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<blockquote data-quote="Petrosian" data-source="post: 117695" data-attributes="member: 1149"><p>my opinion on the strength option for charisma...</p><p></p><p>they didn't fix anything, they just switched who gets screwed.</p><p></p><p>before the CHA18 Str8 gnome was more intimidating (in the hands of a lax GM) than a str18 cha8 half-orc.</p><p></p><p>Now the str18 cha8 half-orc is as intimidating as the str8 cha 18 human.</p><p></p><p>The current answer just choses which relevent stat to ignore completely.</p><p></p><p>What should have been done?</p><p></p><p>Option 1: The easy way was to put in print the concept of allowing circumstantial modifiers for "performance"... allowing a guy with an impressive violence effect to gain a +2 or +5 or what have you. This remains consistent with the rules and allows brute force boy to get a bonus from his strength (higher strength = more impressive display) or the dex guy throwing daggers just closer an closer and closer to get an edge for his. The gnome can still outdo the barbarian IF he does a good style for his intimidate.</p><p></p><p>Option 2: Add rules to cover complimentary bonuses. Allow a second stat to add a bonus as well (or half its bonus) if it is used in roleplaying out the skill use. Think of it as a roleplaying kind of synergy bonus. You might even categorize it as "if you have a +5 rank, you can get a +2 synergy bonus if the Gm agrees it was relevent." So an orc barbarian with an 18 strength only has a +4 but thats not outstanding enough, a 20 would be with its +5 to give him a +2 synergy to his intimidate.</p></blockquote><p></p>
[QUOTE="Petrosian, post: 117695, member: 1149"] my opinion on the strength option for charisma... they didn't fix anything, they just switched who gets screwed. before the CHA18 Str8 gnome was more intimidating (in the hands of a lax GM) than a str18 cha8 half-orc. Now the str18 cha8 half-orc is as intimidating as the str8 cha 18 human. The current answer just choses which relevent stat to ignore completely. What should have been done? Option 1: The easy way was to put in print the concept of allowing circumstantial modifiers for "performance"... allowing a guy with an impressive violence effect to gain a +2 or +5 or what have you. This remains consistent with the rules and allows brute force boy to get a bonus from his strength (higher strength = more impressive display) or the dex guy throwing daggers just closer an closer and closer to get an edge for his. The gnome can still outdo the barbarian IF he does a good style for his intimidate. Option 2: Add rules to cover complimentary bonuses. Allow a second stat to add a bonus as well (or half its bonus) if it is used in roleplaying out the skill use. Think of it as a roleplaying kind of synergy bonus. You might even categorize it as "if you have a +5 rank, you can get a +2 synergy bonus if the Gm agrees it was relevent." So an orc barbarian with an 18 strength only has a +4 but thats not outstanding enough, a 20 would be with its +5 to give him a +2 synergy to his intimidate. [/QUOTE]
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