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General Tabletop Discussion
*Dungeons & Dragons
Masters of the Wild bloopers
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<blockquote data-quote="Plane Sailing" data-source="post: 118546" data-attributes="member: 114"><p>Gosh, I think in 7 pages there is perhaps 2 or 3 on topic posts <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>maybe if I start a thread about "using Str vs Cha in initimidate" everyone would talk about "master of the Wild" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>As an additional contribution to the general run of posts here, the clearest fictional example of intimidation which I can think of is in the Wheel of Time books, where the Aes Sedai and the Wise Ones are described intimidating people into what they want to do left right and centre. The Aes Sedai are backed by the knowledge that they can magically do horrible things to you, the Wise Ones are backed by tradition.</p><p></p><p>---</p><p></p><p>IMO one of the biggest problems with intimidation "by the book" is that it can't be used against the players (since they simply choose their attitude). </p><p></p><p>One of the biggest problems with Intimidation based upon Cha is that it becomes almost indistinguisable from Diplomacy apart from the flavour text... Both use a Cha based skill check to attempt to modify an NPCs reaction.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 118546, member: 114"] Gosh, I think in 7 pages there is perhaps 2 or 3 on topic posts :) maybe if I start a thread about "using Str vs Cha in initimidate" everyone would talk about "master of the Wild" :D As an additional contribution to the general run of posts here, the clearest fictional example of intimidation which I can think of is in the Wheel of Time books, where the Aes Sedai and the Wise Ones are described intimidating people into what they want to do left right and centre. The Aes Sedai are backed by the knowledge that they can magically do horrible things to you, the Wise Ones are backed by tradition. --- IMO one of the biggest problems with intimidation "by the book" is that it can't be used against the players (since they simply choose their attitude). One of the biggest problems with Intimidation based upon Cha is that it becomes almost indistinguisable from Diplomacy apart from the flavour text... Both use a Cha based skill check to attempt to modify an NPCs reaction. Cheers [/QUOTE]
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