifying Existing Powers ................... 50 Creating New Powers ..............................51 Other Traits as Powers ........................... 56 Power Creation Examples: Martial Arts Powers ........................... 56 The Art of Power Design ....................... 59 The Care and Feeding of Power Arrays ................................... 60 Power-Ups and Power Level .................. 62 Gamemastering Powers ..............................64 Managing Power Stunts ........................ 64 Gaming Powers vs. Power Gaming .... 64 Consistency vs. Realism ......................... 66 Keepin’ It Real ...........................................67 Plot-Stopping Powers ...............................67 Game-Stopping Powers .......................... 70 Power Options & Variants .........................70 Power Level Point Limits ........................ 70 Unreliable Powers .................................... 70 Partial Concentration Checks ..............71 Stun Timing ................................................71 Partial Countering ...................................71 Energy Points ............................................ 72 Fatigue Saves ............................................ 72 Power Boosters ......................................... 72 Alternate Progressions ............................73 Partial Saves vs. Trait Powers ...............73 Dynamic Variable Powers ......................73 Flight Maneuverability ...........................74 Point-Based Nullify ................................. 75 Power Combos .......................................... 75 Null Arrays ................................................ 75 Wide Arrays ............................................... 76 Alternate Power as a Flaw ................... 76 Alternate Effects ...................................... 76 Area Knockback ....................................... 76 Aura and Stacking Effects ....................77 Other Impervious Saving Throws .........77 Stacked Impervious & Penetrating .....77 Linked Power Saves ..................................77 No Saving Throw Power Modifier ........78 Power Surges ..............................................78 Power Surge Variants ..............................81 CHAPTER 6: CHARACTERISTICS ........82 Characteristic Options & Variants ..........82 Calling ........................................................ 82 Extra Effort and Advancement ........... 82 FOREWARD MASTERMIND’S MANUAL FOREWARD 5 Concentrating on Extra Effort ............ 82 Extraordinary Effort ................................ 82 Power Strain .............................................. 84 Hero Points & Drawbacks .................... 84 Proxy Hero Points .................................... 85 Maximum Hero Points ........................... 85 Standard Hero Points ............................. 85 Nonrenewable Hero Points ................... 85 Hero Points for Advancement ............. 85 Hero Point Penalties ............................... 85 Enhanced Hero Points ........................... 85 Villain Points ............................................. 86 Reputation ................................................. 86 Taint ..............................................................87 CHAPTER 7: DEVICES & EQUIPMENT ..................92 Tech Levels ......................................................92 TL 0: Stone Age ........................................ 92 TL 1: Metal Age ....................................... 92 TL 2: Middle Ages ................................... 92 TL 3: Age of Reason ............................... 92 TL 4: Industrial Age ................................ 94 TL 5: Information Age ........................... 94 TL 6: Fusion Age ...................................... 94 TL 7: Gravity Age ..................................... 95 TL 8: Energy Age ..................................... 95 TL 9 and Beyond ..................................... 95 Skills and Tech Level ............................... 95 Equipment and Tech Level ................... 95 Lower Tech Levels ..................................... 95 Vehicle Combat .............................................95 Attacking Vehicles .................................. 96 Vehicle Damage ........................................97 Mounted Combat .....................................97 Pursuit ..............................................................98 Starting Pursuit ........................................ 98 Pursuit Steps ............................................. 98 Terrain ......................................................... 98 Speed ........................................................... 99 Maneuvers ................................................. 99 Device and Equipment Options & Variants ................................101 Proficiency ................................................102 Free Equipment ......................................102 Ammunition ............................................103 Armor Penalties ......................................103 Requisitioning Equipment ..................103 Alternate Ritual Skills ..........................103 CHAPTER 8: COMBAT ...................... 104 Combat Pacing and Gamemaster Fiat ................................... 104 Using Maps and Figures ......................... 104 Combat Options & Variants ................... 104 Re-rolling Initiative ................................104 Automatic Hits .......................................104 Combat Challenges ..............................104 Margin of Success .................................106 Defense Roll ............................................106 Out-of-Turn Defense ............................... 107 Mental Combat ...................................... 107 Toughness Save Failure ........................ 107 Automatic Damage .............................. 107 Tougher Minions .................................... 107 Damage Roll ........................................... 107 Save vs. Stun ........................................... 107 Instant Death .........................................108 Double Critical Hits ..............................108 Critical Misses ........................................108 Lethal Knockback ..................................108 Lethal Penetration .................................108 Lethal Attack Cost ................................108 Save vs. Fatigue .....................................108 Additional Fatigue Levels ...................108 Active Defense ........................................109 Attacks of Opportunity .......................109 Multiple Attacks .................................... 110 Immediate Recovery ..............................111 Hit Points ..................................................111 Wound & Vitality Points ......................112 One-Hit Insurance ..................................112 All-or-Nothing Damage ........................112 Threshold Modifiers ...............................113 Changing Damage Thresholds ..........113 Percentile Thresholds .............................114 Maximum Hit Totals ..............................114 Variable Critical Hits .............................115 Tactical Movement .................................115 Flanking ....................................................116 Mental Grappling for Effect ...............116 Mental Strain ...........................................117 CHAPTER 9: GAMEMASTERING ....... 118 The Environment ........................................118 Getting Lost in the Wild .......................118 Altitude .....................................................120 Environmental Hazards .......................120 Weather ....................................................122 Urban Environments ............................123 Aquatic Environments .........................124 Radiation Sickness ................................125 The Legal System ....................................... 126 Trial Checks ............................................. 127 Adventures ................................................... 128 Spotlight Time ........................................128 The Human Touch .................................128 Meaningful Challenges .......................129 Meaningful Rewards ............................132 Prevalence of Powers ............................133 Powers and Society ...............................134 Secrecy ......................................................136 APPENDIX I: M&M FAQ ....................137 APPENDIX II: M&M ERRATA ........... 145 AFTERWARD .......................................147 RULES CHECKLIST ........................... 148 INDEX .................................................151 REFERENCE TABLES 3D6 THREAT RANGES .........................10 LEVEL-BASED ADVANCEMENT ...........19 SKILL SYNERGIES ................................32 EXTENDED SKILL CHECK EXAMPLES ...........................33 LANGUAGE MODIFIERS ......................35 OPTIONAL FEATS .................................44 EXISTING POWER CONSTRUCTION ...52 RANDOM POWER GENERATION ........63 FLIGHT MANEUVERABILITY ...............74 DAMAGE ROLL ...................................107 OFF HAND ATTACK PENALTIES ....... 111 PERCENTILE TOUGHNESS SAVING THROWS ........................... 114 PERCENTILE DAMAGE DIFFICULTY .................................... 114 STANDARD SCALE ............................. 116 MENTAL STRAIN ................................ 117 CHANCE TO GET LOST ...................... 118 COMBAT ADJUSTMENTS UNDERWATER ................................124 RADIATION EXPOSURE ....................126 RADIATION SICKNESS ......................126 CRIME SEVERITY ...............................127 CIRCUMSTANCE MODIFIERS ...........127 TRIAL RESULTS ..................................128 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mastermind's Manual
Top