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Masterwork Armors
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<blockquote data-quote="Revinor" data-source="post: 4301516" data-attributes="member: 25037"><p>He obviously can. It will just have a same bonus as plain scale armor, will only look 'posh'.</p><p></p><p>To give modern example. You have a tank with reactive armor. Some less developed country can reverse engineer it and create a tank with clay bricks around it. Looks the same ? Yes. Gives the same amount of protection? No, because a little bit of 'explosive magic' is missing within clay brick.</p><p></p><p>I'm perfectly ok with not being able to create masterwork items without enchanting them at the same time (it is especially helpful if you consider that enchantement actually determines the material you are creating armor from - look at hydra armor for example). But if it conflicts with your simulationist soul[1], just assume that extra bonuses for masterwork creation and not popping up till it is enchanted enough.</p><p></p><p>[1] - but how will you solve hydra/trollskin/etc enchantments ?</p></blockquote><p></p>
[QUOTE="Revinor, post: 4301516, member: 25037"] He obviously can. It will just have a same bonus as plain scale armor, will only look 'posh'. To give modern example. You have a tank with reactive armor. Some less developed country can reverse engineer it and create a tank with clay bricks around it. Looks the same ? Yes. Gives the same amount of protection? No, because a little bit of 'explosive magic' is missing within clay brick. I'm perfectly ok with not being able to create masterwork items without enchanting them at the same time (it is especially helpful if you consider that enchantement actually determines the material you are creating armor from - look at hydra armor for example). But if it conflicts with your simulationist soul[1], just assume that extra bonuses for masterwork creation and not popping up till it is enchanted enough. [1] - but how will you solve hydra/trollskin/etc enchantments ? [/QUOTE]
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