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Masterwork armor
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<blockquote data-quote="Spatula" data-source="post: 5821698" data-attributes="member: 2198"><p>Note that Essentials got rid of masterwork armor and replaced it with armor bonuses that scale with item level, which is slightly less confusing.</p><p></p><p>Also, AV1 adds a bunch of extra masterwork armor types beyond those in PHB1, to fill in some gaps.</p><p></p><p>Now, all that being said, masterwork armor basically replaces normal armor at the indicated +'s. So for example, there is no "full plate +6" - or rather there <em>could be</em>, but there <em>shouldn't be.</em> Instead, the players should only find "godplate +6". So if you were just using PHB1, plate armor rewards would look like this:</p><p></p><p>plate +1; armor +8; magic +1; total +9 to AC</p><p>plate +2; armor +8; magic +2; total +10 to AC</p><p>plate +3; armor +8; magic +3; total +11 to AC</p><p>warplate +4; armor +11; magic +4; total +15 to AC</p><p>warplate +5; armor +11; magic +5; total +16 to AC</p><p>godplate +6; armor +14; magic +6; total +20 to AC</p><p></p><p>If you added in the AV1 masterwork armor types, I think they begin at +2 instead of +4.</p><p></p><p>The reason for this is that PCs need a boost to AC in order to keep up with monster hit bonuses. If they're wearing heavy armor, they need a bigger boost because they're not getting the best of (Dex or Int) added to their AC. Light armor wearers are presumed to be increasing either Dex or Int as they level.</p></blockquote><p></p>
[QUOTE="Spatula, post: 5821698, member: 2198"] Note that Essentials got rid of masterwork armor and replaced it with armor bonuses that scale with item level, which is slightly less confusing. Also, AV1 adds a bunch of extra masterwork armor types beyond those in PHB1, to fill in some gaps. Now, all that being said, masterwork armor basically replaces normal armor at the indicated +'s. So for example, there is no "full plate +6" - or rather there [I]could be[/I], but there [I]shouldn't be.[/I] Instead, the players should only find "godplate +6". So if you were just using PHB1, plate armor rewards would look like this: plate +1; armor +8; magic +1; total +9 to AC plate +2; armor +8; magic +2; total +10 to AC plate +3; armor +8; magic +3; total +11 to AC warplate +4; armor +11; magic +4; total +15 to AC warplate +5; armor +11; magic +5; total +16 to AC godplate +6; armor +14; magic +6; total +20 to AC If you added in the AV1 masterwork armor types, I think they begin at +2 instead of +4. The reason for this is that PCs need a boost to AC in order to keep up with monster hit bonuses. If they're wearing heavy armor, they need a bigger boost because they're not getting the best of (Dex or Int) added to their AC. Light armor wearers are presumed to be increasing either Dex or Int as they level. [/QUOTE]
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