Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Masterwork Armor
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pascalnz" data-source="post: 4900048" data-attributes="member: 84938"><p>I should have mentioned finding things to make magic stuff is quite cool, as long as everyone is enjoying it, making magic items special is always a good thing I find<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>I think masterwo9rk at one point was meant to be something else interesting but they just couldn't make it work properly, so we keep the fluff. I mean it sounds cool, all the funky ways the suits are "made" and I wish there was more stuff to do with that. But you can't "make" masterwork armour , there's no rules to do it, and it's indellibly stuck with the magic it's made with.[shown by transfer enchantment]</p><p></p><p>basically the fluff is cool but grates horribly against the actual rules, of all the possibly abstract things in 4th this is the only one that gets my goat , I just can't reconcile it.</p><p></p><p>Bob I do like your folding the benefits into the proficiencies. it's slightly weaker for pc's[you could possibly get +4 plate at lvl 11 as loot] but only very marginally and it sure does feel nicer.</p><p></p><p>the other way round is to not have magic enhancement and just add it at appropriate levels and make armour a mixture of special abilities and masterwork qualities. but that way is a fair amount of work.</p></blockquote><p></p>
[QUOTE="pascalnz, post: 4900048, member: 84938"] I should have mentioned finding things to make magic stuff is quite cool, as long as everyone is enjoying it, making magic items special is always a good thing I find:). I think masterwo9rk at one point was meant to be something else interesting but they just couldn't make it work properly, so we keep the fluff. I mean it sounds cool, all the funky ways the suits are "made" and I wish there was more stuff to do with that. But you can't "make" masterwork armour , there's no rules to do it, and it's indellibly stuck with the magic it's made with.[shown by transfer enchantment] basically the fluff is cool but grates horribly against the actual rules, of all the possibly abstract things in 4th this is the only one that gets my goat , I just can't reconcile it. Bob I do like your folding the benefits into the proficiencies. it's slightly weaker for pc's[you could possibly get +4 plate at lvl 11 as loot] but only very marginally and it sure does feel nicer. the other way round is to not have magic enhancement and just add it at appropriate levels and make armour a mixture of special abilities and masterwork qualities. but that way is a fair amount of work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Masterwork Armor
Top