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<blockquote data-quote="Albedo" data-source="post: 4279490" data-attributes="member: 33214"><p>On those notes, Walking Dad, hes not saying hes using Craft Continency, he's just listing it as an example.</p><p></p><p>Also, there were no prebuffs allowed, and I've been assuming that every spell casted or listed being cast is common knowledge to everyone in the area, except for Jemal's since he uses disguise spell.</p><p></p><p></p><p>Contingency: Here is where I stand on contingency. First off, I don't believe fireball functions in contingency. Damage is not really an "effect" and doesn't really seem to be a personal thing to me. However, Dispel Magic is a debuff.Simply put, spells that I believe are acceptable have some effect on a character (haste, protection from energy, etc). Removing these effects would also have an effect on the character. </p><p></p><p>Now, I do believe the area dispel also allowable, since it has such an effect on you. Haste doesn't JUST effect you when being cast, its not a targeted spell on you, its a group of creatures that doesn't even have to INCLUDE you. And nobody has yet argued that haste cannot be in a contingency. Dispel magic follows the same standards. </p><p></p><p>Vincent: Chain Contingency hails from Tome and Blood, and hasn't been reprinted as far as my knowledge goes. As such, I can't really allow random 3.0 spells, sorry.</p><p></p><p>Any other questions?</p></blockquote><p></p>
[QUOTE="Albedo, post: 4279490, member: 33214"] On those notes, Walking Dad, hes not saying hes using Craft Continency, he's just listing it as an example. Also, there were no prebuffs allowed, and I've been assuming that every spell casted or listed being cast is common knowledge to everyone in the area, except for Jemal's since he uses disguise spell. Contingency: Here is where I stand on contingency. First off, I don't believe fireball functions in contingency. Damage is not really an "effect" and doesn't really seem to be a personal thing to me. However, Dispel Magic is a debuff.Simply put, spells that I believe are acceptable have some effect on a character (haste, protection from energy, etc). Removing these effects would also have an effect on the character. Now, I do believe the area dispel also allowable, since it has such an effect on you. Haste doesn't JUST effect you when being cast, its not a targeted spell on you, its a group of creatures that doesn't even have to INCLUDE you. And nobody has yet argued that haste cannot be in a contingency. Dispel magic follows the same standards. Vincent: Chain Contingency hails from Tome and Blood, and hasn't been reprinted as far as my knowledge goes. As such, I can't really allow random 3.0 spells, sorry. Any other questions? [/QUOTE]
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